My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Witch P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Bandit
Giant Snowball
Bats Goblin Gang Witch
Zap
Bats Goblin Gang Witch Bandit
Barbarian Barrel
Goblin Gang Valkyrie Witch Bandit
The Log
Goblin Gang Witch Bandit
Earthquake
Goblin Gang Witch
Arrows
Bats Goblin Gang Witch
Royal Delivery
Bats Goblin Gang Valkyrie Witch P.E.K.K.A Bandit
Fireball
Goblin Gang Witch Bandit
Poison
Bats Goblin Gang Witch
Lightning
Valkyrie Witch Bandit
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Bandit Fireball Valkyrie Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Bandit

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Zap P.E.K.K.A Bandit
Zap
Fireball P.E.K.K.A Bats Valkyrie Witch Bandit
Goblin Gang
Valkyrie P.E.K.K.A Bandit
Fireball
Zap
Valkyrie
Bats Zap Goblin Gang Witch P.E.K.K.A Bandit
Witch
Zap Valkyrie P.E.K.K.A Bandit
P.E.K.K.A
Zap Bats Goblin Gang Valkyrie Witch
Bandit
Bats Zap Goblin Gang Valkyrie Witch

Defense Synergies 1 18

Bats
Zap Valkyrie P.E.K.K.A Bandit
Zap
Fireball Bats Goblin Gang Valkyrie Witch P.E.K.K.A Bandit
Goblin Gang
Zap Valkyrie P.E.K.K.A Bandit
Fireball
Zap Valkyrie Bandit
Valkyrie
Bats Zap Goblin Gang Fireball Witch P.E.K.K.A Bandit
Witch
Zap Valkyrie Bandit
P.E.K.K.A
Bats Zap Goblin Gang Valkyrie
Bandit
Bats Zap Goblin Gang Fireball Valkyrie Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie
P.E.K.K.A Bats Zap Goblin Gang Valkyrie Witch Bandit
Goblin Gang Witch P.E.K.K.A Bats Valkyrie Bandit
Witch P.E.K.K.A Bats Goblin Gang Valkyrie Bandit
Fireball Valkyrie P.E.K.K.A
Goblin Gang Fireball Bats Zap Valkyrie Bandit
Bats Zap Goblin Gang Fireball Witch
Zap Fireball Valkyrie P.E.K.K.A Bandit
Witch P.E.K.K.A Goblin Gang
Goblin Gang Valkyrie Bandit
Bats Goblin Gang Valkyrie Witch Zap Fireball Bandit
Bats Zap Goblin Gang Fireball Witch
P.E.K.K.A Bats Zap Goblin Gang Fireball Valkyrie Witch Bandit
Fireball Valkyrie Bats Zap Goblin Gang Witch P.E.K.K.A
P.E.K.K.A Goblin Gang Bandit
Zap Goblin Gang Fireball P.E.K.K.A Bandit
Bats Goblin Gang Fireball Valkyrie Witch P.E.K.K.A
Fireball Bats Zap Goblin Gang Valkyrie Witch Bandit
Zap Valkyrie Witch Bats Fireball Bandit
P.E.K.K.A
Goblin Gang Valkyrie Bats Fireball Witch P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Fireball Witch P.E.K.K.A Bandit
Fireball Bandit Zap Goblin Gang Valkyrie
Goblin Gang P.E.K.K.A Bandit Bats Zap Valkyrie Witch
Goblin Gang Valkyrie P.E.K.K.A Bats Zap Fireball Bandit
P.E.K.K.A Goblin Gang Valkyrie Witch Bandit
Fireball Bats Zap Goblin Gang Witch
Goblin Gang P.E.K.K.A Bats Fireball Valkyrie Witch Bandit
P.E.K.K.A Valkyrie
Zap P.E.K.K.A Bats Fireball Valkyrie Witch Bandit
Witch P.E.K.K.A Goblin Gang
P.E.K.K.A Bats Valkyrie Witch
P.E.K.K.A Zap Fireball Valkyrie
P.E.K.K.A Goblin Gang Fireball Valkyrie Witch Bandit
Fireball Valkyrie Witch
Goblin Gang Witch Bats Zap Fireball Valkyrie P.E.K.K.A
Bats Valkyrie Zap Fireball Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Bandit
Fireball Zap Bandit
Fireball Bandit
Fireball Valkyrie
Fireball Zap Valkyrie
Fireball Bats Zap Witch
Witch
Fireball Zap
Fireball Zap Bandit
Bats Goblin Gang Fireball
Zap Fireball Valkyrie Bandit
Fireball Zap
Fireball Bandit
Fireball Bandit
Zap Fireball
Zap Fireball Witch Bandit
Fireball Bandit
Fireball
Bats
Zap Fireball Bandit
Zap Fireball Valkyrie Witch
Fireball
Fireball
Zap Fireball
Zap Fireball Valkyrie Witch
Witch
Fireball Zap Witch Bandit
Fireball Zap Witch Bandit
Fireball Zap Bandit
Bats Zap Fireball Witch
Zap Bats Fireball Witch
Fireball
Zap Fireball Bandit
Zap Fireball
P.E.K.K.A
Fireball
Zap Bats Goblin Gang Fireball Witch Bandit
Fireball Zap Witch
Fireball
Fireball Goblin Gang Valkyrie
Zap Fireball
Zap Fireball
P.E.K.K.A
Zap Bats Goblin Gang Fireball Witch
Bats Zap Fireball Witch
Zap Fireball Witch Bandit

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