My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Giant Wizard Dark Prince Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Giant Dark Prince Prince
Giant Snowball
Bats Goblin Gang Mega Minion
Zap
Bats Goblin Gang Dark Prince Prince
Barbarian Barrel
Goblin Gang Wizard Dark Prince
The Log
Goblin Gang Dark Prince Prince
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Mega Minion Wizard Dark Prince Prince
Fireball
Goblin Gang Mega Minion Wizard
Poison
Bats Goblin Gang Mega Minion Wizard
Lightning
Mega Minion Wizard Dark Prince Prince
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Dark Prince Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Mega Minion Dark Prince Giant Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Mega Minion

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Zap Mega Minion Dark Prince Prince
Zap
Mega Minion Giant Prince Bats Dark Prince
Goblin Gang
Giant Dark Prince Prince
Mega Minion
Zap Giant Bats
Giant
Bats Zap Mega Minion Dark Prince Prince Goblin Gang Wizard
Wizard
Giant Dark Prince Prince
Dark Prince
Giant Prince Bats Zap Goblin Gang Wizard
Prince
Zap Giant Dark Prince Bats Goblin Gang Wizard

Defense Synergies 1 13

Bats
Zap Dark Prince Prince
Zap
Mega Minion Bats Goblin Gang Dark Prince Prince
Goblin Gang
Zap Dark Prince Prince
Mega Minion
Zap Wizard Dark Prince
Giant
Wizard
Mega Minion Dark Prince Prince
Dark Prince
Bats Zap Goblin Gang Mega Minion Wizard Prince
Prince
Bats Zap Goblin Gang Wizard Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Wizard
Bats Zap Goblin Gang Mega Minion Dark Prince Prince
Goblin Gang Prince Bats Mega Minion Dark Prince
Prince Bats Goblin Gang Mega Minion Dark Prince
Dark Prince Prince
Goblin Gang Bats Zap Mega Minion Dark Prince
Bats Mega Minion Zap Goblin Gang Wizard
Zap
Goblin Gang Prince
Goblin Gang Dark Prince Prince
Bats Goblin Gang Zap Mega Minion Wizard Dark Prince
Mega Minion Bats Zap Goblin Gang Wizard
Prince Bats Zap Goblin Gang Wizard Dark Prince
Wizard Bats Zap Goblin Gang Mega Minion Dark Prince Prince
Goblin Gang Prince
Zap Goblin Gang Prince
Wizard Bats Goblin Gang Dark Prince Prince
Bats Zap Goblin Gang Mega Minion Wizard Dark Prince Prince
Zap Wizard Bats Mega Minion Dark Prince
Prince
Goblin Gang Wizard Dark Prince Bats Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Dark Prince Prince
Zap Goblin Gang Mega Minion Wizard Prince
Goblin Gang Bats Zap Dark Prince Prince
Goblin Gang Dark Prince Prince Bats Zap
Goblin Gang Dark Prince Prince
Wizard Bats Zap Goblin Gang
Goblin Gang Dark Prince Prince Bats Mega Minion
Dark Prince Prince
Zap Bats Mega Minion Dark Prince Prince
Goblin Gang Mega Minion
Bats Mega Minion Dark Prince Prince
Zap Dark Prince Prince
Dark Prince Prince Goblin Gang Wizard
Wizard
Goblin Gang Bats Zap Mega Minion Dark Prince Prince
Bats Zap Mega Minion Wizard Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Dark Prince Prince
Wizard Zap Dark Prince
Wizard Bats Zap Mega Minion
Wizard
Zap Wizard
Zap Wizard
Bats Goblin Gang Prince
Zap Wizard Dark Prince Prince
Zap Wizard
Zap Prince
Zap Wizard
Wizard
Bats
Zap Mega Minion Wizard Dark Prince Prince
Zap Wizard
Prince
Wizard
Prince
Zap
Zap Wizard Dark Prince
Mega Minion
Zap Wizard
Zap Wizard Prince
Zap
Bats Zap Wizard
Zap Bats Mega Minion Wizard
Mega Minion
Zap Wizard
Zap
Prince
Wizard
Zap Bats Goblin Gang Dark Prince Prince
Zap Mega Minion Wizard
Goblin Gang Mega Minion Wizard Dark Prince Prince
Zap Wizard
Zap
Mega Minion Dark Prince Prince
Zap Bats Goblin Gang
Bats Zap
Zap Dark Prince Prince

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