My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Guards
Giant Snowball
Bats Goblin Gang Guards Lumberjack
Zap
Bats Goblin Gang Guards
Barbarian Barrel
Goblin Gang Wizard Guards Lumberjack
The Log
Goblin Gang Guards Lumberjack
Earthquake
Goblin Gang Guards
Arrows
Bats Goblin Gang Guards
Royal Delivery
Bats Goblin Gang Wizard Guards Lumberjack
Fireball
Goblin Gang Wizard Lumberjack
Poison
Bats Goblin Gang Wizard Guards
Lightning
Wizard Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Tornado Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Guards Tornado Lumberjack Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Guards

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Golem Lumberjack
Zap
Tornado Bats Guards Golem Lumberjack
Goblin Gang
Golem
Wizard
Tornado Golem Lumberjack
Guards
Zap Lumberjack
Tornado
Zap Wizard Golem
Golem
Bats Zap Goblin Gang Wizard Tornado Lumberjack
Lumberjack
Bats Zap Wizard Guards Golem

Defense Synergies 1 11

Bats
Zap Lumberjack
Zap
Bats Goblin Gang Guards Tornado Lumberjack
Goblin Gang
Zap Guards Lumberjack
Wizard
Tornado Guards Lumberjack
Guards
Zap Goblin Gang Wizard Lumberjack
Tornado
Wizard Zap
Golem
Lumberjack
Bats Zap Goblin Gang Wizard Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Lumberjack Bats Zap Goblin Gang
Goblin Gang Tornado Lumberjack Bats
Lumberjack Bats Goblin Gang Guards
Tornado Lumberjack
Goblin Gang Tornado Bats Zap Guards Lumberjack
Bats Tornado Zap Goblin Gang Wizard
Zap
Goblin Gang Tornado Lumberjack
Goblin Gang Guards Tornado Lumberjack
Bats Goblin Gang Guards Zap Wizard Tornado Lumberjack
Bats Zap Goblin Gang Wizard Tornado
Lumberjack Bats Zap Goblin Gang Wizard Guards
Wizard Bats Zap Goblin Gang Guards Tornado Lumberjack
Goblin Gang Lumberjack
Tornado Zap Goblin Gang Lumberjack
Wizard Bats Goblin Gang Tornado Lumberjack
Bats Zap Goblin Gang Wizard Guards Tornado Lumberjack
Zap Wizard Tornado Bats Guards Lumberjack
Tornado Lumberjack
Goblin Gang Wizard Bats Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Lumberjack Zap
Zap Goblin Gang Wizard Lumberjack
Goblin Gang Guards Lumberjack Bats Zap
Goblin Gang Guards Lumberjack Bats Zap Tornado
Goblin Gang Guards Lumberjack
Wizard Bats Zap Goblin Gang Tornado
Goblin Gang Guards Bats Lumberjack
Lumberjack
Zap Bats Tornado
Goblin Gang Guards
Bats Guards Lumberjack
Zap Guards Tornado
Goblin Gang Wizard Guards Lumberjack
Wizard
Goblin Gang Guards Bats Zap Tornado Lumberjack
Bats Zap Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards
Zap Tornado
Guards
Wizard Zap
Wizard Bats Zap Tornado
Wizard Tornado
Zap Wizard Tornado
Zap Wizard Tornado
Bats Goblin Gang Guards Tornado Lumberjack
Zap Wizard Tornado
Zap Wizard Tornado
Zap
Zap Wizard
Wizard
Tornado
Bats
Zap Wizard
Zap Wizard Tornado
Wizard Tornado
Tornado
Zap
Zap Tornado Wizard
Zap Wizard Tornado
Zap Wizard Tornado
Zap Tornado
Bats Zap Wizard Tornado
Zap Bats Wizard Guards
Zap Wizard
Zap
Wizard
Zap Bats Goblin Gang Guards
Zap Wizard Tornado
Goblin Gang Wizard Lumberjack
Zap Wizard
Zap Tornado
Zap Bats Goblin Gang Guards Tornado
Bats Zap Tornado
Zap Tornado

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