My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Golem Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Miner
Giant Snowball
Bats Hog Rider Miner
Zap
Bats
Barbarian Barrel
Valkyrie Wizard
The Log
Hog Rider
Earthquake
Hog Rider
Arrows
Bats
Royal Delivery
Bats Valkyrie Hog Rider Wizard Miner
Fireball
Hog Rider Wizard
Poison
Bats Wizard
Lightning
Valkyrie Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Rage Golem Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Rage Miner Valkyrie Hog Rider Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Rage Miner

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Miner Zap Rage Golem
Zap
Hog Rider Miner Bats Valkyrie Golem
Valkyrie
Bats Hog Rider Zap Wizard
Hog Rider
Bats Zap Valkyrie Rage Wizard
Wizard
Valkyrie Hog Rider Rage Golem Miner
Rage
Hog Rider Bats Wizard
Golem
Bats Zap Wizard
Miner
Bats Zap Wizard

Defense Synergies 0 5

Bats
Zap Valkyrie
Zap
Bats Valkyrie Miner
Valkyrie
Bats Zap Wizard
Hog Rider
Wizard
Valkyrie
Rage
Golem
Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard
Bats Zap Valkyrie
Bats Valkyrie
Bats Valkyrie
Valkyrie
Bats Zap Valkyrie
Bats Zap Wizard
Zap Valkyrie
Valkyrie Miner
Bats Valkyrie Zap Wizard
Bats Zap Wizard
Bats Zap Valkyrie Wizard
Valkyrie Wizard Bats Zap
Zap
Wizard Bats Valkyrie
Bats Zap Valkyrie Wizard
Zap Valkyrie Wizard Bats
Valkyrie Wizard Bats

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap
Zap Valkyrie Wizard Miner
Bats Zap Valkyrie
Valkyrie Bats Zap
Valkyrie
Wizard Bats Zap
Bats Valkyrie
Valkyrie
Zap Bats Valkyrie
Bats Valkyrie
Zap Valkyrie
Valkyrie Wizard
Wizard Valkyrie
Bats Zap Valkyrie
Bats Valkyrie Zap Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Miner
Miner
Valkyrie
Wizard Zap Valkyrie
Wizard Bats Zap
Wizard
Zap Wizard
Miner Zap Wizard
Bats
Miner Zap Valkyrie Wizard
Zap Wizard
Miner
Zap
Zap Wizard
Wizard
Bats
Zap Wizard
Zap Valkyrie Wizard Miner
Wizard
Zap
Zap Valkyrie Wizard
Miner Zap Wizard
Zap Wizard Miner
Miner Zap
Bats Zap Wizard
Zap Bats Wizard
Zap Wizard Miner
Zap
Wizard
Zap Bats
Zap Wizard
Miner Valkyrie Wizard
Zap Wizard
Zap
Zap Bats
Bats Zap
Zap Miner

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