My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Balloon
Giant Snowball
Bats Hog Rider Witch Balloon
Zap
Bats Witch Balloon
Barbarian Barrel
Valkyrie Witch
The Log
Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Bats Witch
Royal Delivery
Bats Valkyrie Hog Rider Witch Balloon
Fireball
Hog Rider Witch Balloon
Poison
Bats Witch Balloon
Lightning
Valkyrie Witch Balloon
Rocket
Valkyrie Hog Rider Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Rage Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Rage Valkyrie Hog Rider Freeze Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Rage Valkyrie

Attack Synergies 12 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Balloon Zap Rage
Zap
Hog Rider Balloon Bats Valkyrie Freeze Witch
Valkyrie
Bats Hog Rider Balloon Zap Witch
Hog Rider
Bats Zap Valkyrie Rage Freeze Witch Balloon
Rage
Hog Rider Witch Balloon Bats
Freeze
Hog Rider Balloon Zap
Witch
Rage Zap Valkyrie Hog Rider
Balloon
Bats Zap Valkyrie Rage Freeze Hog Rider

Defense Synergies 0 7

Bats
Zap Valkyrie Freeze
Zap
Bats Valkyrie Witch
Valkyrie
Bats Zap Freeze Witch
Hog Rider
Rage
Freeze
Bats Valkyrie
Witch
Zap Valkyrie
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie
Bats Zap Valkyrie Witch
Witch Bats Valkyrie Freeze
Witch Bats Valkyrie
Valkyrie
Freeze Bats Zap Valkyrie
Bats Zap Freeze Witch
Zap Valkyrie
Witch
Valkyrie
Bats Valkyrie Witch Zap Freeze
Bats Zap Witch
Bats Zap Valkyrie Freeze Witch
Valkyrie Bats Zap Freeze Witch
Zap Freeze
Bats Valkyrie Witch
Bats Zap Valkyrie Witch
Zap Valkyrie Freeze Witch Bats
Valkyrie Bats Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Witch
Zap Valkyrie
Bats Zap Valkyrie Witch
Valkyrie Bats Zap
Valkyrie Witch
Bats Zap Freeze Witch
Bats Valkyrie Witch
Valkyrie
Zap Freeze Bats Valkyrie Witch
Witch
Bats Valkyrie Witch
Zap Valkyrie
Valkyrie Witch
Valkyrie Witch
Witch Bats Zap Valkyrie Freeze
Bats Valkyrie Zap Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Freeze
Zap
Valkyrie Freeze
Zap Valkyrie
Bats Zap Freeze Witch
Witch
Zap Freeze
Zap
Bats
Zap Valkyrie
Zap
Freeze
Zap
Zap Witch
Freeze
Bats
Zap
Zap Valkyrie Witch
Zap
Zap Freeze Valkyrie Witch
Witch
Zap Witch
Zap Witch
Zap
Bats Zap Witch
Zap Bats Freeze Witch
Zap
Zap Freeze
Zap Bats Freeze Witch
Zap Witch
Freeze
Valkyrie
Zap
Zap
Zap Bats Freeze Witch
Bats Zap Witch
Zap Freeze Witch

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