My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Bats Goblin Gang Hog Rider
Zap
Bats Goblin Gang
Barbarian Barrel
Goblin Gang Executioner
The Log
Goblin Gang Mini P.E.K.K.A Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Mini P.E.K.K.A Hog Rider Executioner P.E.K.K.A
Fireball
Goblin Gang Hog Rider Executioner
Poison
Bats Goblin Gang Executioner
Lightning
Mini P.E.K.K.A Executioner
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Tornado Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Tornado Mini P.E.K.K.A Hog Rider Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Tornado

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Mini P.E.K.K.A P.E.K.K.A
Zap
Hog Rider Tornado P.E.K.K.A Bats Mini P.E.K.K.A Executioner
Goblin Gang
Hog Rider Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
Bats Zap Goblin Gang Hog Rider Tornado
Hog Rider
Bats Zap Goblin Gang Mini P.E.K.K.A Tornado Executioner
Tornado
Zap Executioner P.E.K.K.A Mini P.E.K.K.A Hog Rider
Executioner
Tornado Zap Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Tornado Bats Goblin Gang Executioner

Defense Synergies 3 11

Bats
Zap Mini P.E.K.K.A P.E.K.K.A
Zap
Mini P.E.K.K.A Bats Goblin Gang Tornado Executioner P.E.K.K.A
Goblin Gang
Zap Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
Zap Bats Goblin Gang Tornado Executioner
Hog Rider
Tornado
Executioner P.E.K.K.A Zap Mini P.E.K.K.A
Executioner
Tornado Zap Mini P.E.K.K.A
P.E.K.K.A
Tornado Bats Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner
Mini P.E.K.K.A P.E.K.K.A Bats Zap Goblin Gang Executioner
Goblin Gang Mini P.E.K.K.A Tornado P.E.K.K.A Bats Executioner
Mini P.E.K.K.A P.E.K.K.A Bats Goblin Gang
Mini P.E.K.K.A Tornado P.E.K.K.A
Goblin Gang Tornado Bats Zap Executioner
Bats Tornado Zap Goblin Gang Executioner
Zap P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Tornado
Goblin Gang Tornado Mini P.E.K.K.A
Bats Goblin Gang Executioner Zap Tornado
Executioner Bats Zap Goblin Gang Tornado
Mini P.E.K.K.A P.E.K.K.A Bats Zap Goblin Gang
Executioner Bats Zap Goblin Gang Mini P.E.K.K.A Tornado P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Goblin Gang
Tornado Zap Goblin Gang Mini P.E.K.K.A P.E.K.K.A
Bats Goblin Gang Mini P.E.K.K.A Tornado Executioner P.E.K.K.A
Bats Zap Goblin Gang Tornado Executioner
Zap Tornado Executioner Bats
Mini P.E.K.K.A P.E.K.K.A Tornado
Goblin Gang Bats Mini P.E.K.K.A Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap P.E.K.K.A
Zap Goblin Gang Mini P.E.K.K.A Executioner
Goblin Gang P.E.K.K.A Bats Zap Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Bats Zap Tornado
P.E.K.K.A Goblin Gang Mini P.E.K.K.A Executioner
Executioner Bats Zap Goblin Gang Tornado
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Bats
Mini P.E.K.K.A P.E.K.K.A
Zap P.E.K.K.A Bats Mini P.E.K.K.A Tornado
P.E.K.K.A Goblin Gang
P.E.K.K.A Bats Mini P.E.K.K.A
P.E.K.K.A Zap Tornado
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Executioner
Executioner
Goblin Gang Bats Zap Mini P.E.K.K.A Tornado Executioner P.E.K.K.A
Bats Executioner Zap Mini P.E.K.K.A P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado Executioner
Executioner Zap
Executioner Bats Zap Tornado
Tornado Executioner
Zap Tornado Executioner
Zap Tornado
Bats Goblin Gang Mini P.E.K.K.A Tornado
Zap Tornado
Zap Tornado Executioner
Executioner
Zap
Zap Executioner
Executioner
Tornado
Bats Mini P.E.K.K.A
Zap Mini P.E.K.K.A Executioner
Zap Tornado
Tornado
Tornado
Zap
Zap Tornado Executioner
Zap Tornado Executioner
Zap Tornado
Zap Tornado
Bats Zap Tornado Executioner
Zap Bats
Mini P.E.K.K.A
Zap
Zap
P.E.K.K.A
Zap Bats Goblin Gang
Zap Tornado Executioner
Goblin Gang Mini P.E.K.K.A Executioner
Zap Executioner
Zap Tornado
Executioner P.E.K.K.A
Zap Bats Goblin Gang Tornado
Bats Zap Tornado Executioner
Zap Tornado Executioner

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