My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Furnace Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Barbarian Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarian Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Inferno Dragon
Giant Snowball
Bats Furnace Guards Inferno Dragon
Zap
Bats Furnace Guards Inferno Dragon
Barbarian Barrel
Knight Furnace Guards
The Log
Furnace Guards
Earthquake
Furnace Guards
Arrows
Bats Furnace Guards
Royal Delivery
Bats Knight Guards Inferno Dragon
Fireball
Furnace Inferno Dragon
Poison
Bats Furnace Guards
Lightning
Knight Furnace Inferno Dragon
Rocket
Furnace Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Guards Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Barbarian Barrel Knight Guards Fireball Furnace Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Barbarian Barrel Knight

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Zap Barbarian Barrel Inferno Dragon
Zap
Fireball Bats Knight Furnace Barbarian Barrel Guards
Knight
Bats Zap Fireball Furnace Barbarian Barrel
Fireball
Zap Knight
Furnace
Zap Knight Barbarian Barrel
Barbarian Barrel
Bats Zap Knight Furnace
Guards
Zap
Inferno Dragon
Bats

Defense Synergies 3 14

Bats
Knight Zap Barbarian Barrel Inferno Dragon
Zap
Fireball Bats Knight Furnace Barbarian Barrel Guards Inferno Dragon
Knight
Bats Zap Fireball Furnace Barbarian Barrel
Fireball
Zap Barbarian Barrel Knight
Furnace
Zap Knight Barbarian Barrel Guards
Barbarian Barrel
Fireball Bats Zap Knight Furnace Guards
Guards
Zap Furnace Barbarian Barrel
Inferno Dragon
Bats Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Barbarian Barrel
Inferno Dragon Bats Zap Knight Furnace
Furnace Bats Knight Inferno Dragon
Inferno Dragon Bats Knight Furnace Guards
Fireball Barbarian Barrel
Fireball Barbarian Barrel Bats Zap Furnace Guards
Bats Furnace Inferno Dragon Zap Fireball
Zap Fireball Barbarian Barrel
Inferno Dragon Furnace
Knight Guards Barbarian Barrel
Bats Guards Zap Knight Fireball Furnace Barbarian Barrel
Inferno Dragon Bats Zap Fireball Furnace
Furnace Bats Zap Knight Fireball Guards
Fireball Bats Zap Furnace Barbarian Barrel Guards
Inferno Dragon Knight Furnace
Zap Fireball Furnace Inferno Dragon
Bats Knight Fireball Furnace
Fireball Bats Zap Knight Furnace Barbarian Barrel Guards
Zap Furnace Barbarian Barrel Bats Knight Fireball Guards Inferno Dragon
Inferno Dragon
Bats Knight Fireball Furnace Barbarian Barrel Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Zap Fireball Furnace Barbarian Barrel
Fireball Zap Knight Barbarian Barrel Inferno Dragon
Guards Bats Zap Knight Furnace
Guards Bats Zap Knight Fireball Barbarian Barrel
Knight Guards Inferno Dragon
Fireball Furnace Bats Zap
Guards Bats Knight Fireball Furnace
Knight Inferno Dragon
Zap Bats Knight Fireball Barbarian Barrel Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Bats Knight Guards
Zap Fireball Guards
Knight Fireball Guards
Fireball Furnace
Guards Bats Zap Knight Fireball Furnace Barbarian Barrel Inferno Dragon
Bats Zap Fireball Barbarian Barrel Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Barbarian Barrel Guards
Fireball Zap Barbarian Barrel
Fireball Barbarian Barrel
Knight Fireball Barbarian Barrel Guards
Fireball Zap Furnace Barbarian Barrel
Fireball Bats Zap Furnace
Furnace
Fireball Zap Barbarian Barrel
Fireball Zap
Bats Fireball Guards
Zap Knight Fireball Barbarian Barrel
Fireball Zap
Knight Fireball Barbarian Barrel
Fireball Barbarian Barrel
Zap Fireball Furnace Barbarian Barrel
Zap Fireball Furnace Barbarian Barrel
Fireball Furnace Barbarian Barrel
Fireball Barbarian Barrel
Bats
Zap Fireball Barbarian Barrel
Zap Fireball Barbarian Barrel
Fireball
Fireball
Zap Fireball Barbarian Barrel
Zap Fireball Furnace Barbarian Barrel
Inferno Dragon
Fireball Zap Barbarian Barrel
Fireball Zap
Fireball Zap Barbarian Barrel
Bats Zap Fireball Furnace
Zap Bats Fireball Guards
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Bats Fireball Barbarian Barrel Guards
Fireball Zap
Fireball Barbarian Barrel
Fireball Knight
Zap Fireball
Zap Fireball
Zap Bats Fireball Guards
Bats Zap Fireball
Zap Fireball Barbarian Barrel

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