My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Elite Barbarians Hog Rider
Giant Snowball
Bats Goblin Gang Hog Rider
Zap
Bats Goblin Gang
Barbarian Barrel
Goblin Gang Tesla Elite Barbarians Valkyrie
The Log
Goblin Gang Elite Barbarians Hog Rider
Earthquake
Goblin Gang Tesla Hog Rider
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Elite Barbarians Valkyrie Hog Rider
Fireball
Goblin Gang Tesla Elite Barbarians Hog Rider
Poison
Bats Goblin Gang
Lightning
Tesla Elite Barbarians Valkyrie
Rocket
Elite Barbarians Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Goblin Gang Tesla Valkyrie Hog Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Goblin Gang

Attack Synergies 8 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Zap Elite Barbarians
Zap
Elite Barbarians Hog Rider Bats Valkyrie The Log
Goblin Gang
Hog Rider Valkyrie
Tesla
Elite Barbarians
Zap Valkyrie Bats Hog Rider The Log
Valkyrie
Bats Elite Barbarians Hog Rider Zap Goblin Gang
Hog Rider
Bats Zap Goblin Gang Valkyrie The Log Elite Barbarians
The Log
Hog Rider Zap Elite Barbarians

Defense Synergies 3 14

Bats
Zap Tesla Valkyrie The Log
Zap
Bats Goblin Gang Tesla Elite Barbarians Valkyrie The Log
Goblin Gang
Tesla Zap Valkyrie The Log
Tesla
Goblin Gang The Log Bats Zap Valkyrie
Elite Barbarians
Valkyrie Zap The Log
Valkyrie
Elite Barbarians Bats Zap Goblin Gang Tesla The Log
Hog Rider
The Log
Tesla Bats Zap Goblin Gang Elite Barbarians Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Valkyrie The Log
Elite Barbarians Bats Zap Goblin Gang Tesla Valkyrie The Log
Goblin Gang Tesla Bats Elite Barbarians Valkyrie
Tesla Elite Barbarians Bats Goblin Gang Valkyrie
Elite Barbarians Valkyrie The Log
Goblin Gang The Log Bats Zap Tesla Valkyrie
Bats Tesla Zap Goblin Gang
Zap Tesla Valkyrie The Log
Tesla Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Tesla Valkyrie
Bats Goblin Gang Valkyrie Zap Tesla The Log
Tesla Bats Zap Goblin Gang
Tesla Bats Zap Goblin Gang Elite Barbarians Valkyrie The Log
Valkyrie Bats Zap Goblin Gang Tesla The Log
Elite Barbarians Goblin Gang Tesla
Zap Goblin Gang Tesla Elite Barbarians The Log
Tesla Bats Goblin Gang Elite Barbarians Valkyrie
Tesla Bats Zap Goblin Gang Elite Barbarians Valkyrie The Log
Zap Valkyrie The Log Bats Tesla
Tesla Elite Barbarians
Goblin Gang Valkyrie Bats Tesla Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Tesla Elite Barbarians
Zap Goblin Gang Tesla Elite Barbarians Valkyrie The Log
Goblin Gang Bats Zap Elite Barbarians Valkyrie The Log
Goblin Gang Valkyrie Bats Zap Tesla Elite Barbarians The Log
Goblin Gang Tesla Elite Barbarians Valkyrie
Bats Zap Goblin Gang Tesla
Goblin Gang Bats Tesla Elite Barbarians Valkyrie
Tesla Elite Barbarians Valkyrie
Zap Bats Elite Barbarians Valkyrie The Log
Goblin Gang Tesla
Bats Tesla Elite Barbarians Valkyrie
Zap Elite Barbarians Valkyrie The Log
Elite Barbarians Goblin Gang Tesla Valkyrie
Tesla Valkyrie
Goblin Gang Tesla Elite Barbarians Bats Zap Valkyrie The Log
Bats Valkyrie Zap Tesla Elite Barbarians The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
Zap The Log
The Log
Valkyrie The Log
Zap Valkyrie The Log
Bats Zap
The Log
The Log Zap
The Log Zap
Bats Goblin Gang Elite Barbarians
Zap Valkyrie The Log
Zap
Elite Barbarians The Log
Zap Elite Barbarians The Log
Zap The Log
The Log
Bats
Zap The Log
Zap Valkyrie The Log
The Log
The Log
Zap The Log
Zap The Log Valkyrie
The Log Zap
Zap The Log
Zap The Log
Elite Barbarians Bats Zap
Zap Bats
Elite Barbarians
Zap The Log
Zap
The Log
Zap Bats Goblin Gang
Zap
The Log
Goblin Gang Valkyrie
The Log Zap
Zap
Elite Barbarians
Zap Bats Goblin Gang Elite Barbarians The Log
Bats Zap
Zap The Log

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