My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Furnace Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Miner Inferno Dragon
Giant Snowball
Bats Furnace Guards Miner Inferno Dragon
Zap
Bats Furnace Guards Inferno Dragon
Barbarian Barrel
Knight Furnace Wizard Guards
The Log
Furnace Guards
Earthquake
Furnace Guards
Arrows
Bats Furnace Guards
Royal Delivery
Bats Knight Wizard Guards Miner Inferno Dragon
Fireball
Furnace Wizard Inferno Dragon
Poison
Bats Furnace Wizard Guards
Lightning
Knight Furnace Wizard Inferno Dragon
Rocket
Furnace Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Guards Miner Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Guards Miner Furnace Inferno Dragon Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Guards

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Miner Zap Inferno Dragon
Zap
Miner Bats Knight Furnace Guards
Knight
Bats Zap Furnace Wizard Miner
Furnace
Miner Zap Knight
Wizard
Knight Miner
Guards
Miner Zap
Miner
Bats Zap Furnace Guards Knight Wizard Inferno Dragon
Inferno Dragon
Bats Miner

Defense Synergies 1 11

Bats
Knight Zap Inferno Dragon
Zap
Bats Knight Furnace Guards Miner Inferno Dragon
Knight
Bats Zap Furnace Wizard
Furnace
Zap Knight Guards
Wizard
Knight Guards
Guards
Zap Furnace Wizard
Miner
Zap
Inferno Dragon
Bats Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Wizard
Inferno Dragon Bats Zap Knight Furnace
Furnace Bats Knight Inferno Dragon
Inferno Dragon Bats Knight Furnace Guards
Bats Zap Furnace Guards
Bats Furnace Inferno Dragon Zap Wizard
Zap
Inferno Dragon Furnace
Knight Guards Miner
Bats Guards Zap Knight Furnace Wizard
Inferno Dragon Bats Zap Furnace Wizard
Furnace Bats Zap Knight Wizard Guards
Wizard Bats Zap Furnace Guards
Inferno Dragon Knight Furnace
Zap Furnace Inferno Dragon
Wizard Bats Knight Furnace
Bats Zap Knight Furnace Wizard Guards
Zap Furnace Wizard Bats Knight Guards Inferno Dragon
Inferno Dragon
Wizard Bats Knight Furnace Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Zap Furnace
Zap Knight Wizard Miner Inferno Dragon
Guards Bats Zap Knight Furnace
Guards Bats Zap Knight
Knight Guards Inferno Dragon
Furnace Wizard Bats Zap
Guards Bats Knight Furnace
Knight Inferno Dragon
Zap Bats Knight Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Bats Knight Guards
Zap Guards
Knight Wizard Guards
Wizard Furnace
Guards Bats Zap Knight Furnace Inferno Dragon
Bats Zap Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Guards
Zap Miner
Miner
Knight Guards
Wizard Zap Furnace
Wizard Bats Zap Furnace
Furnace Wizard
Zap Wizard
Miner Zap Wizard
Bats Guards
Miner Zap Knight Wizard
Zap Wizard
Knight Miner
Zap Furnace
Zap Furnace Wizard
Furnace Wizard
Bats
Zap Wizard
Zap Wizard Miner
Wizard
Zap
Zap Furnace Wizard
Inferno Dragon
Miner Zap Wizard
Zap Wizard Miner
Miner Zap
Bats Zap Furnace Wizard
Zap Bats Wizard Guards
Zap Wizard Miner
Zap
Wizard
Zap Bats Guards
Zap Wizard
Miner Knight Wizard
Zap Wizard
Zap
Zap Bats Guards
Bats Zap
Zap Miner

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