My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Tesla Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Royal Giant Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Minion Horde Royal Giant Hog Rider
Giant Snowball
Bats Goblin Gang Minion Horde Hog Rider
Zap
Bats Goblin Gang Minion Horde Royal Giant
Barbarian Barrel
Goblin Gang Tesla
The Log
Goblin Gang Royal Giant Hog Rider
Earthquake
Goblin Gang Tesla Hog Rider
Arrows
Bats Goblin Gang Minion Horde
Royal Delivery
Bats Goblin Gang Minion Horde Hog Rider
Fireball
Goblin Gang Tesla Minion Horde Hog Rider
Poison
Bats Goblin Gang Minion Horde
Lightning
Tesla
Rocket
Minion Horde Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Tesla Hog Rider Freeze Minion Horde Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Goblin Gang Tesla

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Hog Rider Zap
Zap
Hog Rider Bats Minion Horde Royal Giant Freeze
Goblin Gang
Hog Rider Royal Giant
Tesla
Minion Horde
Zap Royal Giant Hog Rider Freeze
Royal Giant
Bats Zap Goblin Gang Minion Horde Hog Rider
Hog Rider
Bats Zap Goblin Gang Freeze Minion Horde Royal Giant
Freeze
Hog Rider Zap Minion Horde

Defense Synergies 1 7

Bats
Zap Tesla Freeze
Zap
Bats Goblin Gang Tesla Minion Horde
Goblin Gang
Tesla Zap
Tesla
Goblin Gang Bats Zap
Minion Horde
Zap Freeze
Royal Giant
Hog Rider
Freeze
Bats Minion Horde

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Minion Horde
Minion Horde Bats Zap Goblin Gang Tesla
Goblin Gang Tesla Minion Horde Bats Freeze
Tesla Minion Horde Bats Goblin Gang
Goblin Gang Freeze Bats Zap Tesla
Bats Tesla Minion Horde Zap Goblin Gang Freeze
Zap Tesla
Tesla Minion Horde Goblin Gang
Goblin Gang Tesla Minion Horde
Bats Goblin Gang Minion Horde Zap Tesla Freeze
Tesla Minion Horde Bats Zap Goblin Gang
Tesla Minion Horde Bats Zap Goblin Gang Freeze
Bats Zap Goblin Gang Tesla Minion Horde Freeze
Goblin Gang Tesla Minion Horde
Minion Horde Zap Goblin Gang Tesla Freeze
Tesla Minion Horde Bats Goblin Gang
Tesla Bats Zap Goblin Gang Minion Horde
Zap Freeze Bats Tesla
Tesla
Goblin Gang Bats Tesla Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Tesla
Zap Goblin Gang Tesla
Goblin Gang Bats Zap Minion Horde
Goblin Gang Bats Zap Tesla Minion Horde
Goblin Gang Tesla Minion Horde
Bats Zap Goblin Gang Tesla Minion Horde Freeze
Goblin Gang Bats Tesla Minion Horde
Tesla Minion Horde
Zap Minion Horde Freeze Bats
Goblin Gang Tesla Minion Horde
Bats Tesla Minion Horde
Zap
Goblin Gang Tesla Minion Horde
Tesla Minion Horde
Goblin Gang Tesla Bats Zap Minion Horde Freeze
Bats Zap Tesla Minion Horde Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Freeze
Zap
Minion Horde
Freeze
Zap Minion Horde
Bats Zap Minion Horde Freeze
Minion Horde
Zap Freeze
Zap
Bats Goblin Gang Minion Horde
Zap Minion Horde
Zap
Minion Horde Freeze
Zap
Zap Minion Horde
Minion Horde
Freeze
Bats Minion Horde
Zap
Zap
Minion Horde
Zap Minion Horde
Zap Freeze
Minion Horde
Zap
Zap
Zap
Bats Zap Minion Horde
Zap Bats Minion Horde Freeze
Minion Horde
Zap Minion Horde
Zap Minion Horde Freeze
Minion Horde
Zap Minion Horde Bats Goblin Gang Freeze
Zap
Freeze
Goblin Gang Minion Horde
Zap
Zap
Minion Horde
Zap Bats Goblin Gang Minion Horde Freeze
Bats Zap
Zap Freeze

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