My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Inferno Dragon
Giant Snowball
Bats Goblin Gang Hog Rider Inferno Dragon
Zap
Bats Goblin Gang Inferno Dragon
Barbarian Barrel
Goblin Gang Electro Wizard
The Log
Goblin Gang Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Hog Rider Electro Wizard Inferno Dragon
Fireball
Goblin Gang Hog Rider Electro Wizard Inferno Dragon
Poison
Bats Goblin Gang Electro Wizard
Lightning
Electro Wizard Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Poison Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Hog Rider Poison Electro Wizard Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Goblin Gang Hog Rider

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Zap Inferno Dragon
Zap
Hog Rider Electro Wizard Bats Poison Mega Knight
Goblin Gang
Hog Rider
Hog Rider
Bats Zap Goblin Gang Poison Electro Wizard Mega Knight
Poison
Zap Hog Rider Mega Knight
Electro Wizard
Zap Hog Rider Mega Knight
Inferno Dragon
Mega Knight Bats
Mega Knight
Bats Inferno Dragon Zap Hog Rider Poison Electro Wizard

Defense Synergies 2 14

Bats
Zap Electro Wizard Inferno Dragon Mega Knight
Zap
Electro Wizard Mega Knight Bats Goblin Gang Poison Inferno Dragon
Goblin Gang
Zap Electro Wizard Inferno Dragon
Hog Rider
Poison
Zap Electro Wizard Mega Knight
Electro Wizard
Zap Bats Goblin Gang Poison Inferno Dragon Mega Knight
Inferno Dragon
Bats Zap Goblin Gang Electro Wizard Mega Knight
Mega Knight
Zap Bats Poison Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard
Inferno Dragon Bats Zap Goblin Gang Electro Wizard Mega Knight
Goblin Gang Mega Knight Bats Electro Wizard Inferno Dragon
Inferno Dragon Bats Goblin Gang Electro Wizard Mega Knight
Poison Mega Knight
Goblin Gang Bats Zap Electro Wizard Mega Knight
Bats Electro Wizard Inferno Dragon Zap Goblin Gang Poison
Zap Poison Electro Wizard Mega Knight
Inferno Dragon Goblin Gang
Goblin Gang Electro Wizard Mega Knight
Bats Goblin Gang Poison Electro Wizard Zap Mega Knight
Inferno Dragon Bats Zap Goblin Gang Poison Electro Wizard
Mega Knight Bats Zap Goblin Gang Electro Wizard
Mega Knight Bats Zap Goblin Gang Poison Electro Wizard
Inferno Dragon Goblin Gang Electro Wizard Mega Knight
Zap Goblin Gang Electro Wizard Inferno Dragon Mega Knight
Mega Knight Bats Goblin Gang Poison Electro Wizard
Mega Knight Bats Zap Goblin Gang Electro Wizard
Zap Poison Bats Electro Wizard Inferno Dragon Mega Knight
Electro Wizard Inferno Dragon
Goblin Gang Mega Knight Bats Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Electro Wizard
Poison Electro Wizard Zap Goblin Gang Inferno Dragon Mega Knight
Goblin Gang Mega Knight Bats Zap Electro Wizard
Goblin Gang Mega Knight Bats Zap Electro Wizard
Goblin Gang Inferno Dragon Mega Knight
Poison Bats Zap Goblin Gang Electro Wizard
Goblin Gang Bats Electro Wizard
Mega Knight Inferno Dragon
Zap Electro Wizard Mega Knight Bats Poison Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight Bats
Mega Knight Zap Poison Electro Wizard
Mega Knight Goblin Gang
Mega Knight
Goblin Gang Electro Wizard Bats Zap Poison Inferno Dragon
Bats Poison Mega Knight Zap Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Zap Electro Wizard
Poison
Poison
Poison Zap Mega Knight
Poison Bats Zap
Poison
Poison Zap
Poison Zap
Bats Goblin Gang Poison Electro Wizard
Poison Zap Electro Wizard
Poison Zap
Poison
Poison
Zap Poison
Zap Poison
Poison Mega Knight
Poison
Bats
Zap Poison Electro Wizard Mega Knight
Zap Poison Mega Knight
Poison Mega Knight
Poison
Zap Poison
Zap Poison Mega Knight
Inferno Dragon
Poison Zap Electro Wizard
Zap Poison Mega Knight
Poison Zap
Poison Bats Zap Electro Wizard
Zap Electro Wizard Bats Poison
Poison Zap Mega Knight
Zap Poison Electro Wizard
Mega Knight
Poison
Zap Electro Wizard Bats Goblin Gang
Poison Zap Electro Wizard
Poison Goblin Gang Electro Wizard Mega Knight
Zap Poison
Zap Poison
Mega Knight
Zap Bats Goblin Gang Poison Electro Wizard
Bats Zap Poison Electro Wizard
Poison Zap Electro Wizard Mega Knight

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