My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Giant Wizard Balloon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Guards Balloon
Giant Snowball
Bats Guards Balloon
Zap
Bats Guards Balloon
Barbarian Barrel
Knight Wizard Guards Electro Wizard
The Log
Guards
Earthquake
Guards
Arrows
Bats Guards
Royal Delivery
Bats Knight Wizard Guards Balloon Electro Wizard
Fireball
Wizard Balloon Electro Wizard
Poison
Bats Wizard Guards Balloon Electro Wizard
Lightning
Knight Wizard Balloon Electro Wizard
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Guards Electro Wizard Giant Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Guards

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Giant Balloon Zap
Zap
Giant Balloon Electro Wizard Bats Knight Guards
Knight
Bats Balloon Zap Wizard Electro Wizard
Giant
Bats Zap Wizard Guards Balloon Electro Wizard
Wizard
Knight Giant Balloon
Guards
Zap Giant
Balloon
Bats Zap Knight Giant Wizard Electro Wizard
Electro Wizard
Zap Knight Giant Balloon

Defense Synergies 3 8

Bats
Knight Zap Electro Wizard
Zap
Electro Wizard Bats Knight Guards
Knight
Bats Electro Wizard Zap Wizard
Giant
Wizard
Knight Guards Electro Wizard
Guards
Zap Wizard Electro Wizard
Balloon
Electro Wizard
Zap Knight Bats Wizard Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Wizard Electro Wizard
Bats Zap Knight Electro Wizard
Bats Knight Electro Wizard
Bats Knight Guards Electro Wizard
Bats Zap Guards Electro Wizard
Bats Electro Wizard Zap Wizard
Zap Electro Wizard
Knight Guards Electro Wizard
Bats Guards Electro Wizard Zap Knight Wizard
Bats Zap Wizard Electro Wizard
Bats Zap Knight Wizard Guards Electro Wizard
Wizard Bats Zap Guards Electro Wizard
Knight Electro Wizard
Zap Electro Wizard
Wizard Bats Knight Electro Wizard
Bats Zap Knight Wizard Guards Electro Wizard
Zap Wizard Bats Knight Guards Electro Wizard
Electro Wizard
Wizard Bats Knight Guards Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Zap Electro Wizard
Electro Wizard Zap Knight Wizard
Guards Bats Zap Knight Electro Wizard
Guards Bats Zap Knight Electro Wizard
Knight Guards
Wizard Bats Zap Electro Wizard
Guards Bats Knight Electro Wizard
Knight
Zap Electro Wizard Bats Knight
Guards
Bats Knight Guards
Zap Guards Electro Wizard
Knight Wizard Guards
Wizard
Guards Electro Wizard Bats Zap Knight
Bats Zap Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Guards
Zap Electro Wizard
Knight Guards
Wizard Zap
Wizard Bats Zap
Wizard
Zap Wizard
Zap Wizard
Bats Guards Electro Wizard
Zap Knight Wizard Electro Wizard
Zap Wizard
Knight
Zap
Zap Wizard
Wizard
Bats
Zap Wizard Electro Wizard
Zap Wizard
Wizard
Zap
Zap Wizard
Zap Wizard Electro Wizard
Zap Wizard
Zap
Bats Zap Wizard Electro Wizard
Zap Electro Wizard Bats Wizard Guards
Zap Wizard
Zap Electro Wizard
Wizard
Zap Electro Wizard Bats Guards
Zap Wizard Electro Wizard
Knight Wizard Electro Wizard
Zap Wizard
Zap
Zap Bats Guards Electro Wizard
Bats Zap Electro Wizard
Zap Electro Wizard

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