My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Rascals Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rascals Battle Ram P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Rascals Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Battle Ram
Giant Snowball
Bats Goblin Gang Battle Ram
Zap
Bats Goblin Gang Battle Ram
Barbarian Barrel
Goblin Gang Rascals Battle Ram Electro Wizard
The Log
Goblin Gang Rascals Battle Ram
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Rascals
Royal Delivery
Bats Goblin Gang Rascals Battle Ram P.E.K.K.A Electro Wizard
Fireball
Goblin Gang Rascals Battle Ram Electro Wizard
Poison
Bats Goblin Gang Rascals Electro Wizard
Lightning
Battle Ram Electro Wizard
Rocket
Rascals

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Battle Ram Poison Electro Wizard Rascals P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Goblin Gang Battle Ram

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Rascals Battle Ram P.E.K.K.A
Zap
Battle Ram P.E.K.K.A Electro Wizard Bats Poison
Goblin Gang
Battle Ram P.E.K.K.A
Rascals
Bats Battle Ram Electro Wizard
Battle Ram
Zap Poison Bats Goblin Gang Rascals P.E.K.K.A Electro Wizard
Poison
Battle Ram P.E.K.K.A Zap
P.E.K.K.A
Zap Poison Electro Wizard Bats Goblin Gang Battle Ram
Electro Wizard
Zap P.E.K.K.A Rascals Battle Ram

Defense Synergies 1 13

Bats
Zap Rascals P.E.K.K.A Electro Wizard
Zap
Electro Wizard Bats Goblin Gang Rascals Poison P.E.K.K.A
Goblin Gang
Zap Rascals P.E.K.K.A Electro Wizard
Rascals
Bats Zap Goblin Gang
Battle Ram
Poison
Zap Electro Wizard
P.E.K.K.A
Bats Zap Goblin Gang Electro Wizard
Electro Wizard
Zap Bats Goblin Gang Poison P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard
P.E.K.K.A Bats Zap Goblin Gang Rascals Electro Wizard
Goblin Gang P.E.K.K.A Bats Rascals Electro Wizard
P.E.K.K.A Bats Goblin Gang Rascals Electro Wizard
Poison P.E.K.K.A
Goblin Gang Bats Zap Rascals Electro Wizard
Bats Electro Wizard Zap Goblin Gang Rascals Poison
Zap Rascals Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Rascals
Goblin Gang Rascals Electro Wizard
Bats Goblin Gang Poison Electro Wizard Zap Rascals
Bats Zap Goblin Gang Rascals Poison Electro Wizard
P.E.K.K.A Bats Zap Goblin Gang Rascals Electro Wizard
Bats Zap Goblin Gang Rascals Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Rascals Electro Wizard
Zap Goblin Gang Rascals P.E.K.K.A Electro Wizard
Bats Goblin Gang Rascals Poison P.E.K.K.A Electro Wizard
Bats Zap Goblin Gang Rascals Electro Wizard
Zap Poison Bats Rascals Electro Wizard
P.E.K.K.A Electro Wizard
Goblin Gang Rascals Bats Poison P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Zap P.E.K.K.A Electro Wizard
Poison Electro Wizard Zap Goblin Gang
Goblin Gang P.E.K.K.A Bats Zap Rascals Electro Wizard
Goblin Gang P.E.K.K.A Bats Zap Rascals Electro Wizard
P.E.K.K.A Goblin Gang Rascals
Poison Bats Zap Goblin Gang Rascals Electro Wizard
Goblin Gang Rascals P.E.K.K.A Bats Electro Wizard
P.E.K.K.A Rascals
Zap P.E.K.K.A Electro Wizard Bats Poison
P.E.K.K.A Goblin Gang
P.E.K.K.A Bats Rascals
P.E.K.K.A Zap Poison Electro Wizard
Rascals P.E.K.K.A Goblin Gang
Rascals
Goblin Gang Rascals Electro Wizard Bats Zap Poison P.E.K.K.A
Bats Poison Zap Rascals P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Rascals
Poison Zap Electro Wizard
Poison
Rascals Poison
Poison Zap
Poison Bats Zap
Poison
Poison Zap
Poison Zap
Bats Goblin Gang Poison Electro Wizard
Poison Zap Electro Wizard
Poison Zap
Poison
Poison
Zap Poison
Zap Poison
Poison
Poison
Bats
Zap Poison Electro Wizard
Zap Poison
Poison
Poison
Zap Poison
Zap Poison
Poison Zap Electro Wizard
Zap Poison
Poison Zap
Poison Bats Zap Electro Wizard
Zap Electro Wizard Bats Poison
Poison Zap
Zap Poison Electro Wizard
P.E.K.K.A
Poison
Zap Electro Wizard Bats Goblin Gang
Poison Zap Electro Wizard
Poison Goblin Gang Rascals Electro Wizard
Zap Poison
Zap Poison
P.E.K.K.A
Zap Bats Goblin Gang Rascals Poison Electro Wizard
Bats Zap Poison Electro Wizard
Poison Zap Electro Wizard

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