My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Furnace Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Valkyrie Furnace Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Giant
Giant Snowball
Bats Goblin Gang Furnace Baby Dragon
Zap
Bats Goblin Gang Royal Giant Furnace
Barbarian Barrel
Goblin Gang Valkyrie Furnace Wizard
The Log
Goblin Gang Royal Giant Furnace
Earthquake
Goblin Gang Furnace
Arrows
Bats Goblin Gang Furnace
Royal Delivery
Bats Goblin Gang Valkyrie Wizard Baby Dragon
Fireball
Goblin Gang Furnace Wizard Baby Dragon
Poison
Bats Goblin Gang Furnace Wizard
Lightning
Valkyrie Furnace Wizard Baby Dragon
Rocket
Valkyrie Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Furnace Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Valkyrie Furnace Baby Dragon Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Goblin Gang Valkyrie

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Valkyrie Zap Baby Dragon
Zap
Bats Royal Giant Valkyrie Furnace Baby Dragon
Goblin Gang
Royal Giant Valkyrie Baby Dragon
Royal Giant
Bats Furnace Zap Goblin Gang Wizard Baby Dragon
Valkyrie
Bats Zap Goblin Gang Furnace Wizard Baby Dragon
Furnace
Royal Giant Zap Valkyrie Baby Dragon
Wizard
Royal Giant Valkyrie
Baby Dragon
Bats Zap Goblin Gang Royal Giant Valkyrie Furnace

Defense Synergies 0 13

Bats
Zap Valkyrie Baby Dragon
Zap
Bats Goblin Gang Valkyrie Furnace Baby Dragon
Goblin Gang
Zap Valkyrie Furnace
Royal Giant
Valkyrie
Bats Zap Goblin Gang Furnace Wizard Baby Dragon
Furnace
Zap Goblin Gang Valkyrie Baby Dragon
Wizard
Valkyrie
Baby Dragon
Bats Zap Valkyrie Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard Baby Dragon
Bats Zap Goblin Gang Valkyrie Furnace
Goblin Gang Furnace Bats Valkyrie
Bats Goblin Gang Valkyrie Furnace
Valkyrie
Goblin Gang Bats Zap Valkyrie Furnace Baby Dragon
Bats Furnace Zap Goblin Gang Wizard Baby Dragon
Zap Valkyrie Baby Dragon
Goblin Gang Furnace
Goblin Gang Valkyrie
Bats Goblin Gang Valkyrie Zap Furnace Wizard Baby Dragon
Bats Zap Goblin Gang Furnace Wizard Baby Dragon
Furnace Bats Zap Goblin Gang Valkyrie Wizard
Valkyrie Wizard Bats Zap Goblin Gang Furnace Baby Dragon
Goblin Gang Furnace
Zap Goblin Gang Furnace
Wizard Bats Goblin Gang Valkyrie Furnace
Bats Zap Goblin Gang Valkyrie Furnace Wizard Baby Dragon
Zap Valkyrie Furnace Wizard Baby Dragon Bats
Goblin Gang Valkyrie Wizard Bats Furnace Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Furnace
Zap Goblin Gang Valkyrie Wizard Baby Dragon
Goblin Gang Bats Zap Valkyrie Furnace
Goblin Gang Valkyrie Bats Zap
Goblin Gang Valkyrie
Furnace Wizard Bats Zap Goblin Gang Baby Dragon
Goblin Gang Bats Valkyrie Furnace
Valkyrie
Zap Bats Valkyrie Baby Dragon
Goblin Gang
Bats Valkyrie
Zap Valkyrie
Goblin Gang Valkyrie Wizard
Wizard Valkyrie Furnace Baby Dragon
Goblin Gang Bats Zap Valkyrie Furnace Baby Dragon
Bats Valkyrie Zap Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Zap Baby Dragon
Baby Dragon
Valkyrie
Wizard Zap Valkyrie Furnace Baby Dragon
Wizard Bats Zap Furnace Baby Dragon
Furnace Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap Wizard
Bats Goblin Gang
Zap Valkyrie Wizard
Zap Wizard Baby Dragon
Baby Dragon
Baby Dragon
Zap Furnace Baby Dragon
Zap Furnace Wizard Baby Dragon
Furnace Wizard Baby Dragon
Bats
Zap Wizard Baby Dragon
Zap Valkyrie Wizard Baby Dragon
Baby Dragon
Wizard
Zap Baby Dragon
Zap Valkyrie Furnace Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap Baby Dragon
Bats Zap Furnace Wizard Baby Dragon
Zap Bats Wizard
Zap Wizard
Zap
Wizard
Zap Bats Goblin Gang
Zap Wizard Baby Dragon
Goblin Gang Valkyrie Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap
Zap Bats Goblin Gang Baby Dragon
Bats Zap
Zap Baby Dragon

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