My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Witch Giant Skeleton Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Skeleton Army Giant Skeleton Sparky
Giant Snowball
Bats Hog Rider Furnace Skeleton Army Witch
Zap
Bats Furnace Skeleton Army Witch Sparky
Barbarian Barrel
Furnace Skeleton Army Witch Giant Skeleton Sparky
The Log
Hog Rider Furnace Skeleton Army Witch Giant Skeleton Sparky
Earthquake
Hog Rider Furnace Skeleton Army Witch
Arrows
Bats Furnace Skeleton Army Witch
Royal Delivery
Bats Hog Rider Skeleton Army Witch Giant Skeleton Sparky
Fireball
Hog Rider Furnace Skeleton Army Witch Sparky
Poison
Bats Furnace Skeleton Army Witch Sparky
Lightning
Furnace Witch Sparky
Rocket
Hog Rider Furnace Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Giant Skeleton Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Skeleton Army Hog Rider Furnace Witch Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Skeleton Army Hog Rider

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Giant Skeleton Zap Sparky
Zap
Hog Rider Sparky Bats Furnace Witch Giant Skeleton
Hog Rider
Bats Zap Furnace Witch Giant Skeleton
Furnace
Zap Hog Rider Giant Skeleton Sparky
Skeleton Army
Sparky
Witch
Zap Hog Rider Giant Skeleton
Giant Skeleton
Bats Zap Hog Rider Furnace Witch Sparky
Sparky
Zap Bats Furnace Skeleton Army Giant Skeleton

Defense Synergies 0 12

Bats
Zap Giant Skeleton Sparky
Zap
Bats Furnace Skeleton Army Witch Giant Skeleton Sparky
Hog Rider
Furnace
Zap Skeleton Army
Skeleton Army
Zap Furnace Giant Skeleton Sparky
Witch
Zap Giant Skeleton
Giant Skeleton
Bats Zap Skeleton Army Witch
Sparky
Bats Zap Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Sparky
Skeleton Army Sparky Bats Zap Furnace Witch
Furnace Skeleton Army Witch Sparky Bats Giant Skeleton
Skeleton Army Witch Sparky Bats Furnace
Skeleton Army Giant Skeleton Sparky
Skeleton Army Bats Zap Furnace
Bats Furnace Zap Witch
Zap Giant Skeleton Sparky
Witch Sparky Furnace Skeleton Army
Skeleton Army Giant Skeleton Sparky
Bats Skeleton Army Witch Zap Furnace Giant Skeleton
Bats Zap Furnace Witch
Furnace Skeleton Army Sparky Bats Zap Witch Giant Skeleton
Skeleton Army Sparky Bats Zap Furnace Witch
Skeleton Army Sparky Furnace
Skeleton Army Zap Furnace Sparky
Sparky Bats Furnace Skeleton Army Witch
Bats Zap Furnace Skeleton Army Witch
Zap Furnace Witch Bats Giant Skeleton
Sparky
Skeleton Army Bats Furnace Witch Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Furnace Witch Giant Skeleton Sparky
Zap
Skeleton Army Giant Skeleton Bats Zap Furnace Witch Sparky
Skeleton Army Giant Skeleton Bats Zap Sparky
Giant Skeleton Skeleton Army Witch Sparky
Furnace Bats Zap Witch
Skeleton Army Sparky Bats Furnace Witch Giant Skeleton
Giant Skeleton Skeleton Army Sparky
Zap Giant Skeleton Bats Skeleton Army Witch Sparky
Witch Skeleton Army Sparky
Bats Witch Giant Skeleton Sparky
Skeleton Army Zap Giant Skeleton
Skeleton Army Giant Skeleton Witch Sparky
Furnace Skeleton Army Witch Sparky
Skeleton Army Witch Sparky Bats Zap Furnace Giant Skeleton
Bats Zap Witch Giant Skeleton Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton Sparky
Zap
Giant Skeleton Sparky
Giant Skeleton Sparky
Zap Furnace Sparky
Bats Zap Furnace Witch
Furnace Witch Sparky
Zap
Zap
Bats Sparky
Zap Sparky
Zap
Sparky
Zap Furnace Sparky
Zap Furnace Witch Sparky
Furnace Sparky
Sparky
Bats Sparky
Zap Sparky
Zap Witch
Giant Skeleton Sparky
Sparky
Zap
Zap Furnace Witch Sparky
Witch
Zap Witch Sparky
Zap Witch Sparky
Zap Sparky
Bats Zap Furnace Witch Sparky
Zap Bats Witch
Sparky
Zap Sparky
Zap Sparky
Giant Skeleton Sparky
Sparky
Zap Bats Skeleton Army Witch
Zap Witch
Sparky
Zap
Zap Giant Skeleton Sparky
Sparky
Zap Bats Witch Giant Skeleton Sparky
Bats Zap Witch
Zap Witch Giant Skeleton Sparky

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