My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Bats Goblin Gang Hog Rider
Zap
Bats Goblin Gang Inferno Tower
Barbarian Barrel
Goblin Gang Inferno Tower Electro Wizard
The Log
Goblin Gang Mini P.E.K.K.A Hog Rider
Earthquake
Goblin Gang Hog Rider Inferno Tower
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Mini P.E.K.K.A Hog Rider Electro Wizard
Fireball
Goblin Gang Hog Rider Inferno Tower Electro Wizard
Poison
Bats Goblin Gang Inferno Tower Electro Wizard
Lightning
Mini P.E.K.K.A Inferno Tower Electro Wizard
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Fireball Mini P.E.K.K.A Hog Rider Electro Wizard Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Goblin Gang Fireball

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Mini P.E.K.K.A
Zap
Fireball Hog Rider Electro Wizard Bats Mini P.E.K.K.A
Goblin Gang
Hog Rider Mini P.E.K.K.A
Fireball
Zap Hog Rider Electro Wizard
Mini P.E.K.K.A
Bats Zap Goblin Gang Hog Rider Electro Wizard
Hog Rider
Bats Zap Goblin Gang Fireball Mini P.E.K.K.A Electro Wizard
Inferno Tower
Electro Wizard
Zap Fireball Mini P.E.K.K.A Hog Rider

Defense Synergies 6 11

Bats
Zap Mini P.E.K.K.A Inferno Tower Electro Wizard
Zap
Fireball Mini P.E.K.K.A Electro Wizard Bats Goblin Gang Inferno Tower
Goblin Gang
Inferno Tower Zap Mini P.E.K.K.A Electro Wizard
Fireball
Zap Mini P.E.K.K.A Inferno Tower Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Bats Goblin Gang Fireball
Hog Rider
Inferno Tower
Goblin Gang Electro Wizard Bats Zap Fireball
Electro Wizard
Zap Mini P.E.K.K.A Inferno Tower Bats Goblin Gang Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Inferno Tower Electro Wizard
Mini P.E.K.K.A Inferno Tower Bats Zap Goblin Gang Electro Wizard
Goblin Gang Mini P.E.K.K.A Inferno Tower Bats Electro Wizard
Mini P.E.K.K.A Inferno Tower Bats Goblin Gang Electro Wizard
Fireball Mini P.E.K.K.A
Goblin Gang Fireball Bats Zap Electro Wizard
Bats Inferno Tower Electro Wizard Zap Goblin Gang Fireball
Zap Fireball Inferno Tower Electro Wizard
Mini P.E.K.K.A Inferno Tower Goblin Gang
Goblin Gang Mini P.E.K.K.A Inferno Tower Electro Wizard
Bats Goblin Gang Electro Wizard Zap Fireball
Inferno Tower Bats Zap Goblin Gang Fireball Electro Wizard
Mini P.E.K.K.A Inferno Tower Bats Zap Goblin Gang Fireball Electro Wizard
Fireball Bats Zap Goblin Gang Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Inferno Tower Goblin Gang Electro Wizard
Inferno Tower Zap Goblin Gang Fireball Mini P.E.K.K.A Electro Wizard
Bats Goblin Gang Fireball Mini P.E.K.K.A Inferno Tower Electro Wizard
Fireball Bats Zap Goblin Gang Electro Wizard
Zap Bats Fireball Electro Wizard
Mini P.E.K.K.A Inferno Tower Electro Wizard
Goblin Gang Bats Fireball Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap Fireball Inferno Tower Electro Wizard
Fireball Electro Wizard Zap Goblin Gang Mini P.E.K.K.A
Goblin Gang Bats Zap Mini P.E.K.K.A Inferno Tower Electro Wizard
Goblin Gang Mini P.E.K.K.A Bats Zap Fireball Inferno Tower Electro Wizard
Inferno Tower Goblin Gang Mini P.E.K.K.A
Fireball Bats Zap Goblin Gang Electro Wizard
Goblin Gang Mini P.E.K.K.A Bats Fireball Inferno Tower Electro Wizard
Mini P.E.K.K.A Inferno Tower
Zap Electro Wizard Bats Fireball Mini P.E.K.K.A Inferno Tower
Inferno Tower Goblin Gang
Bats Mini P.E.K.K.A Inferno Tower
Zap Fireball Electro Wizard
Mini P.E.K.K.A Goblin Gang Fireball Inferno Tower
Fireball
Goblin Gang Inferno Tower Electro Wizard Bats Zap Fireball Mini P.E.K.K.A
Bats Zap Fireball Mini P.E.K.K.A Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Electro Wizard
Fireball
Fireball
Fireball Zap
Fireball Bats Zap
Fireball Zap
Fireball Zap
Bats Goblin Gang Fireball Mini P.E.K.K.A Electro Wizard
Zap Fireball Electro Wizard
Fireball Zap
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Bats Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Electro Wizard
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball Zap Electro Wizard
Fireball Zap
Fireball Zap
Bats Zap Fireball Electro Wizard
Zap Electro Wizard Bats Fireball
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Bats Goblin Gang Fireball
Fireball Zap Electro Wizard
Fireball
Fireball Goblin Gang Mini P.E.K.K.A Electro Wizard
Zap Fireball
Zap Fireball
Zap Bats Goblin Gang Fireball Electro Wizard
Bats Zap Fireball Electro Wizard
Zap Fireball Electro Wizard

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