My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Dark Prince Prince Giant Skeleton Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dark Prince Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Dark Prince Prince Giant Skeleton Inferno Dragon
Giant Snowball
Bats Goblin Gang Inferno Dragon
Zap
Bats Goblin Gang Dark Prince Prince Inferno Dragon
Barbarian Barrel
Goblin Gang Dark Prince Giant Skeleton
The Log
Goblin Gang Dark Prince Prince Giant Skeleton
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Dark Prince Prince Giant Skeleton Inferno Dragon
Fireball
Goblin Gang Inferno Dragon
Poison
Bats Goblin Gang
Lightning
Dark Prince Prince Inferno Dragon
Rocket
Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Dark Prince Poison Prince Giant Skeleton Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Dark Prince Poison Inferno Dragon Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Goblin Gang Dark Prince

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Zap Dark Prince Prince Inferno Dragon
Zap
Prince Bats Dark Prince Poison Giant Skeleton
Goblin Gang
Dark Prince Prince Giant Skeleton
Dark Prince
Prince Bats Zap Goblin Gang Poison
Poison
Zap Dark Prince Prince Giant Skeleton
Prince
Zap Dark Prince Bats Goblin Gang Poison
Giant Skeleton
Bats Zap Goblin Gang Poison
Inferno Dragon
Bats

Defense Synergies 0 17

Bats
Zap Dark Prince Prince Giant Skeleton Inferno Dragon
Zap
Bats Goblin Gang Dark Prince Poison Prince Giant Skeleton Inferno Dragon
Goblin Gang
Zap Dark Prince Prince Giant Skeleton Inferno Dragon
Dark Prince
Bats Zap Goblin Gang Poison Prince
Poison
Zap Dark Prince
Prince
Bats Zap Goblin Gang Dark Prince
Giant Skeleton
Bats Zap Goblin Gang
Inferno Dragon
Bats Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Inferno Dragon Bats Zap Goblin Gang Dark Prince Prince
Goblin Gang Prince Bats Dark Prince Giant Skeleton Inferno Dragon
Prince Inferno Dragon Bats Goblin Gang Dark Prince
Dark Prince Poison Prince Giant Skeleton
Goblin Gang Bats Zap Dark Prince
Bats Inferno Dragon Zap Goblin Gang Poison
Zap Poison Giant Skeleton
Inferno Dragon Goblin Gang Prince
Goblin Gang Dark Prince Prince Giant Skeleton
Bats Goblin Gang Poison Zap Dark Prince Giant Skeleton
Inferno Dragon Bats Zap Goblin Gang Poison
Prince Bats Zap Goblin Gang Dark Prince Giant Skeleton
Bats Zap Goblin Gang Dark Prince Poison Prince
Inferno Dragon Goblin Gang Prince
Zap Goblin Gang Prince Inferno Dragon
Bats Goblin Gang Dark Prince Poison Prince
Bats Zap Goblin Gang Dark Prince Prince
Zap Poison Bats Dark Prince Giant Skeleton Inferno Dragon
Prince Inferno Dragon
Goblin Gang Dark Prince Bats Poison Prince Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Dark Prince Prince Giant Skeleton
Poison Zap Goblin Gang Prince Inferno Dragon
Goblin Gang Giant Skeleton Bats Zap Dark Prince Prince
Goblin Gang Dark Prince Prince Giant Skeleton Bats Zap
Giant Skeleton Goblin Gang Dark Prince Prince Inferno Dragon
Poison Bats Zap Goblin Gang
Goblin Gang Dark Prince Prince Bats Giant Skeleton
Giant Skeleton Dark Prince Prince Inferno Dragon
Zap Giant Skeleton Bats Dark Prince Poison Prince Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Bats Dark Prince Prince Giant Skeleton
Zap Dark Prince Poison Prince Giant Skeleton
Dark Prince Prince Giant Skeleton Goblin Gang
Goblin Gang Bats Zap Dark Prince Poison Prince Giant Skeleton Inferno Dragon
Bats Poison Zap Dark Prince Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Giant Skeleton
Poison Zap
Poison Giant Skeleton
Dark Prince Poison Prince Giant Skeleton
Poison Zap Dark Prince
Poison Bats Zap
Poison
Poison Zap
Poison Zap
Bats Goblin Gang Poison Prince
Poison Zap Dark Prince Prince
Poison Zap
Poison
Poison
Zap Poison Prince
Zap Poison
Poison
Poison
Bats
Zap Dark Prince Poison Prince
Zap Poison
Poison Prince Giant Skeleton
Poison
Prince
Zap Poison
Zap Poison Dark Prince
Inferno Dragon
Poison Zap
Zap Poison Prince
Poison Zap
Poison Bats Zap
Zap Bats Poison
Poison Zap
Zap Poison
Prince Giant Skeleton
Poison
Zap Bats Goblin Gang Dark Prince Prince
Poison Zap
Poison Goblin Gang Dark Prince Prince
Zap Poison
Zap Poison Giant Skeleton
Dark Prince Prince
Zap Bats Goblin Gang Poison Giant Skeleton
Bats Zap Poison
Poison Zap Dark Prince Prince Giant Skeleton

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