My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Dart Goblin Inferno Tower Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Giant Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Dart Goblin Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Giant Night Witch
Giant Snowball
Bats Dart Goblin Hog Rider Night Witch
Zap
Bats Dart Goblin Inferno Tower Night Witch
Barbarian Barrel
Dart Goblin Inferno Tower Night Witch
The Log
Dart Goblin Hog Rider
Earthquake
Hog Rider Inferno Tower
Arrows
Bats Dart Goblin Night Witch
Royal Delivery
Bats Dart Goblin Hog Rider Night Witch
Fireball
Dart Goblin Hog Rider Inferno Tower Night Witch
Poison
Bats Dart Goblin Inferno Tower Night Witch
Lightning
Ice Golem Inferno Tower Night Witch
Rocket
Hog Rider Inferno Tower Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Inferno Tower Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Ice Golem Dart Goblin Hog Rider Night Witch Giant Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Ice Golem Dart Goblin

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Hog Rider Giant Zap
Zap
Hog Rider Giant Bats Ice Golem Dart Goblin Night Witch
Ice Golem
Bats Hog Rider Zap Dart Goblin
Dart Goblin
Zap Ice Golem Hog Rider Giant
Hog Rider
Bats Zap Ice Golem Dart Goblin Giant
Giant
Bats Zap Night Witch Dart Goblin Hog Rider
Inferno Tower
Night Witch
Giant Zap

Defense Synergies 2 12

Bats
Zap Ice Golem Dart Goblin Inferno Tower
Zap
Bats Ice Golem Dart Goblin Inferno Tower Night Witch
Ice Golem
Inferno Tower Night Witch Bats Zap Dart Goblin
Dart Goblin
Bats Zap Ice Golem Inferno Tower Night Witch
Hog Rider
Giant
Inferno Tower
Ice Golem Bats Zap Dart Goblin Night Witch
Night Witch
Ice Golem Zap Dart Goblin Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Dart Goblin Inferno Tower
Inferno Tower Bats Zap Dart Goblin Night Witch
Inferno Tower Bats Dart Goblin Night Witch
Inferno Tower Night Witch Bats Dart Goblin
Bats Zap Dart Goblin Night Witch
Bats Dart Goblin Inferno Tower Zap Night Witch
Zap Ice Golem Dart Goblin Inferno Tower
Inferno Tower Night Witch
Ice Golem Dart Goblin Inferno Tower Night Witch
Bats Dart Goblin Zap Ice Golem Night Witch
Inferno Tower Bats Zap Dart Goblin Night Witch
Inferno Tower Night Witch Bats Zap
Bats Zap Dart Goblin Night Witch
Inferno Tower
Inferno Tower Zap
Bats Inferno Tower Night Witch
Bats Zap Dart Goblin Night Witch
Zap Bats Ice Golem Dart Goblin
Dart Goblin Inferno Tower
Bats Dart Goblin Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Ice Golem Inferno Tower
Zap Ice Golem
Bats Zap Ice Golem Inferno Tower
Bats Zap Ice Golem Inferno Tower Night Witch
Inferno Tower Night Witch
Bats Zap Ice Golem Dart Goblin
Bats Ice Golem Dart Goblin Inferno Tower Night Witch
Inferno Tower
Zap Bats Ice Golem Inferno Tower
Inferno Tower Dart Goblin
Bats Dart Goblin Inferno Tower
Zap
Ice Golem Inferno Tower Night Witch
Dart Goblin
Inferno Tower Bats Zap Ice Golem Dart Goblin Night Witch
Bats Zap Ice Golem Dart Goblin Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Dart Goblin
Zap Dart Goblin
Dart Goblin
Ice Golem Dart Goblin
Zap
Bats Zap Ice Golem Dart Goblin
Dart Goblin
Zap Ice Golem Dart Goblin
Zap Dart Goblin
Bats Night Witch
Zap Dart Goblin
Zap Dart Goblin
Ice Golem Dart Goblin
Dart Goblin
Zap Ice Golem Dart Goblin
Zap Dart Goblin
Dart Goblin
Bats Night Witch
Zap Dart Goblin
Zap Dart Goblin
Night Witch
Zap
Zap Ice Golem
Zap Dart Goblin
Zap
Zap Dart Goblin
Bats Zap Ice Golem Dart Goblin Night Witch
Zap Bats Dart Goblin
Night Witch
Zap Dart Goblin Night Witch
Zap
Zap Bats Dart Goblin Night Witch
Zap Dart Goblin
Dart Goblin
Zap Ice Golem Dart Goblin
Zap
Dart Goblin
Zap Bats Dart Goblin
Bats Zap Dart Goblin
Zap Dart Goblin

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