My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Heal Spirit Mini P.E.K.K.A Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Bats Goblin Gang Hog Rider
Zap
Bats Goblin Gang
Barbarian Barrel
Goblin Gang Heal Spirit Wizard
The Log
Goblin Gang Heal Spirit Mini P.E.K.K.A Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Bats Goblin Gang Heal Spirit
Royal Delivery
Bats Goblin Gang Heal Spirit Mini P.E.K.K.A Hog Rider Wizard P.E.K.K.A
Fireball
Goblin Gang Hog Rider Wizard
Poison
Bats Goblin Gang Wizard
Lightning
Mini P.E.K.K.A Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Heal Spirit Mini P.E.K.K.A P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Heal Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Bats Zap Goblin Gang Mini P.E.K.K.A Hog Rider Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Heal Spirit Bats Zap Goblin Gang

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Mini P.E.K.K.A P.E.K.K.A
Zap
Hog Rider P.E.K.K.A Bats Heal Spirit Mini P.E.K.K.A
Goblin Gang
Hog Rider Mini P.E.K.K.A P.E.K.K.A
Heal Spirit
Zap Mini P.E.K.K.A Hog Rider Wizard P.E.K.K.A
Mini P.E.K.K.A
Bats Zap Goblin Gang Heal Spirit Hog Rider Wizard
Hog Rider
Bats Zap Goblin Gang Heal Spirit Mini P.E.K.K.A Wizard
Wizard
Heal Spirit Mini P.E.K.K.A Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Bats Goblin Gang Heal Spirit Wizard

Defense Synergies 1 9

Bats
Zap Mini P.E.K.K.A P.E.K.K.A
Zap
Mini P.E.K.K.A Bats Goblin Gang P.E.K.K.A
Goblin Gang
Zap Mini P.E.K.K.A P.E.K.K.A
Heal Spirit
Mini P.E.K.K.A
Zap Bats Goblin Gang Wizard
Hog Rider
Wizard
Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A
Bats Zap Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Mini P.E.K.K.A P.E.K.K.A Bats Zap Goblin Gang
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Bats
Mini P.E.K.K.A P.E.K.K.A Bats Goblin Gang
Mini P.E.K.K.A P.E.K.K.A
Goblin Gang Bats Zap
Bats Zap Goblin Gang Wizard
Zap P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Goblin Gang
Goblin Gang Mini P.E.K.K.A
Bats Goblin Gang Zap Wizard
Bats Zap Goblin Gang Wizard
Mini P.E.K.K.A P.E.K.K.A Bats Zap Goblin Gang Wizard
Wizard Bats Zap Goblin Gang Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Goblin Gang
Zap Goblin Gang Mini P.E.K.K.A P.E.K.K.A
Wizard Bats Goblin Gang Mini P.E.K.K.A P.E.K.K.A
Bats Zap Goblin Gang Wizard
Zap Wizard Bats
Mini P.E.K.K.A P.E.K.K.A
Goblin Gang Wizard Bats Mini P.E.K.K.A P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap P.E.K.K.A
Zap Goblin Gang Mini P.E.K.K.A Wizard
Goblin Gang P.E.K.K.A Bats Zap Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Bats Zap
P.E.K.K.A Goblin Gang Mini P.E.K.K.A
Wizard Bats Zap Goblin Gang
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Bats
Mini P.E.K.K.A P.E.K.K.A
Zap P.E.K.K.A Bats Mini P.E.K.K.A
P.E.K.K.A Goblin Gang
P.E.K.K.A Bats Mini P.E.K.K.A
P.E.K.K.A Zap
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Wizard
Wizard
Goblin Gang Bats Zap Mini P.E.K.K.A P.E.K.K.A
Bats Zap Mini P.E.K.K.A Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Wizard Zap
Wizard Bats Zap
Wizard
Zap Wizard
Zap Wizard
Bats Goblin Gang Mini P.E.K.K.A
Zap Wizard
Zap Wizard
Zap
Zap Wizard
Wizard
Bats Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard
Zap Wizard
Wizard
Zap
Zap Wizard
Zap Wizard
Zap Wizard
Zap
Bats Zap Wizard
Zap Bats Wizard
Mini P.E.K.K.A
Zap Wizard
Zap
P.E.K.K.A
Wizard
Zap Bats Goblin Gang
Zap Wizard
Goblin Gang Mini P.E.K.K.A Wizard
Zap Wizard
Zap
P.E.K.K.A
Zap Bats Goblin Gang
Bats Zap
Zap

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