My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Minion Horde Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Witch Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Minion Horde Giant Sparky
Giant Snowball
Bats Goblin Gang Minion Horde Witch Lumberjack
Zap
Bats Goblin Gang Minion Horde Witch Sparky
Barbarian Barrel
Goblin Gang Witch Lumberjack Sparky
The Log
Goblin Gang Witch Lumberjack Sparky
Earthquake
Goblin Gang Witch
Arrows
Bats Goblin Gang Minion Horde Witch
Royal Delivery
Bats Goblin Gang Minion Horde Witch Lumberjack Sparky
Fireball
Goblin Gang Minion Horde Witch Lumberjack Sparky
Poison
Bats Goblin Gang Minion Horde Witch Sparky
Lightning
Witch Lumberjack Sparky
Rocket
Minion Horde Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Lumberjack Minion Horde Giant Witch Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Goblin Gang Lumberjack

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Zap Lumberjack Sparky
Zap
Giant Sparky Bats Minion Horde Witch Lumberjack
Goblin Gang
Giant Sparky
Minion Horde
Zap Giant Lumberjack Sparky
Giant
Bats Zap Sparky Goblin Gang Minion Horde Witch Lumberjack
Witch
Zap Giant Lumberjack
Lumberjack
Bats Zap Minion Horde Giant Witch Sparky
Sparky
Zap Giant Bats Goblin Gang Minion Horde Lumberjack

Defense Synergies 0 12

Bats
Zap Lumberjack Sparky
Zap
Bats Goblin Gang Minion Horde Witch Lumberjack Sparky
Goblin Gang
Zap Lumberjack Sparky
Minion Horde
Zap Sparky
Giant
Witch
Zap Lumberjack
Lumberjack
Bats Zap Goblin Gang Witch
Sparky
Bats Zap Goblin Gang Minion Horde

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Sparky
Minion Horde Lumberjack Sparky Bats Zap Goblin Gang Witch
Goblin Gang Minion Horde Witch Lumberjack Sparky Bats
Minion Horde Witch Lumberjack Sparky Bats Goblin Gang
Lumberjack Sparky
Goblin Gang Bats Zap Lumberjack
Bats Minion Horde Zap Goblin Gang Witch
Zap Sparky
Minion Horde Witch Sparky Goblin Gang Lumberjack
Goblin Gang Minion Horde Lumberjack Sparky
Bats Goblin Gang Minion Horde Witch Zap Lumberjack
Minion Horde Bats Zap Goblin Gang Witch
Minion Horde Lumberjack Sparky Bats Zap Goblin Gang Witch
Sparky Bats Zap Goblin Gang Minion Horde Witch Lumberjack
Sparky Goblin Gang Minion Horde Lumberjack
Minion Horde Zap Goblin Gang Lumberjack Sparky
Minion Horde Sparky Bats Goblin Gang Witch Lumberjack
Bats Zap Goblin Gang Minion Horde Witch Lumberjack
Zap Witch Bats Lumberjack
Sparky Lumberjack
Goblin Gang Bats Minion Horde Witch Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap Witch Sparky
Zap Goblin Gang Lumberjack
Goblin Gang Lumberjack Bats Zap Minion Horde Witch Sparky
Goblin Gang Lumberjack Bats Zap Minion Horde Sparky
Goblin Gang Minion Horde Witch Lumberjack Sparky
Bats Zap Goblin Gang Minion Horde Witch
Goblin Gang Sparky Bats Minion Horde Witch Lumberjack
Minion Horde Lumberjack Sparky
Zap Minion Horde Bats Witch Sparky
Witch Goblin Gang Minion Horde Sparky
Bats Minion Horde Witch Lumberjack Sparky
Zap
Goblin Gang Minion Horde Witch Lumberjack Sparky
Minion Horde Witch Sparky
Goblin Gang Witch Sparky Bats Zap Minion Horde Lumberjack
Bats Zap Minion Horde Witch Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Sparky
Zap
Minion Horde Sparky
Sparky
Zap Minion Horde Sparky
Bats Zap Minion Horde Witch
Minion Horde Witch Sparky
Zap
Zap
Bats Goblin Gang Minion Horde Lumberjack Sparky
Zap Minion Horde Sparky
Zap
Sparky
Minion Horde
Zap Sparky
Zap Minion Horde Witch Sparky
Minion Horde Sparky
Sparky
Bats Minion Horde Sparky
Zap Sparky
Zap Witch
Minion Horde Sparky
Sparky
Zap Minion Horde
Zap Witch Sparky
Minion Horde Witch
Zap Witch Sparky
Zap Witch Sparky
Zap Sparky
Bats Zap Minion Horde Witch Sparky
Zap Bats Minion Horde Witch
Minion Horde Sparky
Zap Minion Horde Sparky
Zap Minion Horde Sparky
Minion Horde Sparky
Sparky
Zap Minion Horde Bats Goblin Gang Witch
Zap Witch
Goblin Gang Minion Horde Lumberjack Sparky
Zap
Zap Sparky
Minion Horde Sparky
Zap Bats Goblin Gang Minion Horde Witch Sparky
Bats Zap Witch
Zap Witch Sparky

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