My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Bats Goblin Gang Hog Rider
Zap
Bats Goblin Gang
Barbarian Barrel
Goblin Gang Valkyrie Wizard
The Log
Goblin Gang Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Valkyrie Hog Rider Wizard
Fireball
Goblin Gang Hog Rider Wizard
Poison
Bats Goblin Gang Wizard
Lightning
Valkyrie Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Tornado Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Tornado Valkyrie Hog Rider Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Tornado

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Mega Knight Zap
Zap
Hog Rider Tornado Bats Valkyrie Mega Knight
Goblin Gang
Hog Rider Valkyrie
Valkyrie
Bats Hog Rider Zap Goblin Gang Wizard Tornado
Hog Rider
Bats Zap Goblin Gang Valkyrie Wizard Tornado Mega Knight
Wizard
Tornado Valkyrie Hog Rider Mega Knight
Tornado
Zap Wizard Valkyrie Hog Rider Mega Knight
Mega Knight
Bats Zap Hog Rider Wizard Tornado

Defense Synergies 2 11

Bats
Zap Valkyrie Mega Knight
Zap
Mega Knight Bats Goblin Gang Valkyrie Tornado
Goblin Gang
Zap Valkyrie
Valkyrie
Bats Zap Goblin Gang Wizard Tornado
Hog Rider
Wizard
Tornado Valkyrie Mega Knight
Tornado
Wizard Zap Valkyrie Mega Knight
Mega Knight
Zap Bats Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard
Bats Zap Goblin Gang Valkyrie Mega Knight
Goblin Gang Tornado Mega Knight Bats Valkyrie
Bats Goblin Gang Valkyrie Mega Knight
Valkyrie Tornado Mega Knight
Goblin Gang Tornado Bats Zap Valkyrie Mega Knight
Bats Tornado Zap Goblin Gang Wizard
Zap Valkyrie Mega Knight
Goblin Gang Tornado
Goblin Gang Tornado Valkyrie Mega Knight
Bats Goblin Gang Valkyrie Zap Wizard Tornado Mega Knight
Bats Zap Goblin Gang Wizard Tornado
Mega Knight Bats Zap Goblin Gang Valkyrie Wizard
Valkyrie Wizard Mega Knight Bats Zap Goblin Gang Tornado
Goblin Gang Mega Knight
Tornado Zap Goblin Gang Mega Knight
Wizard Mega Knight Bats Goblin Gang Valkyrie Tornado
Mega Knight Bats Zap Goblin Gang Valkyrie Wizard Tornado
Zap Valkyrie Wizard Tornado Bats Mega Knight
Tornado
Goblin Gang Valkyrie Wizard Mega Knight Bats

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight Zap
Zap Goblin Gang Valkyrie Wizard Mega Knight
Goblin Gang Mega Knight Bats Zap Valkyrie
Goblin Gang Valkyrie Mega Knight Bats Zap Tornado
Goblin Gang Valkyrie Mega Knight
Wizard Bats Zap Goblin Gang Tornado
Goblin Gang Bats Valkyrie
Mega Knight Valkyrie
Zap Mega Knight Bats Valkyrie Tornado
Goblin Gang
Mega Knight Bats Valkyrie
Mega Knight Zap Valkyrie Tornado
Mega Knight Goblin Gang Valkyrie Wizard
Wizard Valkyrie Mega Knight
Goblin Gang Bats Zap Valkyrie Tornado
Bats Valkyrie Mega Knight Zap Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Tornado
Valkyrie
Wizard Zap Valkyrie Mega Knight
Wizard Bats Zap Tornado
Wizard Tornado
Zap Wizard Tornado
Zap Wizard Tornado
Bats Goblin Gang Tornado
Zap Valkyrie Wizard Tornado
Zap Wizard Tornado
Zap
Zap Wizard
Wizard Mega Knight
Tornado
Bats
Zap Wizard Mega Knight
Zap Valkyrie Wizard Tornado Mega Knight
Mega Knight
Wizard Tornado
Tornado
Zap
Zap Tornado Valkyrie Wizard Mega Knight
Zap Wizard Tornado
Zap Wizard Tornado Mega Knight
Zap Tornado
Bats Zap Wizard Tornado
Zap Bats Wizard
Zap Wizard Mega Knight
Zap
Mega Knight
Wizard
Zap Bats Goblin Gang
Zap Wizard Tornado
Goblin Gang Valkyrie Wizard Mega Knight
Zap Wizard
Zap Tornado
Mega Knight
Zap Bats Goblin Gang Tornado
Bats Zap Tornado
Zap Tornado Mega Knight

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