My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Minion Horde Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Bandit Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Minion Horde Giant Bandit Sparky
Giant Snowball
Bats Goblin Gang Minion Horde
Zap
Bats Goblin Gang Minion Horde Bandit Sparky
Barbarian Barrel
Goblin Gang Bandit Electro Wizard Sparky
The Log
Goblin Gang Bandit Sparky
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Minion Horde
Royal Delivery
Bats Goblin Gang Minion Horde Bandit Electro Wizard Sparky
Fireball
Goblin Gang Minion Horde Bandit Electro Wizard Sparky
Poison
Bats Goblin Gang Minion Horde Electro Wizard Sparky
Lightning
Bandit Electro Wizard Sparky
Rocket
Minion Horde Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Bandit Electro Wizard Minion Horde Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Bandit

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Zap Bandit Sparky
Zap
Giant Electro Wizard Sparky Bats Minion Horde Bandit
Goblin Gang
Giant Bandit Sparky
Minion Horde
Zap Giant Sparky
Giant
Bats Zap Sparky Goblin Gang Minion Horde Bandit Electro Wizard
Bandit
Bats Zap Goblin Gang Giant Electro Wizard
Electro Wizard
Zap Giant Bandit Sparky
Sparky
Zap Giant Bats Goblin Gang Minion Horde Electro Wizard

Defense Synergies 1 13

Bats
Zap Bandit Electro Wizard Sparky
Zap
Electro Wizard Bats Goblin Gang Minion Horde Bandit Sparky
Goblin Gang
Zap Bandit Electro Wizard Sparky
Minion Horde
Zap Sparky
Giant
Bandit
Bats Zap Goblin Gang Electro Wizard
Electro Wizard
Zap Bats Goblin Gang Bandit
Sparky
Bats Zap Goblin Gang Minion Horde

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Electro Wizard Sparky
Minion Horde Sparky Bats Zap Goblin Gang Bandit Electro Wizard
Goblin Gang Minion Horde Sparky Bats Bandit Electro Wizard
Minion Horde Sparky Bats Goblin Gang Bandit Electro Wizard
Sparky
Goblin Gang Bats Zap Bandit Electro Wizard
Bats Minion Horde Electro Wizard Zap Goblin Gang
Zap Bandit Electro Wizard Sparky
Minion Horde Sparky Goblin Gang
Goblin Gang Minion Horde Bandit Electro Wizard Sparky
Bats Goblin Gang Minion Horde Electro Wizard Zap Bandit
Minion Horde Bats Zap Goblin Gang Electro Wizard
Minion Horde Sparky Bats Zap Goblin Gang Bandit Electro Wizard
Sparky Bats Zap Goblin Gang Minion Horde Electro Wizard
Sparky Goblin Gang Minion Horde Bandit Electro Wizard
Minion Horde Zap Goblin Gang Bandit Electro Wizard Sparky
Minion Horde Sparky Bats Goblin Gang Electro Wizard
Bats Zap Goblin Gang Minion Horde Bandit Electro Wizard
Zap Bats Bandit Electro Wizard
Sparky Electro Wizard
Goblin Gang Bats Minion Horde Bandit Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Bandit Electro Wizard Sparky
Bandit Electro Wizard Zap Goblin Gang
Goblin Gang Bandit Bats Zap Minion Horde Electro Wizard Sparky
Goblin Gang Bats Zap Minion Horde Bandit Electro Wizard Sparky
Goblin Gang Minion Horde Bandit Sparky
Bats Zap Goblin Gang Minion Horde Electro Wizard
Goblin Gang Sparky Bats Minion Horde Bandit Electro Wizard
Minion Horde Sparky
Zap Minion Horde Electro Wizard Bats Bandit Sparky
Goblin Gang Minion Horde Sparky
Bats Minion Horde Sparky
Zap Electro Wizard
Goblin Gang Minion Horde Bandit Sparky
Minion Horde Sparky
Goblin Gang Electro Wizard Sparky Bats Zap Minion Horde
Bats Zap Minion Horde Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Bandit Sparky
Zap Bandit Electro Wizard
Minion Horde Bandit Sparky
Sparky
Zap Minion Horde Sparky
Bats Zap Minion Horde
Minion Horde Sparky
Zap
Zap Bandit
Bats Goblin Gang Minion Horde Electro Wizard Sparky
Zap Minion Horde Bandit Electro Wizard Sparky
Zap
Bandit Sparky
Minion Horde Bandit
Zap Sparky
Zap Minion Horde Bandit Sparky
Minion Horde Bandit Sparky
Sparky
Bats Minion Horde Sparky
Zap Bandit Electro Wizard Sparky
Zap
Minion Horde Sparky
Sparky
Zap Minion Horde
Zap Sparky
Minion Horde
Zap Bandit Electro Wizard Sparky
Zap Bandit Sparky
Zap Bandit Sparky
Bats Zap Minion Horde Electro Wizard Sparky
Zap Electro Wizard Bats Minion Horde
Minion Horde Sparky
Zap Minion Horde Bandit Sparky
Zap Minion Horde Electro Wizard Sparky
Minion Horde Sparky
Sparky
Zap Minion Horde Electro Wizard Bats Goblin Gang Bandit
Zap Electro Wizard
Goblin Gang Minion Horde Electro Wizard Sparky
Zap
Zap Sparky
Minion Horde Sparky
Zap Bats Goblin Gang Minion Horde Electro Wizard Sparky
Bats Zap Electro Wizard
Zap Bandit Electro Wizard Sparky

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