My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Balloon Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Fire Spirit Bats Balloon Lumberjack
Zap
Fire Spirit Bats Balloon
Barbarian Barrel
Fire Spirit Ice Wizard Lumberjack
The Log
Fire Spirit Lumberjack
Earthquake
Arrows
Fire Spirit Bats
Royal Delivery
Fire Spirit Bats Balloon Ice Wizard Lumberjack
Fireball
Balloon Ice Wizard Lumberjack
Poison
Bats Balloon Ice Wizard
Lightning
Balloon Ice Wizard Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Tornado Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Tornado Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Tornado Freeze Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Zap Tornado Ice Wizard Freeze Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats Zap Tornado

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Balloon Lumberjack
Bats
Balloon Zap Lumberjack
Zap
Tornado Balloon Fire Spirit Bats Freeze Ice Wizard Lumberjack
Tornado
Zap Freeze Balloon Ice Wizard
Freeze
Balloon Zap Tornado
Balloon
Bats Zap Freeze Lumberjack Fire Spirit Tornado Ice Wizard
Ice Wizard
Zap Tornado Balloon Lumberjack
Lumberjack
Balloon Fire Spirit Bats Zap Ice Wizard

Defense Synergies 1 11

Fire Spirit
Zap Tornado
Bats
Zap Freeze Ice Wizard Lumberjack
Zap
Fire Spirit Bats Tornado Ice Wizard Lumberjack
Tornado
Ice Wizard Fire Spirit Zap
Freeze
Bats Lumberjack
Balloon
Ice Wizard
Tornado Bats Zap Lumberjack
Lumberjack
Bats Zap Freeze Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Lumberjack Bats Zap Ice Wizard
Tornado Lumberjack Fire Spirit Bats Freeze Ice Wizard
Lumberjack Bats Ice Wizard
Tornado Lumberjack
Tornado Freeze Fire Spirit Bats Zap Ice Wizard Lumberjack
Bats Tornado Fire Spirit Zap Freeze Ice Wizard
Zap
Tornado Ice Wizard Lumberjack
Tornado Fire Spirit Ice Wizard Lumberjack
Bats Ice Wizard Zap Tornado Freeze Lumberjack
Bats Zap Tornado Ice Wizard
Lumberjack Fire Spirit Bats Zap Freeze Ice Wizard
Fire Spirit Bats Zap Tornado Freeze Lumberjack
Lumberjack
Tornado Zap Freeze Lumberjack
Bats Tornado Lumberjack
Fire Spirit Bats Zap Tornado Ice Wizard Lumberjack
Zap Tornado Freeze Fire Spirit Bats Ice Wizard Lumberjack
Tornado Lumberjack
Fire Spirit Bats Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap
Zap Lumberjack
Lumberjack Bats Zap
Lumberjack Bats Zap Tornado
Lumberjack
Fire Spirit Bats Zap Tornado Freeze Ice Wizard
Bats Ice Wizard Lumberjack
Lumberjack
Zap Freeze Bats Tornado
Bats Lumberjack
Zap Tornado
Lumberjack
Bats Zap Tornado Freeze Lumberjack
Bats Zap Freeze Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap Tornado Ice Wizard
Freeze
Fire Spirit Zap
Fire Spirit Bats Zap Tornado Freeze Ice Wizard
Fire Spirit Tornado
Fire Spirit Zap Tornado Freeze Ice Wizard
Zap Tornado
Fire Spirit Bats Tornado Lumberjack
Zap Tornado
Fire Spirit Zap Tornado
Fire Spirit
Freeze
Zap
Zap
Tornado Freeze
Bats
Fire Spirit Zap
Fire Spirit Zap Tornado
Tornado
Tornado
Zap
Zap Tornado Freeze Fire Spirit Ice Wizard
Zap Tornado Ice Wizard
Zap Tornado
Zap Tornado
Fire Spirit Bats Zap Tornado Ice Wizard
Zap Bats Freeze
Zap
Zap Freeze
Zap Fire Spirit Bats Freeze
Fire Spirit Zap Tornado Ice Wizard
Freeze
Lumberjack
Zap
Zap Tornado
Zap Bats Tornado Freeze
Bats Zap Tornado
Zap Tornado Freeze

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