My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Baby Dragon Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Giant Skeleton
Giant Snowball
Bats Goblin Gang Baby Dragon Witch
Zap
Bats Goblin Gang Witch
Barbarian Barrel
Goblin Gang Valkyrie Witch Giant Skeleton
The Log
Goblin Gang Witch Giant Skeleton
Earthquake
Goblin Gang Witch
Arrows
Bats Goblin Gang Witch
Royal Delivery
Bats Goblin Gang Valkyrie Baby Dragon Witch Giant Skeleton
Fireball
Goblin Gang Baby Dragon Witch
Poison
Bats Goblin Gang Witch
Lightning
Valkyrie Baby Dragon Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Baby Dragon Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Fireball Valkyrie Baby Dragon Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Goblin Gang Fireball

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Giant Skeleton Zap Baby Dragon
Zap
Fireball Bats Valkyrie Baby Dragon Witch Giant Skeleton
Goblin Gang
Valkyrie Baby Dragon Giant Skeleton
Fireball
Zap Baby Dragon
Valkyrie
Bats Zap Goblin Gang Baby Dragon Witch Giant Skeleton
Baby Dragon
Bats Zap Goblin Gang Fireball Valkyrie Witch Giant Skeleton
Witch
Zap Valkyrie Baby Dragon Giant Skeleton
Giant Skeleton
Bats Zap Goblin Gang Valkyrie Baby Dragon Witch

Defense Synergies 1 17

Bats
Zap Valkyrie Baby Dragon Giant Skeleton
Zap
Fireball Bats Goblin Gang Valkyrie Baby Dragon Witch Giant Skeleton
Goblin Gang
Zap Valkyrie Giant Skeleton
Fireball
Zap Valkyrie
Valkyrie
Bats Zap Goblin Gang Fireball Baby Dragon Witch
Baby Dragon
Bats Zap Valkyrie Witch Giant Skeleton
Witch
Zap Valkyrie Baby Dragon Giant Skeleton
Giant Skeleton
Bats Zap Goblin Gang Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Baby Dragon
Bats Zap Goblin Gang Valkyrie Witch
Goblin Gang Witch Bats Valkyrie Giant Skeleton
Witch Bats Goblin Gang Valkyrie
Fireball Valkyrie Giant Skeleton
Goblin Gang Fireball Bats Zap Valkyrie Baby Dragon
Bats Zap Goblin Gang Fireball Baby Dragon Witch
Zap Fireball Valkyrie Baby Dragon Giant Skeleton
Witch Goblin Gang
Goblin Gang Valkyrie Giant Skeleton
Bats Goblin Gang Valkyrie Witch Zap Fireball Baby Dragon Giant Skeleton
Bats Zap Goblin Gang Fireball Baby Dragon Witch
Bats Zap Goblin Gang Fireball Valkyrie Witch Giant Skeleton
Fireball Valkyrie Bats Zap Goblin Gang Baby Dragon Witch
Goblin Gang
Zap Goblin Gang Fireball
Bats Goblin Gang Fireball Valkyrie Witch
Fireball Bats Zap Goblin Gang Valkyrie Baby Dragon Witch
Zap Valkyrie Baby Dragon Witch Bats Fireball Giant Skeleton
Goblin Gang Valkyrie Bats Fireball Baby Dragon Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Fireball Witch Giant Skeleton
Fireball Zap Goblin Gang Valkyrie Baby Dragon
Goblin Gang Giant Skeleton Bats Zap Valkyrie Witch
Goblin Gang Valkyrie Giant Skeleton Bats Zap Fireball
Giant Skeleton Goblin Gang Valkyrie Witch
Fireball Bats Zap Goblin Gang Baby Dragon Witch
Goblin Gang Bats Fireball Valkyrie Witch Giant Skeleton
Giant Skeleton Valkyrie
Zap Giant Skeleton Bats Fireball Valkyrie Baby Dragon Witch
Witch Goblin Gang
Bats Valkyrie Witch Giant Skeleton
Zap Fireball Valkyrie Giant Skeleton
Giant Skeleton Goblin Gang Fireball Valkyrie Witch
Fireball Valkyrie Baby Dragon Witch
Goblin Gang Witch Bats Zap Fireball Valkyrie Baby Dragon Giant Skeleton
Bats Valkyrie Zap Fireball Baby Dragon Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon Giant Skeleton
Fireball Zap Baby Dragon
Fireball Baby Dragon Giant Skeleton
Fireball Valkyrie Giant Skeleton
Fireball Zap Valkyrie Baby Dragon
Fireball Bats Zap Baby Dragon Witch
Baby Dragon Witch
Fireball Zap Baby Dragon
Fireball Zap
Bats Goblin Gang Fireball
Zap Fireball Valkyrie
Fireball Zap Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon Witch
Fireball Baby Dragon
Fireball
Bats
Zap Fireball Baby Dragon
Zap Fireball Valkyrie Baby Dragon Witch
Fireball Baby Dragon Giant Skeleton
Fireball
Zap Fireball Baby Dragon
Zap Fireball Valkyrie Baby Dragon Witch
Witch
Fireball Zap Baby Dragon Witch
Fireball Zap Baby Dragon Witch
Fireball Zap Baby Dragon
Bats Zap Fireball Baby Dragon Witch
Zap Bats Fireball Witch
Fireball
Zap Fireball
Zap Fireball
Giant Skeleton
Fireball
Zap Bats Goblin Gang Fireball Witch
Fireball Zap Baby Dragon Witch
Fireball
Fireball Goblin Gang Valkyrie Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball Giant Skeleton
Zap Bats Goblin Gang Fireball Baby Dragon Witch Giant Skeleton
Bats Zap Fireball Witch
Zap Fireball Baby Dragon Witch Giant Skeleton

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: