My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Prince Princess Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Prince Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Prince Inferno Dragon
Giant Snowball
Bats Goblin Gang Princess Inferno Dragon
Zap
Bats Goblin Gang Prince Princess Inferno Dragon
Barbarian Barrel
Goblin Gang Princess
The Log
Goblin Gang Mini P.E.K.K.A Prince Princess
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Princess
Royal Delivery
Bats Goblin Gang Mini P.E.K.K.A Prince Princess Inferno Dragon
Fireball
Goblin Gang Princess Inferno Dragon
Poison
Bats Goblin Gang Princess
Lightning
Mini P.E.K.K.A Prince Inferno Dragon
Rocket
Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Prince Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Princess Fireball Mini P.E.K.K.A Inferno Dragon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Princess

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Mini P.E.K.K.A Prince Inferno Dragon
Zap
Fireball Prince Bats Mini P.E.K.K.A Princess
Goblin Gang
Mini P.E.K.K.A Prince Princess
Fireball
Zap Princess
Mini P.E.K.K.A
Bats Zap Goblin Gang Princess
Prince
Zap Bats Goblin Gang Princess
Princess
Zap Goblin Gang Fireball Mini P.E.K.K.A Prince
Inferno Dragon
Bats

Defense Synergies 2 15

Bats
Zap Mini P.E.K.K.A Prince Inferno Dragon
Zap
Fireball Mini P.E.K.K.A Bats Goblin Gang Prince Princess Inferno Dragon
Goblin Gang
Zap Mini P.E.K.K.A Prince Princess Inferno Dragon
Fireball
Zap Mini P.E.K.K.A Princess
Mini P.E.K.K.A
Zap Bats Goblin Gang Fireball Princess
Prince
Bats Zap Goblin Gang
Princess
Zap Goblin Gang Fireball Mini P.E.K.K.A
Inferno Dragon
Bats Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Mini P.E.K.K.A Inferno Dragon Bats Zap Goblin Gang Prince
Goblin Gang Mini P.E.K.K.A Prince Bats Inferno Dragon
Mini P.E.K.K.A Prince Inferno Dragon Bats Goblin Gang
Fireball Mini P.E.K.K.A Prince Princess
Goblin Gang Fireball Bats Zap
Bats Inferno Dragon Zap Goblin Gang Fireball Princess
Zap Fireball
Mini P.E.K.K.A Inferno Dragon Goblin Gang Prince Princess
Goblin Gang Mini P.E.K.K.A Prince
Bats Goblin Gang Zap Fireball Princess
Inferno Dragon Bats Zap Goblin Gang Fireball Princess
Mini P.E.K.K.A Prince Bats Zap Goblin Gang Fireball
Fireball Bats Zap Goblin Gang Mini P.E.K.K.A Prince Princess
Mini P.E.K.K.A Inferno Dragon Goblin Gang Prince
Zap Goblin Gang Fireball Mini P.E.K.K.A Prince Inferno Dragon
Bats Goblin Gang Fireball Mini P.E.K.K.A Prince
Fireball Bats Zap Goblin Gang Prince
Zap Bats Fireball Princess Inferno Dragon
Mini P.E.K.K.A Prince Inferno Dragon
Goblin Gang Bats Fireball Mini P.E.K.K.A Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap Fireball Prince
Fireball Zap Goblin Gang Mini P.E.K.K.A Prince Inferno Dragon
Goblin Gang Bats Zap Mini P.E.K.K.A Prince
Goblin Gang Mini P.E.K.K.A Prince Bats Zap Fireball
Goblin Gang Mini P.E.K.K.A Prince Inferno Dragon
Fireball Bats Zap Goblin Gang Princess
Goblin Gang Mini P.E.K.K.A Prince Bats Fireball
Mini P.E.K.K.A Prince Inferno Dragon
Zap Bats Fireball Mini P.E.K.K.A Prince Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Bats Mini P.E.K.K.A Prince
Zap Fireball Prince
Mini P.E.K.K.A Prince Goblin Gang Fireball
Fireball Princess
Goblin Gang Bats Zap Fireball Mini P.E.K.K.A Prince Inferno Dragon
Bats Zap Fireball Mini P.E.K.K.A Princess Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess
Fireball Zap Princess
Fireball
Fireball Prince
Fireball Zap
Fireball Bats Zap Princess
Princess
Fireball Zap Princess
Fireball Zap
Bats Goblin Gang Fireball Mini P.E.K.K.A Prince
Zap Fireball Prince Princess
Fireball Zap Princess
Fireball Princess
Fireball Princess
Princess Zap Fireball Prince
Zap Fireball Princess
Fireball Princess
Fireball
Bats Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Prince Princess
Zap Fireball Princess
Fireball Prince
Fireball Princess
Prince
Zap Fireball
Zap Fireball Princess
Inferno Dragon
Fireball Zap Princess
Fireball Zap Prince Princess
Fireball Zap
Bats Zap Fireball Princess
Zap Bats Fireball
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball Princess
Prince
Fireball Princess
Zap Bats Goblin Gang Fireball Prince Princess
Fireball Zap Princess
Fireball
Fireball Goblin Gang Mini P.E.K.K.A Prince Princess
Zap Fireball Princess
Zap Fireball
Prince
Zap Bats Goblin Gang Fireball Princess
Bats Zap Fireball Princess
Zap Fireball Prince Princess

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