My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Balloon Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Skeleton Army Balloon Inferno Dragon
Giant Snowball
Bats Goblin Gang Skeleton Army Balloon Inferno Dragon Lumberjack
Zap
Bats Goblin Gang Skeleton Army Balloon Inferno Dragon
Barbarian Barrel
Goblin Gang Skeleton Army Lumberjack
The Log
Goblin Gang Skeleton Army Lumberjack
Earthquake
Goblin Gang Skeleton Army
Arrows
Bats Goblin Gang Skeleton Army
Royal Delivery
Bats Goblin Gang Skeleton Army Balloon Inferno Dragon Lumberjack
Fireball
Goblin Gang Skeleton Army Balloon Inferno Dragon Lumberjack
Poison
Bats Goblin Gang Skeleton Army Balloon
Lightning
Balloon Inferno Dragon Lumberjack
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Freeze Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Skeleton Army Freeze Inferno Dragon Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Skeleton Army

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Zap Inferno Dragon Lumberjack
Zap
Balloon Bats Freeze Lumberjack
Goblin Gang
Balloon
Skeleton Army
Freeze
Balloon Zap
Balloon
Bats Zap Freeze Lumberjack Goblin Gang
Inferno Dragon
Bats
Lumberjack
Balloon Bats Zap

Defense Synergies 0 15

Bats
Zap Freeze Inferno Dragon Lumberjack
Zap
Bats Goblin Gang Skeleton Army Inferno Dragon Lumberjack
Goblin Gang
Zap Skeleton Army Inferno Dragon Lumberjack
Skeleton Army
Zap Goblin Gang Freeze Inferno Dragon Lumberjack
Freeze
Bats Skeleton Army Lumberjack
Balloon
Inferno Dragon
Bats Zap Goblin Gang Skeleton Army
Lumberjack
Bats Zap Goblin Gang Skeleton Army Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Skeleton Army Inferno Dragon Lumberjack Bats Zap Goblin Gang
Goblin Gang Skeleton Army Lumberjack Bats Freeze Inferno Dragon
Skeleton Army Inferno Dragon Lumberjack Bats Goblin Gang
Skeleton Army Lumberjack
Goblin Gang Skeleton Army Freeze Bats Zap Lumberjack
Bats Inferno Dragon Zap Goblin Gang Freeze
Zap
Inferno Dragon Goblin Gang Skeleton Army Lumberjack
Goblin Gang Skeleton Army Lumberjack
Bats Goblin Gang Skeleton Army Zap Freeze Lumberjack
Inferno Dragon Bats Zap Goblin Gang
Skeleton Army Lumberjack Bats Zap Goblin Gang Freeze
Skeleton Army Bats Zap Goblin Gang Freeze Lumberjack
Skeleton Army Inferno Dragon Goblin Gang Lumberjack
Skeleton Army Zap Goblin Gang Freeze Inferno Dragon Lumberjack
Bats Goblin Gang Skeleton Army Lumberjack
Bats Zap Goblin Gang Skeleton Army Lumberjack
Zap Freeze Bats Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Goblin Gang Skeleton Army Bats Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Lumberjack Zap
Zap Goblin Gang Inferno Dragon Lumberjack
Goblin Gang Skeleton Army Lumberjack Bats Zap
Goblin Gang Skeleton Army Lumberjack Bats Zap
Goblin Gang Skeleton Army Inferno Dragon Lumberjack
Bats Zap Goblin Gang Freeze
Goblin Gang Skeleton Army Bats Lumberjack
Skeleton Army Inferno Dragon Lumberjack
Zap Freeze Bats Skeleton Army Inferno Dragon
Goblin Gang Skeleton Army Inferno Dragon
Inferno Dragon Bats Lumberjack
Skeleton Army Zap
Skeleton Army Goblin Gang Lumberjack
Skeleton Army
Goblin Gang Skeleton Army Bats Zap Freeze Inferno Dragon Lumberjack
Bats Zap Freeze Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap
Freeze
Zap
Bats Zap Freeze
Zap Freeze
Zap
Bats Goblin Gang Lumberjack
Zap
Zap
Freeze
Zap
Zap
Freeze
Bats
Zap
Zap
Zap
Zap Freeze
Inferno Dragon
Zap
Zap
Zap
Bats Zap
Zap Bats Freeze
Zap
Zap Freeze
Zap Bats Goblin Gang Skeleton Army Freeze
Zap
Freeze
Goblin Gang Lumberjack
Zap
Zap
Zap Bats Goblin Gang Freeze
Bats Zap
Zap Freeze

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