My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Goblin Gang Hog Rider Miner
Giant Snowball
Bats Minions Goblin Gang Hog Rider Miner
Zap
Bats Minions Goblin Gang
Barbarian Barrel
Goblin Gang
The Log
Goblin Gang Mini P.E.K.K.A Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Bats Minions Goblin Gang
Royal Delivery
Bats Minions Goblin Gang Mini P.E.K.K.A Hog Rider Miner
Fireball
Minions Goblin Gang Hog Rider
Poison
Bats Minions Goblin Gang
Lightning
Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Minions Goblin Gang Miner Fireball Mini P.E.K.K.A Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Minions Goblin Gang

Attack Synergies 10 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Miner Zap Minions Mini P.E.K.K.A
Zap
Fireball Hog Rider Miner Bats Minions Mini P.E.K.K.A
Minions
Hog Rider Miner Bats Zap Mini P.E.K.K.A
Goblin Gang
Hog Rider Miner Mini P.E.K.K.A
Fireball
Zap Hog Rider Miner
Mini P.E.K.K.A
Bats Zap Minions Goblin Gang Hog Rider
Hog Rider
Bats Zap Minions Goblin Gang Fireball Mini P.E.K.K.A
Miner
Bats Zap Minions Goblin Gang Fireball

Defense Synergies 2 10

Bats
Zap Minions Mini P.E.K.K.A
Zap
Fireball Mini P.E.K.K.A Bats Minions Goblin Gang Miner
Minions
Bats Zap
Goblin Gang
Zap Mini P.E.K.K.A Miner
Fireball
Zap Mini P.E.K.K.A Miner
Mini P.E.K.K.A
Zap Bats Goblin Gang Fireball
Hog Rider
Miner
Zap Goblin Gang Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball
Mini P.E.K.K.A Bats Zap Minions Goblin Gang
Goblin Gang Mini P.E.K.K.A Bats Minions
Mini P.E.K.K.A Bats Minions Goblin Gang
Fireball Mini P.E.K.K.A
Goblin Gang Fireball Bats Zap Minions
Bats Minions Zap Goblin Gang Fireball
Zap Fireball
Mini P.E.K.K.A Minions Goblin Gang
Goblin Gang Mini P.E.K.K.A Miner
Bats Minions Goblin Gang Zap Fireball
Minions Bats Zap Goblin Gang Fireball
Mini P.E.K.K.A Bats Zap Minions Goblin Gang Fireball
Fireball Bats Zap Minions Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A Goblin Gang
Zap Goblin Gang Fireball Mini P.E.K.K.A
Bats Minions Goblin Gang Fireball Mini P.E.K.K.A
Fireball Bats Zap Minions Goblin Gang
Zap Bats Minions Fireball
Mini P.E.K.K.A
Goblin Gang Bats Minions Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap Fireball
Fireball Zap Goblin Gang Mini P.E.K.K.A Miner
Goblin Gang Bats Zap Minions Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Bats Zap Fireball
Goblin Gang Mini P.E.K.K.A
Fireball Bats Zap Minions Goblin Gang
Goblin Gang Mini P.E.K.K.A Bats Minions Fireball
Mini P.E.K.K.A
Zap Bats Minions Fireball Mini P.E.K.K.A
Goblin Gang
Bats Minions Mini P.E.K.K.A
Zap Fireball
Mini P.E.K.K.A Goblin Gang Fireball
Fireball
Goblin Gang Bats Zap Minions Fireball Mini P.E.K.K.A
Bats Minions Zap Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Miner
Fireball Miner
Fireball
Fireball Zap
Fireball Bats Zap Minions
Fireball Zap
Fireball Miner Zap
Bats Minions Goblin Gang Fireball Mini P.E.K.K.A
Miner Zap Fireball
Fireball Zap
Fireball Miner
Minions Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Bats Minions Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A
Zap Fireball Miner
Minions Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball Miner Zap
Fireball Zap Miner
Fireball Miner Zap
Bats Zap Fireball
Zap Bats Minions Fireball
Fireball Mini P.E.K.K.A
Zap Fireball Miner
Zap Fireball
Fireball
Zap Bats Minions Goblin Gang Fireball
Fireball Zap
Fireball
Fireball Miner Goblin Gang Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Zap Bats Minions Goblin Gang Fireball
Bats Zap Fireball
Zap Fireball Miner

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