My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Knight Royal Giant Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Royal Giant
Giant Snowball
Bomber Bats Witch
Zap
Bomber Bats Royal Giant Witch
Barbarian Barrel
Bomber Knight Wizard Witch
The Log
Bomber Royal Giant Mini P.E.K.K.A Witch
Earthquake
Bomber Witch
Arrows
Bomber Bats Witch
Royal Delivery
Bomber Bats Knight Mini P.E.K.K.A Wizard Witch
Fireball
Bomber Wizard Witch
Poison
Bomber Bats Wizard Witch
Lightning
Knight Mini P.E.K.K.A Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Zap Knight Mini P.E.K.K.A Wizard Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats Zap Knight

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Bats Zap Knight Mini P.E.K.K.A
Bats
Knight Royal Giant Bomber Zap Mini P.E.K.K.A
Zap
Bomber Bats Knight Royal Giant Mini P.E.K.K.A Witch
Knight
Bats Bomber Zap Wizard Witch
Royal Giant
Bomber Bats Zap Wizard Witch
Mini P.E.K.K.A
Bomber Bats Zap Wizard
Wizard
Knight Royal Giant Mini P.E.K.K.A
Witch
Zap Knight Royal Giant

Defense Synergies 3 12

Bomber
Knight Bats Zap Mini P.E.K.K.A
Bats
Knight Bomber Zap Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Bomber Bats Knight Witch
Knight
Bomber Bats Zap Mini P.E.K.K.A Wizard Witch
Royal Giant
Mini P.E.K.K.A
Zap Bomber Bats Knight Wizard Witch
Wizard
Knight Mini P.E.K.K.A
Witch
Zap Knight Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Wizard
Mini P.E.K.K.A Bomber Bats Zap Knight Witch
Mini P.E.K.K.A Witch Bomber Bats Knight
Mini P.E.K.K.A Witch Bomber Bats Knight
Bomber Mini P.E.K.K.A
Bomber Bats Zap
Bats Zap Wizard Witch
Zap
Mini P.E.K.K.A Witch
Knight Bomber Mini P.E.K.K.A
Bats Witch Bomber Zap Knight Wizard
Bats Zap Wizard Witch
Mini P.E.K.K.A Bomber Bats Zap Knight Wizard Witch
Bomber Wizard Bats Zap Mini P.E.K.K.A Witch
Mini P.E.K.K.A Knight
Zap Mini P.E.K.K.A
Wizard Bomber Bats Knight Mini P.E.K.K.A Witch
Bomber Bats Zap Knight Wizard Witch
Zap Wizard Witch Bomber Bats Knight
Mini P.E.K.K.A
Bomber Wizard Bats Knight Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap Witch
Bomber Zap Knight Mini P.E.K.K.A Wizard
Bats Zap Knight Mini P.E.K.K.A Witch
Mini P.E.K.K.A Bats Zap Knight
Knight Mini P.E.K.K.A Witch
Wizard Bats Zap Witch
Mini P.E.K.K.A Bats Knight Witch
Mini P.E.K.K.A Knight
Zap Bats Knight Mini P.E.K.K.A Witch
Witch
Bats Knight Mini P.E.K.K.A Witch
Zap
Mini P.E.K.K.A Knight Wizard Witch
Wizard Bomber Witch
Witch Bomber Bats Zap Knight Mini P.E.K.K.A
Bats Bomber Zap Mini P.E.K.K.A Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap
Knight
Bomber Wizard Zap
Wizard Bats Zap Witch
Bomber Wizard Witch
Zap Wizard
Zap Wizard
Bats Mini P.E.K.K.A
Zap Knight Wizard
Zap Wizard
Knight
Zap
Bomber Zap Wizard Witch
Wizard
Bomber Bats Mini P.E.K.K.A
Bomber Zap Mini P.E.K.K.A Wizard
Bomber Zap Wizard Witch
Wizard
Zap
Zap Bomber Wizard Witch
Witch
Zap Wizard Witch
Zap Wizard Witch
Zap
Bats Zap Wizard Witch
Zap Bats Wizard Witch
Mini P.E.K.K.A
Bomber Zap Wizard
Zap
Wizard
Zap Bats Witch
Zap Wizard Witch
Knight Mini P.E.K.K.A Wizard
Bomber Zap Wizard
Zap
Zap Bats Witch
Bats Zap Witch
Zap Witch

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