My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Bowler Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Inferno Dragon Graveyard
Giant Snowball
Goblins Bats Inferno Dragon Graveyard
Zap
Goblins Bats Inferno Dragon Graveyard
Barbarian Barrel
Goblins Graveyard
The Log
Goblins Graveyard
Earthquake
Graveyard
Arrows
Goblins Bats Graveyard
Royal Delivery
Goblins Bats Bowler Inferno Dragon Graveyard
Fireball
Bowler Inferno Dragon
Poison
Bats Graveyard
Lightning
Bowler Inferno Dragon
Rocket
Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Bowler Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Zap Fireball Inferno Dragon Giant Bowler Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Bats Zap Fireball

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Giant
Bats
Giant Zap Bowler Inferno Dragon Graveyard
Zap
Fireball Giant Graveyard Goblins Bats Bowler
Fireball
Zap Graveyard Giant
Giant
Bats Zap Graveyard Goblins Fireball Bowler
Bowler
Graveyard Bats Zap Giant
Inferno Dragon
Bats
Graveyard
Zap Fireball Giant Bowler Bats

Defense Synergies 1 6

Goblins
Zap
Bats
Zap Bowler Inferno Dragon
Zap
Fireball Goblins Bats Bowler Inferno Dragon
Fireball
Zap
Giant
Bowler
Bats Zap
Inferno Dragon
Bats Zap
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Fireball
Inferno Dragon Goblins Bats Zap
Bowler Goblins Bats Inferno Dragon
Inferno Dragon Goblins Bats Bowler
Fireball Bowler
Fireball Bowler Goblins Bats Zap
Bats Inferno Dragon Zap Fireball
Bowler Zap Fireball
Inferno Dragon Goblins
Goblins Bowler
Goblins Bats Zap Fireball Bowler
Inferno Dragon Bats Zap Fireball
Bowler Bats Zap Fireball
Fireball Bowler Goblins Bats Zap
Inferno Dragon
Zap Fireball Bowler Inferno Dragon
Goblins Bats Fireball Bowler
Fireball Goblins Bats Zap Bowler
Zap Bats Fireball Bowler Inferno Dragon
Inferno Dragon
Bowler Goblins Bats Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap Fireball Bowler
Fireball Zap Bowler Inferno Dragon
Goblins Bats Zap Bowler
Bowler Bats Zap Fireball
Bowler Inferno Dragon
Fireball Bats Zap
Goblins Bats Fireball Bowler
Inferno Dragon
Zap Goblins Bats Fireball Inferno Dragon
Inferno Dragon
Inferno Dragon Bats Bowler
Zap Fireball Bowler
Bowler Fireball
Fireball Bowler
Goblins Bats Zap Fireball Bowler Inferno Dragon
Bats Bowler Zap Fireball Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Bowler
Fireball
Fireball
Fireball Zap Bowler
Fireball Bats Zap
Bowler
Fireball Zap Bowler
Fireball Zap
Goblins Bats Fireball Bowler
Zap Fireball Bowler
Fireball Zap
Fireball Bowler
Fireball
Zap Fireball
Zap Fireball Bowler
Fireball Bowler
Fireball
Bats
Zap Fireball Bowler
Zap Fireball Bowler
Fireball Bowler
Fireball
Bowler
Zap Fireball
Zap Fireball Bowler
Inferno Dragon
Fireball Zap Bowler
Fireball Zap Bowler
Fireball Zap
Bats Zap Fireball
Zap Bats Fireball
Fireball Bowler
Zap Fireball
Zap Fireball
Fireball Bowler
Zap Bats Fireball
Fireball Zap
Fireball
Fireball Bowler
Zap Fireball Bowler
Zap Fireball
Zap Bats Fireball Bowler
Bats Zap Fireball
Zap Fireball Bowler

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