My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Giant Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Royal Giant Hog Rider Skeleton Army Prince
Giant Snowball
Bats Minion Horde Hog Rider Skeleton Army
Zap
Bats Minion Horde Royal Giant Skeleton Army Prince
Barbarian Barrel
Skeleton Army
The Log
Royal Giant Hog Rider Skeleton Army Prince
Earthquake
Hog Rider Skeleton Army
Arrows
Bats Minion Horde Skeleton Army
Royal Delivery
Bats Minion Horde Hog Rider Skeleton Army Prince
Fireball
Minion Horde Hog Rider Skeleton Army
Poison
Bats Minion Horde Skeleton Army
Lightning
Prince
Rocket
Minion Horde Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Skeleton Army Hog Rider Minion Horde Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Skeleton Army

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Hog Rider Zap Prince
Zap
Hog Rider Prince Bats Minion Horde Royal Giant The Log
Minion Horde
Zap Royal Giant Hog Rider Prince
Royal Giant
Bats Zap Minion Horde Hog Rider The Log
Hog Rider
Bats Zap The Log Minion Horde Royal Giant Prince
Skeleton Army
Prince
Zap Bats Minion Horde Hog Rider The Log
The Log
Hog Rider Zap Royal Giant Prince

Defense Synergies 1 10

Bats
Zap Prince The Log
Zap
Bats Minion Horde Skeleton Army Prince The Log
Minion Horde
Zap The Log
Royal Giant
Hog Rider
Skeleton Army
Zap Prince The Log
Prince
The Log Bats Zap Skeleton Army
The Log
Prince Bats Zap Minion Horde Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde The Log
Minion Horde Skeleton Army Bats Zap Prince The Log
Minion Horde Skeleton Army Prince Bats
Minion Horde Skeleton Army Prince Bats
Skeleton Army Prince The Log
Skeleton Army The Log Bats Zap
Bats Minion Horde Zap
Zap The Log
Minion Horde Skeleton Army Prince
Skeleton Army Minion Horde Prince
Bats Minion Horde Skeleton Army Zap The Log
Minion Horde Bats Zap
Minion Horde Skeleton Army Prince Bats Zap The Log
Skeleton Army Bats Zap Minion Horde Prince The Log
Skeleton Army Minion Horde Prince
Minion Horde Skeleton Army Zap Prince The Log
Minion Horde Bats Skeleton Army Prince
Bats Zap Minion Horde Skeleton Army Prince The Log
Zap The Log Bats
Prince
Skeleton Army Bats Minion Horde Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Prince
Zap Prince The Log
Skeleton Army Bats Zap Minion Horde Prince The Log
Skeleton Army Prince Bats Zap Minion Horde The Log
Minion Horde Skeleton Army Prince
Bats Zap Minion Horde
Skeleton Army Prince Bats Minion Horde
Minion Horde Skeleton Army Prince
Zap Minion Horde Bats Skeleton Army Prince The Log
Minion Horde Skeleton Army
Bats Minion Horde Prince
Skeleton Army Zap Prince The Log
Skeleton Army Prince Minion Horde
Minion Horde Skeleton Army
Skeleton Army Bats Zap Minion Horde Prince The Log
Bats Zap Minion Horde The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde The Log
Zap The Log
Minion Horde The Log
Prince The Log
Zap Minion Horde The Log
Bats Zap Minion Horde
Minion Horde The Log
The Log Zap
The Log Zap
Bats Minion Horde Prince
Zap Minion Horde Prince The Log
Zap
The Log
Minion Horde
Zap Prince The Log
Zap Minion Horde The Log
Minion Horde The Log
Bats Minion Horde
Zap Prince The Log
Zap The Log
Minion Horde Prince The Log
Prince The Log
Zap Minion Horde The Log
Zap The Log
Minion Horde
The Log Zap
Zap Prince The Log
Zap The Log
Bats Zap Minion Horde
Zap Bats Minion Horde
Minion Horde
Zap Minion Horde The Log
Zap Minion Horde
Minion Horde Prince
The Log
Zap Minion Horde Bats Skeleton Army Prince
Zap
The Log
Minion Horde Prince
The Log Zap
Zap
Minion Horde Prince
Zap Bats Minion Horde The Log
Bats Zap
Zap Prince The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: