My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Prince Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Prince P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Prince
Giant Snowball
Bats Goblin Gang
Zap
Bats Goblin Gang Prince
Barbarian Barrel
Goblin Gang Wizard Executioner
The Log
Goblin Gang Prince
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Wizard Prince Executioner P.E.K.K.A
Fireball
Goblin Gang Wizard Executioner
Poison
Bats Goblin Gang Wizard Executioner
Lightning
Wizard Prince Executioner
Rocket
Wizard Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Prince Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Tornado Wizard Prince Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Tornado

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Prince P.E.K.K.A
Zap
Tornado Prince P.E.K.K.A Bats Executioner
Goblin Gang
Prince P.E.K.K.A
Wizard
Tornado Prince P.E.K.K.A
Tornado
Zap Wizard Executioner P.E.K.K.A
Prince
Zap Bats Goblin Gang Wizard
Executioner
Tornado Zap P.E.K.K.A
P.E.K.K.A
Zap Tornado Bats Goblin Gang Wizard Executioner

Defense Synergies 3 14

Bats
Zap Prince P.E.K.K.A
Zap
Bats Goblin Gang Tornado Prince Executioner P.E.K.K.A
Goblin Gang
Zap Prince P.E.K.K.A
Wizard
Tornado Prince P.E.K.K.A
Tornado
Wizard Executioner P.E.K.K.A Zap Prince
Prince
Bats Zap Goblin Gang Wizard Tornado Executioner
Executioner
Tornado Zap Prince
P.E.K.K.A
Tornado Bats Zap Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Executioner
P.E.K.K.A Bats Zap Goblin Gang Prince Executioner
Goblin Gang Tornado Prince P.E.K.K.A Bats Executioner
Prince P.E.K.K.A Bats Goblin Gang
Tornado Prince P.E.K.K.A
Goblin Gang Tornado Bats Zap Executioner
Bats Tornado Zap Goblin Gang Wizard Executioner
Zap P.E.K.K.A
P.E.K.K.A Goblin Gang Tornado Prince
Goblin Gang Tornado Prince
Bats Goblin Gang Executioner Zap Wizard Tornado
Executioner Bats Zap Goblin Gang Wizard Tornado
Prince P.E.K.K.A Bats Zap Goblin Gang Wizard
Wizard Executioner Bats Zap Goblin Gang Tornado Prince P.E.K.K.A
P.E.K.K.A Goblin Gang Prince
Tornado Zap Goblin Gang Prince P.E.K.K.A
Wizard Bats Goblin Gang Tornado Prince Executioner P.E.K.K.A
Bats Zap Goblin Gang Wizard Tornado Prince Executioner
Zap Wizard Tornado Executioner Bats
P.E.K.K.A Tornado Prince
Goblin Gang Wizard Bats Prince Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Prince P.E.K.K.A
Zap Goblin Gang Wizard Prince Executioner
Goblin Gang P.E.K.K.A Bats Zap Prince
Goblin Gang Prince P.E.K.K.A Bats Zap Tornado
P.E.K.K.A Goblin Gang Prince Executioner
Wizard Executioner Bats Zap Goblin Gang Tornado
Goblin Gang Prince P.E.K.K.A Bats
P.E.K.K.A Prince
Zap P.E.K.K.A Bats Tornado Prince
P.E.K.K.A Goblin Gang
P.E.K.K.A Bats Prince
P.E.K.K.A Zap Tornado Prince
Prince P.E.K.K.A Goblin Gang Wizard Executioner
Wizard Executioner
Goblin Gang Bats Zap Tornado Prince Executioner P.E.K.K.A
Bats Executioner Zap Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado Executioner
Prince
Wizard Executioner Zap
Wizard Executioner Bats Zap Tornado
Wizard Tornado Executioner
Zap Wizard Tornado Executioner
Zap Wizard Tornado
Bats Goblin Gang Tornado Prince
Zap Wizard Tornado Prince
Zap Wizard Tornado Executioner
Executioner
Zap Prince
Zap Wizard Executioner
Wizard Executioner
Tornado
Bats
Zap Wizard Prince Executioner
Zap Wizard Tornado
Prince
Wizard Tornado
Tornado Prince
Zap
Zap Tornado Wizard Executioner
Zap Wizard Tornado Executioner
Zap Wizard Tornado Prince
Zap Tornado
Bats Zap Wizard Tornado Executioner
Zap Bats Wizard
Zap Wizard
Zap
P.E.K.K.A Prince
Wizard
Zap Bats Goblin Gang Prince
Zap Wizard Tornado Executioner
Goblin Gang Wizard Prince Executioner
Zap Wizard Executioner
Zap Tornado
Prince Executioner P.E.K.K.A
Zap Bats Goblin Gang Tornado
Bats Zap Tornado Executioner
Zap Tornado Prince Executioner

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