My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Recruits Valkyrie Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Recruits Valkyrie Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Recruits Ram Rider
Giant Snowball
Bats Goblin Gang Royal Recruits Ram Rider
Zap
Bats Goblin Gang Ram Rider
Barbarian Barrel
Goblin Gang Royal Recruits Valkyrie Wizard
The Log
Goblin Gang Royal Recruits Ram Rider
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Royal Recruits
Royal Delivery
Bats Goblin Gang Royal Recruits Valkyrie Wizard Ram Rider
Fireball
Goblin Gang Wizard Ram Rider
Poison
Bats Goblin Gang Royal Recruits Wizard
Lightning
Valkyrie Wizard Ram Rider
Rocket
Valkyrie Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Recruits Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Fireball Valkyrie Wizard Ram Rider Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Goblin Gang Fireball

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Zap Royal Recruits Ram Rider
Zap
Fireball Ram Rider Bats Royal Recruits Valkyrie
Goblin Gang
Royal Recruits Valkyrie
Royal Recruits
Bats Zap Goblin Gang Ram Rider
Fireball
Zap Ram Rider
Valkyrie
Bats Zap Goblin Gang Wizard Ram Rider
Wizard
Valkyrie Ram Rider
Ram Rider
Zap Bats Royal Recruits Fireball Valkyrie Wizard

Defense Synergies 1 11

Bats
Zap Royal Recruits Valkyrie
Zap
Fireball Bats Goblin Gang Valkyrie Ram Rider
Goblin Gang
Zap Royal Recruits Valkyrie
Royal Recruits
Bats Goblin Gang
Fireball
Zap Valkyrie Ram Rider
Valkyrie
Bats Zap Goblin Gang Fireball Wizard
Wizard
Valkyrie
Ram Rider
Zap Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Royal Recruits Fireball Valkyrie Wizard Ram Rider
Bats Zap Goblin Gang Royal Recruits Valkyrie Ram Rider
Goblin Gang Ram Rider Bats Royal Recruits Valkyrie
Royal Recruits Bats Goblin Gang Valkyrie Ram Rider
Royal Recruits Fireball Valkyrie
Goblin Gang Fireball Bats Zap Valkyrie
Bats Ram Rider Zap Goblin Gang Fireball Wizard
Zap Royal Recruits Fireball Valkyrie Ram Rider
Goblin Gang Royal Recruits
Goblin Gang Royal Recruits Valkyrie
Bats Goblin Gang Valkyrie Zap Royal Recruits Fireball Wizard Ram Rider
Bats Zap Goblin Gang Fireball Wizard Ram Rider
Royal Recruits Bats Zap Goblin Gang Fireball Valkyrie Wizard Ram Rider
Fireball Valkyrie Wizard Bats Zap Goblin Gang Royal Recruits
Royal Recruits Goblin Gang Ram Rider
Zap Goblin Gang Royal Recruits Fireball Ram Rider
Wizard Bats Goblin Gang Royal Recruits Fireball Valkyrie
Fireball Bats Zap Goblin Gang Royal Recruits Valkyrie Wizard Ram Rider
Zap Valkyrie Wizard Bats Royal Recruits Fireball Ram Rider
Royal Recruits Ram Rider
Goblin Gang Royal Recruits Valkyrie Wizard Bats Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Valkyrie Zap Fireball
Fireball Zap Goblin Gang Valkyrie Wizard
Goblin Gang Royal Recruits Bats Zap Valkyrie Ram Rider
Goblin Gang Royal Recruits Valkyrie Bats Zap Fireball Ram Rider
Royal Recruits Goblin Gang Valkyrie Ram Rider
Fireball Wizard Bats Zap Goblin Gang Ram Rider
Goblin Gang Royal Recruits Bats Fireball Valkyrie Ram Rider
Royal Recruits Valkyrie
Zap Royal Recruits Bats Fireball Valkyrie
Royal Recruits Goblin Gang
Bats Royal Recruits Valkyrie
Royal Recruits Zap Fireball Valkyrie
Royal Recruits Goblin Gang Fireball Valkyrie Wizard Ram Rider
Royal Recruits Wizard Fireball Valkyrie
Goblin Gang Royal Recruits Bats Zap Fireball Valkyrie
Bats Valkyrie Zap Royal Recruits Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Recruits Valkyrie
Fireball Zap Ram Rider
Fireball
Royal Recruits Fireball Valkyrie
Fireball Wizard Zap Valkyrie
Fireball Wizard Bats Zap Ram Rider
Wizard
Fireball Zap Wizard Ram Rider
Fireball Zap Wizard Ram Rider
Bats Goblin Gang Fireball
Zap Royal Recruits Fireball Valkyrie Wizard Ram Rider
Fireball Zap Wizard
Fireball
Fireball
Zap Fireball
Zap Fireball Wizard
Royal Recruits Fireball Wizard
Fireball
Bats
Zap Fireball Wizard
Zap Fireball Valkyrie Wizard
Fireball
Fireball Wizard
Zap Royal Recruits Fireball
Zap Fireball Valkyrie Wizard
Fireball Zap Wizard Ram Rider
Fireball Zap Wizard Ram Rider
Fireball Zap
Bats Zap Fireball Wizard
Zap Bats Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball
Fireball Wizard
Zap Bats Goblin Gang Royal Recruits Fireball
Fireball Zap Wizard Ram Rider
Fireball
Fireball Goblin Gang Valkyrie Wizard
Zap Fireball Wizard
Zap Fireball
Royal Recruits
Zap Bats Goblin Gang Royal Recruits Fireball
Bats Zap Fireball
Zap Royal Recruits Fireball

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