My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Skeleton Army
Giant Snowball
Bats Goblin Gang Hog Rider Skeleton Army
Zap
Bats Goblin Gang Skeleton Army
Barbarian Barrel
Goblin Gang Wizard Skeleton Army
The Log
Goblin Gang Hog Rider Skeleton Army
Earthquake
Goblin Gang Hog Rider Skeleton Army
Arrows
Bats Goblin Gang Skeleton Army
Royal Delivery
Bats Goblin Gang Hog Rider Wizard Skeleton Army P.E.K.K.A
Fireball
Goblin Gang Hog Rider Wizard Skeleton Army
Poison
Bats Goblin Gang Wizard Skeleton Army
Lightning
Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Skeleton Army Fireball Hog Rider Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Skeleton Army

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap P.E.K.K.A
Zap
Fireball Hog Rider P.E.K.K.A Bats
Goblin Gang
Hog Rider P.E.K.K.A
Fireball
Zap Hog Rider
Hog Rider
Bats Zap Goblin Gang Fireball Wizard
Wizard
Hog Rider P.E.K.K.A
Skeleton Army
P.E.K.K.A
Zap Bats Goblin Gang Wizard

Defense Synergies 1 9

Bats
Zap P.E.K.K.A
Zap
Fireball Bats Goblin Gang Skeleton Army P.E.K.K.A
Goblin Gang
Zap Skeleton Army P.E.K.K.A
Fireball
Zap
Hog Rider
Wizard
Skeleton Army P.E.K.K.A
Skeleton Army
Zap Goblin Gang Wizard
P.E.K.K.A
Bats Zap Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard
Skeleton Army P.E.K.K.A Bats Zap Goblin Gang
Goblin Gang Skeleton Army P.E.K.K.A Bats
Skeleton Army P.E.K.K.A Bats Goblin Gang
Fireball Skeleton Army P.E.K.K.A
Goblin Gang Fireball Skeleton Army Bats Zap
Bats Zap Goblin Gang Fireball Wizard
Zap Fireball P.E.K.K.A
P.E.K.K.A Goblin Gang Skeleton Army
Goblin Gang Skeleton Army
Bats Goblin Gang Skeleton Army Zap Fireball Wizard
Bats Zap Goblin Gang Fireball Wizard
Skeleton Army P.E.K.K.A Bats Zap Goblin Gang Fireball Wizard
Fireball Wizard Skeleton Army Bats Zap Goblin Gang P.E.K.K.A
Skeleton Army P.E.K.K.A Goblin Gang
Skeleton Army Zap Goblin Gang Fireball P.E.K.K.A
Wizard Bats Goblin Gang Fireball Skeleton Army P.E.K.K.A
Fireball Bats Zap Goblin Gang Wizard Skeleton Army
Zap Wizard Bats Fireball
P.E.K.K.A
Goblin Gang Wizard Skeleton Army Bats Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap Fireball P.E.K.K.A
Fireball Zap Goblin Gang Wizard
Goblin Gang Skeleton Army P.E.K.K.A Bats Zap
Goblin Gang Skeleton Army P.E.K.K.A Bats Zap Fireball
P.E.K.K.A Goblin Gang Skeleton Army
Fireball Wizard Bats Zap Goblin Gang
Goblin Gang Skeleton Army P.E.K.K.A Bats Fireball
P.E.K.K.A Skeleton Army
Zap P.E.K.K.A Bats Fireball Skeleton Army
P.E.K.K.A Goblin Gang Skeleton Army
P.E.K.K.A Bats
Skeleton Army P.E.K.K.A Zap Fireball
Skeleton Army P.E.K.K.A Goblin Gang Fireball Wizard
Wizard Fireball Skeleton Army
Goblin Gang Skeleton Army Bats Zap Fireball P.E.K.K.A
Bats Zap Fireball Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Wizard Zap
Fireball Wizard Bats Zap
Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Bats Goblin Gang Fireball
Zap Fireball Wizard
Fireball Zap Wizard
Fireball
Fireball
Zap Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball
Bats
Zap Fireball Wizard
Zap Fireball Wizard
Fireball
Fireball Wizard
Zap Fireball
Zap Fireball Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap
Bats Zap Fireball Wizard
Zap Bats Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball
P.E.K.K.A
Fireball Wizard
Zap Bats Goblin Gang Fireball Skeleton Army
Fireball Zap Wizard
Fireball
Fireball Goblin Gang Wizard
Zap Fireball Wizard
Zap Fireball
P.E.K.K.A
Zap Bats Goblin Gang Fireball
Bats Zap Fireball
Zap Fireball

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