My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard P.E.K.K.A Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang
Giant Snowball
Bats Goblin Gang Lumberjack
Zap
Bats Goblin Gang
Barbarian Barrel
Goblin Gang Valkyrie Wizard Electro Wizard Lumberjack
The Log
Goblin Gang Lumberjack
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Valkyrie Wizard P.E.K.K.A Electro Wizard Lumberjack
Fireball
Goblin Gang Wizard Electro Wizard Lumberjack
Poison
Bats Goblin Gang Wizard Electro Wizard
Lightning
Valkyrie Wizard Electro Wizard Lumberjack
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Valkyrie Electro Wizard Lumberjack Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Goblin Gang Valkyrie

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Zap P.E.K.K.A Lumberjack
Zap
P.E.K.K.A Electro Wizard Bats Valkyrie Lumberjack
Goblin Gang
Valkyrie P.E.K.K.A
Valkyrie
Bats Lumberjack Zap Goblin Gang Wizard P.E.K.K.A Electro Wizard
Wizard
Valkyrie P.E.K.K.A Lumberjack
P.E.K.K.A
Zap Electro Wizard Bats Goblin Gang Valkyrie Wizard Lumberjack
Electro Wizard
Zap P.E.K.K.A Valkyrie Lumberjack
Lumberjack
Valkyrie Bats Zap Wizard P.E.K.K.A Electro Wizard

Defense Synergies 1 22

Bats
Zap Valkyrie P.E.K.K.A Electro Wizard Lumberjack
Zap
Electro Wizard Bats Goblin Gang Valkyrie P.E.K.K.A Lumberjack
Goblin Gang
Zap Valkyrie P.E.K.K.A Electro Wizard Lumberjack
Valkyrie
Bats Zap Goblin Gang Wizard P.E.K.K.A Electro Wizard Lumberjack
Wizard
Valkyrie P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A
Bats Zap Goblin Gang Valkyrie Wizard Electro Wizard
Electro Wizard
Zap Bats Goblin Gang Valkyrie Wizard P.E.K.K.A Lumberjack
Lumberjack
Bats Zap Goblin Gang Valkyrie Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard Electro Wizard
P.E.K.K.A Lumberjack Bats Zap Goblin Gang Valkyrie Electro Wizard
Goblin Gang P.E.K.K.A Lumberjack Bats Valkyrie Electro Wizard
P.E.K.K.A Lumberjack Bats Goblin Gang Valkyrie Electro Wizard
Valkyrie P.E.K.K.A Lumberjack
Goblin Gang Bats Zap Valkyrie Electro Wizard Lumberjack
Bats Electro Wizard Zap Goblin Gang Wizard
Zap Valkyrie P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Lumberjack
Goblin Gang Valkyrie Electro Wizard Lumberjack
Bats Goblin Gang Valkyrie Electro Wizard Zap Wizard Lumberjack
Bats Zap Goblin Gang Wizard Electro Wizard
P.E.K.K.A Lumberjack Bats Zap Goblin Gang Valkyrie Wizard Electro Wizard
Valkyrie Wizard Bats Zap Goblin Gang P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Goblin Gang Electro Wizard Lumberjack
Zap Goblin Gang P.E.K.K.A Electro Wizard Lumberjack
Wizard Bats Goblin Gang Valkyrie P.E.K.K.A Electro Wizard Lumberjack
Bats Zap Goblin Gang Valkyrie Wizard Electro Wizard Lumberjack
Zap Valkyrie Wizard Bats Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack
Goblin Gang Valkyrie Wizard Bats P.E.K.K.A Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Lumberjack Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Goblin Gang Valkyrie Wizard Lumberjack
Goblin Gang P.E.K.K.A Lumberjack Bats Zap Valkyrie Electro Wizard
Goblin Gang Valkyrie P.E.K.K.A Lumberjack Bats Zap Electro Wizard
P.E.K.K.A Goblin Gang Valkyrie Lumberjack
Wizard Bats Zap Goblin Gang Electro Wizard
Goblin Gang P.E.K.K.A Bats Valkyrie Electro Wizard Lumberjack
P.E.K.K.A Valkyrie Lumberjack
Zap P.E.K.K.A Electro Wizard Bats Valkyrie
P.E.K.K.A Goblin Gang
P.E.K.K.A Bats Valkyrie Lumberjack
P.E.K.K.A Zap Valkyrie Electro Wizard
P.E.K.K.A Goblin Gang Valkyrie Wizard Lumberjack
Wizard Valkyrie
Goblin Gang Electro Wizard Bats Zap Valkyrie P.E.K.K.A Lumberjack
Bats Valkyrie Zap Wizard P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Electro Wizard
Valkyrie
Wizard Zap Valkyrie
Wizard Bats Zap
Wizard
Zap Wizard
Zap Wizard
Bats Goblin Gang Electro Wizard Lumberjack
Zap Valkyrie Wizard Electro Wizard
Zap Wizard
Zap
Zap Wizard
Wizard
Bats
Zap Wizard Electro Wizard
Zap Valkyrie Wizard
Wizard
Zap
Zap Valkyrie Wizard
Zap Wizard Electro Wizard
Zap Wizard
Zap
Bats Zap Wizard Electro Wizard
Zap Electro Wizard Bats Wizard
Zap Wizard
Zap Electro Wizard
P.E.K.K.A
Wizard
Zap Electro Wizard Bats Goblin Gang
Zap Wizard Electro Wizard
Goblin Gang Valkyrie Wizard Electro Wizard Lumberjack
Zap Wizard
Zap
P.E.K.K.A
Zap Bats Goblin Gang Electro Wizard
Bats Zap Electro Wizard
Zap Electro Wizard

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