My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Dark Prince Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Dark Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Dark Prince Inferno Dragon
Giant Snowball
Bats Goblin Gang Hog Rider Inferno Dragon
Zap
Bats Goblin Gang Dark Prince Inferno Dragon
Barbarian Barrel
Goblin Gang Dark Prince Magic Archer
The Log
Goblin Gang Hog Rider Dark Prince
Earthquake
Goblin Gang Hog Rider
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Hog Rider Dark Prince Inferno Dragon Magic Archer
Fireball
Goblin Gang Hog Rider Inferno Dragon Magic Archer
Poison
Bats Goblin Gang Magic Archer
Lightning
Dark Prince Inferno Dragon Magic Archer
Rocket
Hog Rider Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince Freeze Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Dark Prince Freeze Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Hog Rider Dark Prince Freeze Inferno Dragon Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Goblin Gang Hog Rider

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Dark Prince Inferno Dragon
Zap
Hog Rider Bats Dark Prince Freeze Magic Archer
Goblin Gang
Hog Rider Dark Prince
Hog Rider
Bats Zap Goblin Gang Freeze Dark Prince Magic Archer
Dark Prince
Bats Zap Goblin Gang Hog Rider Magic Archer
Freeze
Hog Rider Zap
Inferno Dragon
Bats
Magic Archer
Zap Hog Rider Dark Prince

Defense Synergies 0 12

Bats
Zap Dark Prince Freeze Inferno Dragon
Zap
Bats Goblin Gang Dark Prince Inferno Dragon Magic Archer
Goblin Gang
Zap Dark Prince Inferno Dragon Magic Archer
Hog Rider
Dark Prince
Bats Zap Goblin Gang Magic Archer
Freeze
Bats
Inferno Dragon
Bats Zap Goblin Gang
Magic Archer
Zap Goblin Gang Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Magic Archer
Inferno Dragon Bats Zap Goblin Gang Dark Prince
Goblin Gang Bats Dark Prince Freeze Inferno Dragon
Inferno Dragon Bats Goblin Gang Dark Prince
Dark Prince
Goblin Gang Freeze Bats Zap Dark Prince Magic Archer
Bats Inferno Dragon Zap Goblin Gang Freeze Magic Archer
Zap Magic Archer
Inferno Dragon Goblin Gang
Goblin Gang Dark Prince
Bats Goblin Gang Zap Dark Prince Freeze Magic Archer
Inferno Dragon Bats Zap Goblin Gang Magic Archer
Bats Zap Goblin Gang Dark Prince Freeze
Bats Zap Goblin Gang Dark Prince Freeze Magic Archer
Inferno Dragon Goblin Gang
Zap Goblin Gang Freeze Inferno Dragon
Bats Goblin Gang Dark Prince
Bats Zap Goblin Gang Dark Prince Magic Archer
Zap Freeze Bats Dark Prince Inferno Dragon Magic Archer
Inferno Dragon
Goblin Gang Dark Prince Bats

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Dark Prince
Zap Goblin Gang Inferno Dragon Magic Archer
Goblin Gang Bats Zap Dark Prince
Goblin Gang Dark Prince Bats Zap
Goblin Gang Dark Prince Inferno Dragon
Bats Zap Goblin Gang Freeze Magic Archer
Goblin Gang Dark Prince Bats
Dark Prince Inferno Dragon
Zap Freeze Bats Dark Prince Inferno Dragon Magic Archer
Goblin Gang Inferno Dragon
Inferno Dragon Bats Dark Prince
Zap Dark Prince
Dark Prince Goblin Gang
Magic Archer
Goblin Gang Bats Zap Dark Prince Freeze Inferno Dragon Magic Archer
Bats Zap Dark Prince Freeze Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Freeze
Zap Magic Archer
Magic Archer
Dark Prince Freeze
Zap Dark Prince Magic Archer
Bats Zap Freeze Magic Archer
Magic Archer
Zap Freeze Magic Archer
Zap
Bats Goblin Gang
Zap Dark Prince Magic Archer
Zap Magic Archer
Magic Archer
Freeze Magic Archer
Zap Magic Archer
Zap Magic Archer
Magic Archer
Freeze
Bats
Zap Dark Prince Magic Archer
Zap Magic Archer
Magic Archer
Zap
Zap Freeze Dark Prince Magic Archer
Inferno Dragon
Zap Magic Archer
Zap Magic Archer
Zap Magic Archer
Bats Zap Magic Archer
Zap Bats Freeze
Zap Magic Archer
Zap Freeze Magic Archer
Magic Archer
Zap Bats Goblin Gang Dark Prince Freeze Magic Archer
Zap Magic Archer
Freeze
Goblin Gang Dark Prince Magic Archer
Zap Magic Archer
Zap
Dark Prince
Zap Bats Goblin Gang Freeze Magic Archer
Bats Zap Magic Archer
Zap Dark Prince Freeze Magic Archer

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