My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Balloon Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Balloon
Giant Snowball
Bats Minion Horde Musketeer Balloon Lumberjack
Zap
Bats Minion Horde Balloon
Barbarian Barrel
Musketeer Electro Wizard Lumberjack
The Log
Musketeer Lumberjack
Earthquake
Arrows
Bats Minion Horde
Royal Delivery
Bats Minion Horde Musketeer Balloon Electro Wizard Lumberjack
Fireball
Minion Horde Musketeer Balloon Electro Wizard Lumberjack
Poison
Bats Minion Horde Musketeer Balloon Electro Wizard
Lightning
Musketeer Balloon Electro Wizard Lumberjack
Rocket
Minion Horde Musketeer Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Musketeer Freeze Electro Wizard Lumberjack Minion Horde Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Zap Musketeer Freeze

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Zap Lumberjack
Zap
Balloon Electro Wizard Bats Minion Horde Musketeer Freeze Lumberjack
Minion Horde
Zap Freeze Lumberjack
Musketeer
Zap Balloon Lumberjack
Freeze
Balloon Zap Minion Horde
Balloon
Bats Zap Freeze Lumberjack Musketeer Electro Wizard
Electro Wizard
Zap Balloon Lumberjack
Lumberjack
Balloon Bats Zap Minion Horde Musketeer Electro Wizard

Defense Synergies 2 13

Bats
Zap Musketeer Freeze Electro Wizard Lumberjack
Zap
Electro Wizard Bats Minion Horde Musketeer Lumberjack
Minion Horde
Zap Freeze
Musketeer
Lumberjack Bats Zap Electro Wizard
Freeze
Bats Minion Horde Electro Wizard Lumberjack
Balloon
Electro Wizard
Zap Bats Musketeer Freeze Lumberjack
Lumberjack
Musketeer Bats Zap Freeze Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Musketeer Electro Wizard
Minion Horde Lumberjack Bats Zap Musketeer Electro Wizard
Minion Horde Lumberjack Bats Musketeer Freeze Electro Wizard
Minion Horde Lumberjack Bats Musketeer Electro Wizard
Lumberjack
Freeze Bats Zap Musketeer Electro Wizard Lumberjack
Bats Minion Horde Musketeer Electro Wizard Zap Freeze
Zap Musketeer Electro Wizard
Minion Horde Musketeer Lumberjack
Minion Horde Musketeer Electro Wizard Lumberjack
Bats Minion Horde Electro Wizard Zap Musketeer Freeze Lumberjack
Minion Horde Musketeer Bats Zap Electro Wizard
Minion Horde Lumberjack Bats Zap Musketeer Freeze Electro Wizard
Bats Zap Minion Horde Freeze Electro Wizard Lumberjack
Minion Horde Electro Wizard Lumberjack
Minion Horde Zap Freeze Electro Wizard Lumberjack
Minion Horde Bats Musketeer Electro Wizard Lumberjack
Bats Zap Minion Horde Musketeer Electro Wizard Lumberjack
Zap Freeze Bats Musketeer Electro Wizard Lumberjack
Musketeer Electro Wizard Lumberjack
Bats Minion Horde Musketeer Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Electro Wizard
Electro Wizard Zap Musketeer Lumberjack
Lumberjack Bats Zap Minion Horde Musketeer Electro Wizard
Lumberjack Bats Zap Minion Horde Musketeer Electro Wizard
Minion Horde Musketeer Lumberjack
Bats Zap Minion Horde Musketeer Freeze Electro Wizard
Bats Minion Horde Musketeer Electro Wizard Lumberjack
Minion Horde Lumberjack
Zap Minion Horde Freeze Electro Wizard Bats
Minion Horde Musketeer
Bats Minion Horde Musketeer Lumberjack
Zap Electro Wizard
Minion Horde Lumberjack
Minion Horde Musketeer
Electro Wizard Bats Zap Minion Horde Musketeer Freeze Lumberjack
Bats Zap Minion Horde Musketeer Freeze Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Musketeer Freeze
Zap Musketeer Electro Wizard
Minion Horde
Musketeer Freeze
Zap Minion Horde
Bats Zap Minion Horde Musketeer Freeze
Minion Horde Musketeer
Zap Freeze
Zap
Bats Minion Horde Musketeer Electro Wizard Lumberjack
Zap Minion Horde Musketeer Electro Wizard
Zap Musketeer
Musketeer
Minion Horde Musketeer Freeze
Zap Musketeer
Zap Minion Horde Musketeer
Minion Horde Musketeer
Freeze
Bats Minion Horde
Zap Musketeer Electro Wizard
Zap
Minion Horde Musketeer
Musketeer
Zap Minion Horde Musketeer
Zap Freeze
Minion Horde
Zap Musketeer Electro Wizard
Zap Musketeer
Zap Musketeer
Bats Zap Minion Horde Musketeer Electro Wizard
Zap Electro Wizard Bats Minion Horde Musketeer Freeze
Minion Horde
Zap Minion Horde Musketeer
Zap Minion Horde Freeze Electro Wizard
Minion Horde
Zap Minion Horde Electro Wizard Bats Musketeer Freeze
Zap Musketeer Electro Wizard
Freeze
Minion Horde Musketeer Electro Wizard Lumberjack
Zap Musketeer
Zap
Minion Horde Musketeer
Zap Bats Minion Horde Musketeer Freeze Electro Wizard
Bats Zap Musketeer Electro Wizard
Zap Musketeer Freeze Electro Wizard

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