Deck 3.8


Deck rating Rating

Defense Defensive potential Good
Attack Offensive potential Good
Versatility Deck versatility Good
Synergy Deck synergy Good

2 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks Similar

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard P.E.K.K.A

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider P.E.K.K.A

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Valkyrie P.E.K.K.A

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Hog Rider Valkyrie

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Giant Snowball Bats Hog Rider
Zap Bats
Tornado Bats Hog Rider
The Log
Arrows Bats
Fireball Wizard
Poison Bats Wizard
Lightning Valkyrie Wizard
Rocket Hog Rider Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard The Log

Ladder info Ladder

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Bats The Log Hog Rider Valkyrie Freeze Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Bats The Log Hog Rider

Synergies   6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap + Hog Rider P.E.K.K.A The Log
Bats + Hog Rider Valkyrie P.E.K.K.A
Hog Rider + Zap Freeze The Log Bats Valkyrie P.E.K.K.A
Valkyrie + Hog Rider Wizard P.E.K.K.A Bats
+ P.E.K.K.A Valkyrie
+ Hog Rider
+ Zap Wizard The Log Valkyrie Hog Rider Bats
+ Hog Rider P.E.K.K.A Zap

Counters   48 79

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Valkyrie Bats Wizard The Log Zap
The Log Zap Wizard Valkyrie
The Log
P.E.K.K.A Wizard Hog Rider Valkyrie Bats
Wizard P.E.K.K.A Valkyrie The Log
Wizard Zap
P.E.K.K.A Valkyrie Wizard The Log
P.E.K.K.A Bats Wizard The Log
Valkyrie P.E.K.K.A Freeze Wizard The Log
The Log Valkyrie Wizard
Wizard Zap Bats
The Log Valkyrie Zap Wizard
P.E.K.K.A Wizard Valkyrie
P.E.K.K.A Valkyrie Bats
Bats The Log P.E.K.K.A Valkyrie
P.E.K.K.A Freeze Bats The Log
Valkyrie P.E.K.K.A Bats Wizard
P.E.K.K.A Wizard Valkyrie The Log Zap
The Log Hog Rider Wizard
Bats Wizard
Valkyrie Wizard P.E.K.K.A Zap The Log
P.E.K.K.A Bats
P.E.K.K.A Valkyrie Bats
The Log
Wizard Valkyrie The Log
Valkyrie Wizard P.E.K.K.A The Log
P.E.K.K.A The Log Valkyrie
Valkyrie Wizard P.E.K.K.A
Zap Valkyrie P.E.K.K.A The Log Wizard
The Log Wizard Zap Valkyrie Bats
The Log Bats Wizard Valkyrie Freeze Zap
Valkyrie Wizard The Log Bats
Zap The Log Freeze Wizard
Wizard
Valkyrie Wizard
Valkyrie Zap P.E.K.K.A The Log
Valkyrie The Log P.E.K.K.A Zap
Valkyrie Wizard The Log
Wizard Zap Bats Freeze
P.E.K.K.A Bats
P.E.K.K.A The Log Valkyrie
Wizard
P.E.K.K.A Valkyrie
P.E.K.K.A Valkyrie
P.E.K.K.A Hog Rider Valkyrie Wizard
P.E.K.K.A Valkyrie
P.E.K.K.A Bats The Log
Bats P.E.K.K.A
Valkyrie Bats The Log P.E.K.K.A
The Log Bats Valkyrie Wizard
P.E.K.K.A Bats Zap Valkyrie
Zap Wizard P.E.K.K.A Bats Valkyrie
Valkyrie Wizard P.E.K.K.A
Valkyrie Zap The Log
P.E.K.K.A Valkyrie Zap Wizard
Zap Bats Wizard
Valkyrie P.E.K.K.A Wizard
Valkyrie P.E.K.K.A The Log
Wizard Zap The Log P.E.K.K.A
Valkyrie The Log Wizard Bats Zap
P.E.K.K.A Zap Valkyrie Freeze
Zap Wizard Bats
P.E.K.K.A Wizard Bats Valkyrie

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Freeze Valkyrie The Log Zap Wizard Bats
The Log Wizard Bats
Zap The Log Wizard Valkyrie Bats
Wizard The Log Zap Valkyrie
Zap Freeze Wizard Bats
Zap The Log Valkyrie Wizard
Wizard The Log Valkyrie
Valkyrie Bats
Wizard
Valkyrie The Log Bats
Valkyrie
The Log Zap
Zap Freeze Bats
P.E.K.K.A Bats Valkyrie
Freeze The Log Zap
Valkyrie

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