My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Goblin Giant Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Goblin Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Barbarian Barrel Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Guards Inferno Dragon
Giant Snowball
Bats Minion Horde Guards Inferno Dragon
Zap
Bats Minion Horde Guards Goblin Giant Inferno Dragon
Barbarian Barrel
Guards
The Log
Guards
Earthquake
Guards
Arrows
Bats Minion Horde Guards
Royal Delivery
Bats Minion Horde Guards Inferno Dragon
Fireball
Minion Horde Inferno Dragon
Poison
Bats Minion Horde Guards
Lightning
Inferno Dragon
Rocket
Minion Horde Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Barbarian Barrel Guards Fireball Inferno Dragon Minion Horde Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Barbarian Barrel Guards

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Barbarian Barrel Goblin Giant Inferno Dragon
Zap
Fireball Goblin Giant Bats Minion Horde Barbarian Barrel Guards
Minion Horde
Zap Barbarian Barrel Goblin Giant
Fireball
Zap Goblin Giant
Barbarian Barrel
Bats Zap Minion Horde Goblin Giant
Guards
Zap
Goblin Giant
Zap Fireball Bats Minion Horde Barbarian Barrel
Inferno Dragon
Bats

Defense Synergies 4 10

Bats
Zap Barbarian Barrel Goblin Giant Inferno Dragon
Zap
Fireball Goblin Giant Bats Minion Horde Barbarian Barrel Guards Inferno Dragon
Minion Horde
Zap Barbarian Barrel
Fireball
Zap Barbarian Barrel Goblin Giant
Barbarian Barrel
Fireball Bats Zap Minion Horde Guards
Guards
Zap Barbarian Barrel
Goblin Giant
Zap Fireball Bats
Inferno Dragon
Bats Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Fireball Barbarian Barrel Goblin Giant
Minion Horde Inferno Dragon Bats Zap
Minion Horde Bats Inferno Dragon
Minion Horde Inferno Dragon Bats Guards
Fireball Barbarian Barrel
Fireball Barbarian Barrel Bats Zap Guards
Bats Minion Horde Inferno Dragon Zap Fireball
Zap Fireball Barbarian Barrel Goblin Giant
Minion Horde Inferno Dragon
Guards Minion Horde Barbarian Barrel
Bats Minion Horde Guards Zap Fireball Barbarian Barrel Goblin Giant
Minion Horde Inferno Dragon Bats Zap Fireball
Minion Horde Bats Zap Fireball Guards
Fireball Bats Zap Minion Horde Barbarian Barrel Guards
Inferno Dragon Minion Horde
Minion Horde Zap Fireball Inferno Dragon
Minion Horde Bats Fireball
Fireball Bats Zap Minion Horde Barbarian Barrel Guards
Zap Barbarian Barrel Bats Fireball Guards Inferno Dragon
Inferno Dragon
Bats Minion Horde Fireball Barbarian Barrel Guards Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Fireball Barbarian Barrel
Fireball Zap Barbarian Barrel Inferno Dragon
Guards Bats Zap Minion Horde Goblin Giant
Guards Bats Zap Minion Horde Fireball Barbarian Barrel Goblin Giant
Minion Horde Guards Goblin Giant Inferno Dragon
Fireball Bats Zap Minion Horde Goblin Giant
Guards Bats Minion Horde Fireball Goblin Giant
Minion Horde Goblin Giant Inferno Dragon
Zap Minion Horde Bats Fireball Barbarian Barrel Inferno Dragon
Minion Horde Guards Goblin Giant Inferno Dragon
Inferno Dragon Bats Minion Horde Guards
Zap Fireball Guards Goblin Giant
Minion Horde Fireball Guards Goblin Giant
Minion Horde Fireball
Guards Bats Zap Minion Horde Fireball Barbarian Barrel Goblin Giant Inferno Dragon
Bats Zap Minion Horde Fireball Barbarian Barrel Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Barbarian Barrel Guards
Fireball Zap Barbarian Barrel
Minion Horde Fireball Barbarian Barrel Goblin Giant
Fireball Barbarian Barrel Guards
Fireball Zap Minion Horde Barbarian Barrel
Fireball Bats Zap Minion Horde Goblin Giant
Minion Horde
Fireball Zap Barbarian Barrel
Fireball Zap
Bats Minion Horde Fireball Guards
Zap Minion Horde Fireball Barbarian Barrel
Fireball Zap
Fireball Barbarian Barrel
Minion Horde Fireball Barbarian Barrel
Zap Fireball Barbarian Barrel
Zap Minion Horde Fireball Barbarian Barrel
Minion Horde Fireball Barbarian Barrel
Fireball Barbarian Barrel
Bats Minion Horde
Zap Fireball Barbarian Barrel
Zap Fireball Barbarian Barrel
Minion Horde Fireball
Fireball
Zap Minion Horde Fireball Barbarian Barrel
Zap Fireball Barbarian Barrel
Minion Horde Inferno Dragon
Fireball Zap Barbarian Barrel
Fireball Zap
Fireball Zap Barbarian Barrel
Bats Zap Minion Horde Fireball
Zap Bats Minion Horde Fireball Guards
Minion Horde Fireball
Zap Minion Horde Fireball
Zap Minion Horde Fireball
Minion Horde
Fireball
Zap Minion Horde Bats Fireball Barbarian Barrel Guards
Fireball Zap
Fireball Barbarian Barrel
Fireball Minion Horde
Zap Fireball
Zap Fireball
Minion Horde
Zap Bats Minion Horde Fireball Guards
Bats Zap Fireball
Zap Fireball Barbarian Barrel Goblin Giant

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