My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Tesla Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla Baby Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Bats Goblin Gang Hog Rider Baby Dragon
Zap
Bats Goblin Gang Firecracker
Barbarian Barrel
Goblin Gang Firecracker Tesla
The Log
Goblin Gang Firecracker Hog Rider
Earthquake
Goblin Gang Firecracker Tesla Hog Rider
Arrows
Bats Goblin Gang Firecracker
Royal Delivery
Bats Goblin Gang Firecracker Hog Rider Baby Dragon
Fireball
Goblin Gang Firecracker Tesla Hog Rider Baby Dragon
Poison
Bats Goblin Gang Firecracker
Lightning
Tesla Baby Dragon
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Firecracker Tesla Hog Rider Baby Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Firecracker

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Zap Firecracker Baby Dragon
Zap
Firecracker Hog Rider Bats Baby Dragon Mega Knight
Goblin Gang
Hog Rider Firecracker Baby Dragon
Firecracker
Zap Hog Rider Bats Goblin Gang Baby Dragon Mega Knight
Tesla
Hog Rider
Bats Zap Goblin Gang Firecracker Baby Dragon Mega Knight
Baby Dragon
Bats Zap Goblin Gang Firecracker Hog Rider Mega Knight
Mega Knight
Bats Zap Firecracker Hog Rider Baby Dragon

Defense Synergies 2 15

Bats
Zap Firecracker Tesla Baby Dragon Mega Knight
Zap
Mega Knight Bats Goblin Gang Firecracker Tesla Baby Dragon
Goblin Gang
Tesla Zap Firecracker
Firecracker
Bats Zap Goblin Gang Tesla Baby Dragon Mega Knight
Tesla
Goblin Gang Bats Zap Firecracker Baby Dragon
Hog Rider
Baby Dragon
Bats Zap Firecracker Tesla Mega Knight
Mega Knight
Zap Bats Firecracker Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tesla Baby Dragon
Bats Zap Goblin Gang Firecracker Tesla Mega Knight
Goblin Gang Tesla Mega Knight Bats
Tesla Bats Goblin Gang Firecracker Mega Knight
Firecracker Mega Knight
Goblin Gang Bats Zap Firecracker Tesla Baby Dragon Mega Knight
Bats Tesla Zap Goblin Gang Firecracker Baby Dragon
Zap Tesla Baby Dragon Mega Knight
Tesla Goblin Gang
Goblin Gang Firecracker Tesla Mega Knight
Bats Goblin Gang Zap Firecracker Tesla Baby Dragon Mega Knight
Tesla Bats Zap Goblin Gang Firecracker Baby Dragon
Tesla Mega Knight Bats Zap Goblin Gang
Mega Knight Bats Zap Goblin Gang Firecracker Tesla Baby Dragon
Goblin Gang Tesla Mega Knight
Zap Goblin Gang Tesla Mega Knight
Tesla Mega Knight Bats Goblin Gang Firecracker
Tesla Mega Knight Bats Zap Goblin Gang Firecracker Baby Dragon
Zap Baby Dragon Bats Firecracker Tesla Mega Knight
Tesla
Goblin Gang Mega Knight Bats Firecracker Tesla Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Tesla
Zap Goblin Gang Firecracker Tesla Baby Dragon Mega Knight
Goblin Gang Mega Knight Bats Zap
Goblin Gang Mega Knight Bats Zap Tesla
Goblin Gang Tesla Mega Knight
Firecracker Bats Zap Goblin Gang Tesla Baby Dragon
Goblin Gang Bats Tesla
Mega Knight Tesla
Zap Mega Knight Bats Firecracker Baby Dragon
Goblin Gang Tesla
Mega Knight Bats Tesla
Mega Knight Zap
Mega Knight Goblin Gang Tesla
Firecracker Tesla Baby Dragon Mega Knight
Goblin Gang Tesla Bats Zap Firecracker Baby Dragon
Bats Mega Knight Zap Firecracker Tesla Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Baby Dragon
Firecracker Zap Baby Dragon
Baby Dragon
Firecracker
Zap Firecracker Baby Dragon Mega Knight
Firecracker Bats Zap Baby Dragon
Firecracker Baby Dragon
Zap Firecracker Baby Dragon
Zap Firecracker
Bats Goblin Gang
Firecracker Zap
Zap Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Zap Firecracker Baby Dragon
Zap Firecracker Baby Dragon
Firecracker Baby Dragon Mega Knight
Bats
Zap Firecracker Baby Dragon Mega Knight
Zap Firecracker Baby Dragon Mega Knight
Baby Dragon Mega Knight
Zap Baby Dragon
Zap Firecracker Baby Dragon Mega Knight
Firecracker Zap Baby Dragon
Zap Baby Dragon Mega Knight
Zap Firecracker Baby Dragon
Bats Zap Firecracker Baby Dragon
Zap Bats Firecracker
Zap Mega Knight
Zap Firecracker
Mega Knight
Firecracker
Zap Bats Goblin Gang
Zap Firecracker Baby Dragon
Goblin Gang Firecracker Baby Dragon Mega Knight
Zap Firecracker Baby Dragon
Zap
Firecracker Mega Knight
Zap Bats Goblin Gang Firecracker Baby Dragon
Firecracker Bats Zap
Zap Firecracker Baby Dragon Mega Knight

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