My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Guards
Giant Snowball
Bats Hog Rider Furnace Guards Witch
Zap
Bats Furnace Guards Witch
Barbarian Barrel
Furnace Guards Witch
The Log
Hog Rider Furnace Guards Witch
Earthquake
Hog Rider Furnace Guards Witch
Arrows
Bats Furnace Guards Witch
Royal Delivery
Bats Hog Rider Guards Witch P.E.K.K.A
Fireball
Hog Rider Furnace Witch
Poison
Bats Furnace Guards Witch
Lightning
Furnace Witch
Rocket
Hog Rider Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Guards Hog Rider Furnace Witch Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Guards Hog Rider

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap P.E.K.K.A
Zap
Hog Rider P.E.K.K.A Bats Furnace Guards Witch
Hog Rider
Bats Zap Lightning Furnace Guards Witch
Furnace
Zap Hog Rider P.E.K.K.A
Guards
Zap Hog Rider
Witch
Zap Hog Rider P.E.K.K.A
Lightning
Hog Rider
P.E.K.K.A
Zap Bats Furnace Witch

Defense Synergies 0 8

Bats
Zap P.E.K.K.A
Zap
Bats Furnace Guards Witch P.E.K.K.A
Hog Rider
Furnace
Zap Guards
Guards
Zap Furnace Witch
Witch
Zap Guards
Lightning
P.E.K.K.A
Bats Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap
P.E.K.K.A Bats Zap Furnace Witch
Furnace Witch P.E.K.K.A Bats Lightning
Witch P.E.K.K.A Bats Furnace Guards
Lightning P.E.K.K.A
Bats Zap Furnace Guards
Bats Furnace Lightning Zap Witch
Lightning Zap P.E.K.K.A
Witch P.E.K.K.A Furnace
Guards
Bats Guards Witch Zap Furnace
Bats Zap Furnace Witch
Furnace P.E.K.K.A Bats Zap Guards Witch Lightning
Bats Zap Furnace Guards Witch P.E.K.K.A
P.E.K.K.A Furnace
Zap Furnace Lightning P.E.K.K.A
Bats Furnace Witch P.E.K.K.A
Bats Zap Furnace Guards Witch
Zap Furnace Witch Bats Guards
P.E.K.K.A
Bats Furnace Guards Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Furnace Witch P.E.K.K.A
Zap Lightning
Guards P.E.K.K.A Bats Zap Furnace Witch Lightning
Guards Lightning P.E.K.K.A Bats Zap
P.E.K.K.A Guards Witch
Furnace Bats Zap Witch
Guards P.E.K.K.A Bats Furnace Witch Lightning
P.E.K.K.A
Zap Lightning P.E.K.K.A Bats Witch
Witch P.E.K.K.A Guards
P.E.K.K.A Bats Guards Witch
Lightning P.E.K.K.A Zap Guards
Lightning P.E.K.K.A Guards Witch
Furnace Witch
Guards Witch Bats Zap Furnace Lightning P.E.K.K.A
Bats Zap Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Guards
Zap
Lightning
Lightning Guards
Zap Furnace
Bats Zap Furnace Witch
Furnace Witch
Zap Lightning
Zap Lightning
Lightning Bats Guards
Lightning Zap
Lightning Zap
Lightning
Lightning
Lightning Zap Furnace
Lightning Zap Furnace Witch
Lightning Furnace
Lightning
Bats Lightning
Lightning Zap
Lightning Zap Witch
Lightning
Lightning
Lightning
Lightning Zap
Zap Furnace Witch
Witch
Zap Witch Lightning
Lightning Zap Witch
Lightning Zap
Lightning Bats Zap Furnace Witch
Zap Lightning Bats Guards Witch
Lightning
Lightning Zap
Zap Lightning
P.E.K.K.A
Lightning
Zap Lightning Bats Guards Witch
Lightning Zap Witch
Lightning
Zap Lightning
Lightning Zap
P.E.K.K.A
Zap Bats Guards Witch Lightning
Bats Zap Witch Lightning
Lightning Zap Witch

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