My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Bats Goblin Gang Musketeer Hog Rider
Zap
Bats Goblin Gang Mortar
Barbarian Barrel
Goblin Gang Mortar Musketeer
The Log
Goblin Gang Mini P.E.K.K.A Musketeer Hog Rider
Earthquake
Goblin Gang Mortar Hog Rider
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Mini P.E.K.K.A Musketeer Hog Rider
Fireball
Goblin Gang Mortar Musketeer Hog Rider
Poison
Bats Goblin Gang Mortar Musketeer
Lightning
Mortar Mini P.E.K.K.A Musketeer
Rocket
Mortar Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Mortar Fireball Mini P.E.K.K.A Musketeer Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Goblin Gang Mortar

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Mortar Mini P.E.K.K.A
Zap
Fireball Hog Rider Bats Mortar Mini P.E.K.K.A Musketeer
Goblin Gang
Hog Rider Mortar Mini P.E.K.K.A
Mortar
Bats Zap Goblin Gang Fireball Musketeer Hog Rider
Fireball
Zap Hog Rider Mortar
Mini P.E.K.K.A
Bats Zap Goblin Gang Musketeer Hog Rider
Musketeer
Hog Rider Zap Mortar Mini P.E.K.K.A
Hog Rider
Bats Zap Goblin Gang Fireball Musketeer Mortar Mini P.E.K.K.A

Defense Synergies 3 14

Bats
Zap Mortar Mini P.E.K.K.A Musketeer
Zap
Fireball Mini P.E.K.K.A Bats Goblin Gang Mortar Musketeer
Goblin Gang
Musketeer Zap Mortar Mini P.E.K.K.A
Mortar
Bats Zap Goblin Gang Fireball Musketeer
Fireball
Zap Mortar Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A
Zap Bats Goblin Gang Fireball Musketeer
Musketeer
Goblin Gang Bats Zap Mortar Fireball Mini P.E.K.K.A
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar Fireball Musketeer
Mini P.E.K.K.A Bats Zap Goblin Gang Mortar Musketeer
Goblin Gang Mortar Mini P.E.K.K.A Bats Musketeer
Mini P.E.K.K.A Bats Goblin Gang Mortar Musketeer
Fireball Mini P.E.K.K.A
Goblin Gang Fireball Bats Zap Musketeer
Bats Musketeer Zap Goblin Gang Mortar Fireball
Zap Fireball Musketeer
Mini P.E.K.K.A Goblin Gang Mortar Musketeer
Goblin Gang Mini P.E.K.K.A Musketeer
Bats Goblin Gang Zap Fireball Musketeer
Musketeer Bats Zap Goblin Gang Fireball
Mortar Mini P.E.K.K.A Bats Zap Goblin Gang Fireball Musketeer
Fireball Bats Zap Goblin Gang Mortar Mini P.E.K.K.A
Mini P.E.K.K.A Goblin Gang Mortar
Zap Goblin Gang Mortar Fireball Mini P.E.K.K.A
Bats Goblin Gang Mortar Fireball Mini P.E.K.K.A Musketeer
Mortar Fireball Bats Zap Goblin Gang Musketeer
Zap Mortar Bats Fireball Musketeer
Mini P.E.K.K.A Mortar Musketeer
Goblin Gang Bats Fireball Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap Fireball
Fireball Zap Goblin Gang Mortar Mini P.E.K.K.A Musketeer
Goblin Gang Bats Zap Mini P.E.K.K.A Musketeer
Goblin Gang Mini P.E.K.K.A Bats Zap Fireball Musketeer
Goblin Gang Mini P.E.K.K.A Musketeer
Fireball Bats Zap Goblin Gang Musketeer
Goblin Gang Mini P.E.K.K.A Bats Fireball Musketeer
Mini P.E.K.K.A
Zap Bats Mortar Fireball Mini P.E.K.K.A
Goblin Gang Musketeer
Bats Mini P.E.K.K.A Musketeer
Zap Fireball
Mini P.E.K.K.A Goblin Gang Fireball
Fireball Musketeer
Goblin Gang Bats Zap Mortar Fireball Mini P.E.K.K.A Musketeer
Bats Zap Fireball Mini P.E.K.K.A Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Musketeer
Mortar Fireball Zap Musketeer
Fireball
Fireball Musketeer
Fireball Zap Mortar
Fireball Bats Zap Musketeer
Mortar Musketeer
Fireball Zap
Fireball Zap Mortar
Bats Goblin Gang Fireball Mini P.E.K.K.A Musketeer
Zap Mortar Fireball Musketeer
Fireball Zap Musketeer
Mortar Fireball Musketeer
Mortar Fireball Musketeer
Zap Mortar Fireball Musketeer
Zap Mortar Fireball Musketeer
Mortar Fireball Musketeer
Mortar Fireball
Bats Mini P.E.K.K.A
Zap Mortar Fireball Mini P.E.K.K.A Musketeer
Zap Mortar Fireball
Fireball Musketeer
Fireball
Musketeer
Zap Mortar Fireball Musketeer
Zap Mortar Fireball
Mortar Fireball Zap Musketeer
Fireball Zap Mortar Musketeer
Fireball Zap Mortar Musketeer
Bats Zap Fireball Musketeer
Zap Bats Fireball Musketeer
Fireball Mini P.E.K.K.A
Zap Mortar Fireball Musketeer
Zap Fireball
Fireball
Zap Bats Goblin Gang Fireball Musketeer
Fireball Zap Musketeer
Fireball
Fireball Goblin Gang Mini P.E.K.K.A Musketeer
Zap Mortar Fireball Musketeer
Zap Fireball
Musketeer
Zap Bats Goblin Gang Fireball Musketeer
Bats Zap Fireball Musketeer
Zap Mortar Fireball Musketeer

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