My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Dart Goblin Mini P.E.K.K.A Battle Ram Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Giant Battle Ram
Giant Snowball
Bats Goblin Gang Dart Goblin Battle Ram
Zap
Bats Goblin Gang Royal Giant Dart Goblin Battle Ram
Barbarian Barrel
Goblin Gang Dart Goblin Battle Ram
The Log
Goblin Gang Royal Giant Dart Goblin Mini P.E.K.K.A Battle Ram
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Dart Goblin
Royal Delivery
Bats Goblin Gang Dart Goblin Mini P.E.K.K.A Battle Ram
Fireball
Goblin Gang Dart Goblin Battle Ram
Poison
Bats Goblin Gang Dart Goblin
Lightning
Mini P.E.K.K.A Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Barbarian Barrel Goblin Gang Dart Goblin Mini P.E.K.K.A Battle Ram Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Barbarian Barrel Goblin Gang

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Zap Mini P.E.K.K.A Battle Ram Barbarian Barrel
Zap
Battle Ram Bats Royal Giant Dart Goblin Mini P.E.K.K.A Barbarian Barrel
Goblin Gang
Royal Giant Dart Goblin Mini P.E.K.K.A Battle Ram
Royal Giant
Bats Dart Goblin Barbarian Barrel Zap Goblin Gang
Dart Goblin
Royal Giant Zap Goblin Gang Battle Ram Barbarian Barrel
Mini P.E.K.K.A
Bats Zap Goblin Gang Barbarian Barrel
Battle Ram
Zap Bats Goblin Gang Dart Goblin Barbarian Barrel
Barbarian Barrel
Royal Giant Bats Zap Dart Goblin Mini P.E.K.K.A Battle Ram

Defense Synergies 1 13

Bats
Zap Dart Goblin Mini P.E.K.K.A Barbarian Barrel
Zap
Mini P.E.K.K.A Bats Goblin Gang Dart Goblin Barbarian Barrel
Goblin Gang
Zap Dart Goblin Mini P.E.K.K.A Barbarian Barrel
Royal Giant
Dart Goblin
Bats Zap Goblin Gang Mini P.E.K.K.A Barbarian Barrel
Mini P.E.K.K.A
Zap Bats Goblin Gang Dart Goblin Barbarian Barrel
Battle Ram
Barbarian Barrel
Bats Zap Goblin Gang Dart Goblin Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Barbarian Barrel
Mini P.E.K.K.A Bats Zap Goblin Gang Dart Goblin
Goblin Gang Mini P.E.K.K.A Bats Dart Goblin
Mini P.E.K.K.A Bats Goblin Gang Dart Goblin
Mini P.E.K.K.A Barbarian Barrel
Goblin Gang Barbarian Barrel Bats Zap Dart Goblin
Bats Dart Goblin Zap Goblin Gang
Zap Dart Goblin Barbarian Barrel
Mini P.E.K.K.A Goblin Gang
Goblin Gang Dart Goblin Mini P.E.K.K.A Barbarian Barrel
Bats Goblin Gang Dart Goblin Zap Barbarian Barrel
Bats Zap Goblin Gang Dart Goblin
Mini P.E.K.K.A Bats Zap Goblin Gang
Bats Zap Goblin Gang Dart Goblin Mini P.E.K.K.A Barbarian Barrel
Mini P.E.K.K.A Goblin Gang
Zap Goblin Gang Mini P.E.K.K.A
Bats Goblin Gang Mini P.E.K.K.A
Bats Zap Goblin Gang Dart Goblin Barbarian Barrel
Zap Barbarian Barrel Bats Dart Goblin
Mini P.E.K.K.A Dart Goblin
Goblin Gang Bats Dart Goblin Mini P.E.K.K.A Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap Barbarian Barrel
Zap Goblin Gang Mini P.E.K.K.A Barbarian Barrel
Goblin Gang Bats Zap Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Bats Zap Barbarian Barrel
Goblin Gang Mini P.E.K.K.A
Bats Zap Goblin Gang Dart Goblin
Goblin Gang Mini P.E.K.K.A Bats Dart Goblin
Mini P.E.K.K.A
Zap Bats Mini P.E.K.K.A Barbarian Barrel
Goblin Gang Dart Goblin
Bats Dart Goblin Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Goblin Gang
Dart Goblin
Goblin Gang Bats Zap Dart Goblin Mini P.E.K.K.A Barbarian Barrel
Bats Zap Dart Goblin Mini P.E.K.K.A Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Barbarian Barrel
Zap Dart Goblin Barbarian Barrel
Dart Goblin Barbarian Barrel
Dart Goblin Barbarian Barrel
Zap Barbarian Barrel
Bats Zap Dart Goblin
Dart Goblin
Zap Dart Goblin Barbarian Barrel
Zap Dart Goblin
Bats Goblin Gang Mini P.E.K.K.A
Zap Dart Goblin Barbarian Barrel
Zap Dart Goblin
Dart Goblin Barbarian Barrel
Dart Goblin Barbarian Barrel
Zap Dart Goblin Barbarian Barrel
Zap Dart Goblin Barbarian Barrel
Dart Goblin Barbarian Barrel
Barbarian Barrel
Bats Mini P.E.K.K.A
Zap Dart Goblin Mini P.E.K.K.A Barbarian Barrel
Zap Dart Goblin Barbarian Barrel
Zap Barbarian Barrel
Zap Barbarian Barrel
Zap Dart Goblin Barbarian Barrel
Zap
Zap Dart Goblin Barbarian Barrel
Bats Zap Dart Goblin
Zap Bats Dart Goblin
Mini P.E.K.K.A
Zap Dart Goblin
Zap
Zap Bats Goblin Gang Dart Goblin Barbarian Barrel
Zap Dart Goblin
Barbarian Barrel
Goblin Gang Dart Goblin Mini P.E.K.K.A
Zap Dart Goblin
Zap
Dart Goblin
Zap Bats Goblin Gang Dart Goblin
Bats Zap Dart Goblin
Zap Dart Goblin Barbarian Barrel

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