My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Executioner Night Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Executioner Night Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Mini P.E.K.K.A Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Mini P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Giant Night Witch Ram Rider
Giant Snowball
Bats Goblin Gang Night Witch Ram Rider
Zap
Bats Goblin Gang Royal Giant Night Witch Ram Rider
Barbarian Barrel
Goblin Gang Executioner Night Witch
The Log
Goblin Gang Royal Giant Mini P.E.K.K.A Ram Rider
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Night Witch
Royal Delivery
Bats Goblin Gang Mini P.E.K.K.A Executioner Night Witch Ram Rider
Fireball
Goblin Gang Executioner Night Witch Ram Rider
Poison
Bats Goblin Gang Executioner Night Witch
Lightning
Mini P.E.K.K.A Executioner Night Witch Ram Rider
Rocket
Executioner Night Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Executioner Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Mini P.E.K.K.A Night Witch Executioner Ram Rider Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Goblin Gang Mini P.E.K.K.A

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Zap Mini P.E.K.K.A Ram Rider
Zap
Ram Rider Bats Royal Giant Mini P.E.K.K.A Executioner Night Witch
Goblin Gang
Royal Giant Mini P.E.K.K.A
Royal Giant
Bats Zap Goblin Gang Executioner Night Witch
Mini P.E.K.K.A
Bats Zap Goblin Gang Ram Rider
Executioner
Zap Royal Giant
Night Witch
Zap Royal Giant
Ram Rider
Zap Bats Mini P.E.K.K.A

Defense Synergies 1 9

Bats
Zap Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Bats Goblin Gang Executioner Night Witch Ram Rider
Goblin Gang
Zap Mini P.E.K.K.A
Royal Giant
Mini P.E.K.K.A
Zap Bats Goblin Gang Executioner Ram Rider
Executioner
Zap Mini P.E.K.K.A
Night Witch
Zap
Ram Rider
Zap Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner Ram Rider
Mini P.E.K.K.A Bats Zap Goblin Gang Executioner Night Witch Ram Rider
Goblin Gang Mini P.E.K.K.A Ram Rider Bats Executioner Night Witch
Mini P.E.K.K.A Night Witch Bats Goblin Gang Ram Rider
Mini P.E.K.K.A
Goblin Gang Bats Zap Executioner Night Witch
Bats Ram Rider Zap Goblin Gang Executioner Night Witch
Zap Ram Rider
Mini P.E.K.K.A Goblin Gang Night Witch
Goblin Gang Mini P.E.K.K.A Night Witch
Bats Goblin Gang Executioner Zap Night Witch Ram Rider
Executioner Bats Zap Goblin Gang Night Witch Ram Rider
Mini P.E.K.K.A Night Witch Bats Zap Goblin Gang Ram Rider
Executioner Bats Zap Goblin Gang Mini P.E.K.K.A Night Witch
Mini P.E.K.K.A Goblin Gang Ram Rider
Zap Goblin Gang Mini P.E.K.K.A Ram Rider
Bats Goblin Gang Mini P.E.K.K.A Executioner Night Witch
Bats Zap Goblin Gang Executioner Night Witch Ram Rider
Zap Executioner Bats Ram Rider
Mini P.E.K.K.A Ram Rider
Goblin Gang Bats Mini P.E.K.K.A Executioner Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap
Zap Goblin Gang Mini P.E.K.K.A Executioner
Goblin Gang Bats Zap Mini P.E.K.K.A Ram Rider
Goblin Gang Mini P.E.K.K.A Bats Zap Night Witch Ram Rider
Goblin Gang Mini P.E.K.K.A Executioner Night Witch Ram Rider
Executioner Bats Zap Goblin Gang Ram Rider
Goblin Gang Mini P.E.K.K.A Bats Night Witch Ram Rider
Mini P.E.K.K.A
Zap Bats Mini P.E.K.K.A
Goblin Gang
Bats Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Goblin Gang Executioner Night Witch Ram Rider
Executioner
Goblin Gang Bats Zap Mini P.E.K.K.A Executioner Night Witch
Bats Executioner Zap Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Executioner Ram Rider
Executioner Zap
Executioner Bats Zap Ram Rider
Executioner
Zap Executioner Ram Rider
Zap Ram Rider
Bats Goblin Gang Mini P.E.K.K.A Night Witch
Zap Ram Rider
Zap Executioner
Executioner
Zap
Zap Executioner
Executioner
Bats Mini P.E.K.K.A Night Witch
Zap Mini P.E.K.K.A Executioner
Zap
Night Witch
Zap
Zap Executioner
Zap Executioner Ram Rider
Zap Ram Rider
Zap
Bats Zap Executioner Night Witch
Zap Bats
Mini P.E.K.K.A Night Witch
Zap Night Witch
Zap
Zap Bats Goblin Gang Night Witch
Zap Executioner Ram Rider
Goblin Gang Mini P.E.K.K.A Executioner
Zap Executioner
Zap
Executioner
Zap Bats Goblin Gang
Bats Zap Executioner
Zap Executioner

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