My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Prince Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Prince Inferno Dragon
Giant Snowball
Bats Goblin Gang Inferno Dragon
Zap
Bats Goblin Gang Prince Inferno Dragon
Barbarian Barrel
Goblin Gang Valkyrie
The Log
Goblin Gang Prince
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Valkyrie Prince Inferno Dragon
Fireball
Goblin Gang Inferno Dragon
Poison
Bats Goblin Gang
Lightning
Valkyrie Prince Inferno Dragon
Rocket
Valkyrie Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Rage Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Rage Goblin Gang Fireball Valkyrie Inferno Dragon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Rage Goblin Gang

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Zap Rage Prince Inferno Dragon
Zap
Fireball Prince Bats Valkyrie
Goblin Gang
Valkyrie Prince
Fireball
Zap
Valkyrie
Bats Prince Zap Goblin Gang
Rage
Bats Prince
Prince
Zap Valkyrie Bats Goblin Gang Rage
Inferno Dragon
Bats

Defense Synergies 1 13

Bats
Zap Valkyrie Prince Inferno Dragon
Zap
Fireball Bats Goblin Gang Valkyrie Prince Inferno Dragon
Goblin Gang
Zap Valkyrie Prince Inferno Dragon
Fireball
Zap Valkyrie
Valkyrie
Bats Zap Goblin Gang Fireball Prince
Rage
Prince
Bats Zap Goblin Gang Valkyrie
Inferno Dragon
Bats Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie
Inferno Dragon Bats Zap Goblin Gang Valkyrie Prince
Goblin Gang Prince Bats Valkyrie Inferno Dragon
Prince Inferno Dragon Bats Goblin Gang Valkyrie
Fireball Valkyrie Prince
Goblin Gang Fireball Bats Zap Valkyrie
Bats Inferno Dragon Zap Goblin Gang Fireball
Zap Fireball Valkyrie
Inferno Dragon Goblin Gang Prince
Goblin Gang Valkyrie Prince
Bats Goblin Gang Valkyrie Zap Fireball
Inferno Dragon Bats Zap Goblin Gang Fireball
Prince Bats Zap Goblin Gang Fireball Valkyrie
Fireball Valkyrie Bats Zap Goblin Gang Prince
Inferno Dragon Goblin Gang Prince
Zap Goblin Gang Fireball Prince Inferno Dragon
Bats Goblin Gang Fireball Valkyrie Prince
Fireball Bats Zap Goblin Gang Valkyrie Prince
Zap Valkyrie Bats Fireball Inferno Dragon
Prince Inferno Dragon
Goblin Gang Valkyrie Bats Fireball Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Fireball Prince
Fireball Zap Goblin Gang Valkyrie Prince Inferno Dragon
Goblin Gang Bats Zap Valkyrie Prince
Goblin Gang Valkyrie Prince Bats Zap Fireball
Goblin Gang Valkyrie Prince Inferno Dragon
Fireball Bats Zap Goblin Gang
Goblin Gang Prince Bats Fireball Valkyrie
Valkyrie Prince Inferno Dragon
Zap Bats Fireball Valkyrie Prince Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Bats Valkyrie Prince
Zap Fireball Valkyrie Prince
Prince Goblin Gang Fireball Valkyrie
Fireball Valkyrie
Goblin Gang Bats Zap Fireball Valkyrie Prince Inferno Dragon
Bats Valkyrie Zap Fireball Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap
Fireball
Fireball Valkyrie Prince
Fireball Zap Valkyrie
Fireball Bats Zap
Fireball Zap
Fireball Zap
Bats Goblin Gang Fireball Prince
Zap Fireball Valkyrie Prince
Fireball Zap
Fireball
Fireball
Zap Fireball Prince
Zap Fireball
Fireball
Fireball
Bats
Zap Fireball Prince
Zap Fireball Valkyrie
Fireball Prince
Fireball
Prince
Zap Fireball
Zap Fireball Valkyrie
Inferno Dragon
Fireball Zap
Fireball Zap Prince
Fireball Zap
Bats Zap Fireball
Zap Bats Fireball
Fireball
Zap Fireball
Zap Fireball
Prince
Fireball
Zap Bats Goblin Gang Fireball Prince
Fireball Zap
Fireball
Fireball Goblin Gang Valkyrie Prince
Zap Fireball
Zap Fireball
Prince
Zap Bats Goblin Gang Fireball
Bats Zap Fireball
Zap Fireball Prince

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