My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Balloon Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Balloon
Giant Snowball
Bats Hog Rider Balloon
Zap
Bats Inferno Tower Balloon
Barbarian Barrel
Inferno Tower Executioner Electro Wizard
The Log
Hog Rider
Earthquake
Hog Rider Inferno Tower
Arrows
Bats
Royal Delivery
Bats Hog Rider Balloon Executioner Electro Wizard
Fireball
Hog Rider Inferno Tower Balloon Executioner Electro Wizard
Poison
Bats Inferno Tower Balloon Executioner Electro Wizard
Lightning
Inferno Tower Balloon Executioner Electro Wizard
Rocket
Hog Rider Inferno Tower Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Freeze Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Hog Rider Freeze Electro Wizard Inferno Tower Balloon Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Zap Hog Rider Freeze

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Balloon Zap
Zap
Hog Rider Balloon Electro Wizard Bats Freeze Executioner
Hog Rider
Bats Zap Freeze Balloon Executioner Electro Wizard
Inferno Tower
Freeze
Hog Rider Balloon Zap
Balloon
Bats Zap Freeze Hog Rider Executioner Electro Wizard
Executioner
Zap Hog Rider Balloon
Electro Wizard
Zap Hog Rider Balloon

Defense Synergies 2 7

Bats
Zap Inferno Tower Freeze Electro Wizard
Zap
Electro Wizard Bats Inferno Tower Executioner
Hog Rider
Inferno Tower
Electro Wizard Bats Zap
Freeze
Bats Electro Wizard
Balloon
Executioner
Zap
Electro Wizard
Zap Inferno Tower Bats Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Executioner Electro Wizard
Inferno Tower Bats Zap Executioner Electro Wizard
Inferno Tower Bats Freeze Executioner Electro Wizard
Inferno Tower Bats Electro Wizard
Freeze Bats Zap Executioner Electro Wizard
Bats Inferno Tower Electro Wizard Zap Freeze Executioner
Zap Inferno Tower Electro Wizard
Inferno Tower
Inferno Tower Electro Wizard
Bats Executioner Electro Wizard Zap Freeze
Inferno Tower Executioner Bats Zap Electro Wizard
Inferno Tower Bats Zap Freeze Electro Wizard
Executioner Bats Zap Freeze Electro Wizard
Inferno Tower Electro Wizard
Inferno Tower Zap Freeze Electro Wizard
Bats Inferno Tower Executioner Electro Wizard
Bats Zap Executioner Electro Wizard
Zap Freeze Executioner Bats Electro Wizard
Inferno Tower Electro Wizard
Bats Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Inferno Tower Electro Wizard
Electro Wizard Zap Executioner
Bats Zap Inferno Tower Electro Wizard
Bats Zap Inferno Tower Electro Wizard
Inferno Tower Executioner
Executioner Bats Zap Freeze Electro Wizard
Bats Inferno Tower Electro Wizard
Inferno Tower
Zap Freeze Electro Wizard Bats Inferno Tower
Inferno Tower
Bats Inferno Tower
Zap Electro Wizard
Inferno Tower Executioner
Executioner
Inferno Tower Electro Wizard Bats Zap Freeze Executioner
Bats Executioner Zap Inferno Tower Freeze Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap Executioner Electro Wizard
Freeze
Executioner Zap
Executioner Bats Zap Freeze
Executioner
Zap Freeze Executioner
Zap
Bats Electro Wizard
Zap Electro Wizard
Zap Executioner
Executioner
Freeze
Zap
Zap Executioner
Executioner
Freeze
Bats
Zap Executioner Electro Wizard
Zap
Zap
Zap Freeze Executioner
Zap Executioner Electro Wizard
Zap
Zap
Bats Zap Executioner Electro Wizard
Zap Electro Wizard Bats Freeze
Zap
Zap Freeze Electro Wizard
Zap Electro Wizard Bats Freeze
Zap Executioner Electro Wizard
Freeze
Executioner Electro Wizard
Zap Executioner
Zap
Executioner
Zap Bats Freeze Electro Wizard
Bats Zap Executioner Electro Wizard
Zap Freeze Executioner Electro Wizard

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