My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Bats Goblin Gang Hog Rider Baby Dragon
Zap
Bats Goblin Gang
Barbarian Barrel
Goblin Gang Wizard
The Log
Goblin Gang Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Hog Rider Wizard Baby Dragon P.E.K.K.A
Fireball
Goblin Gang Hog Rider Wizard Baby Dragon
Poison
Bats Goblin Gang Wizard
Lightning
Wizard Baby Dragon
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Fireball Hog Rider Baby Dragon Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Goblin Gang Fireball

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Baby Dragon P.E.K.K.A
Zap
Fireball Hog Rider P.E.K.K.A Bats Baby Dragon
Goblin Gang
Hog Rider Baby Dragon P.E.K.K.A
Fireball
Zap Hog Rider Baby Dragon
Hog Rider
Bats Zap Goblin Gang Fireball Wizard Baby Dragon
Wizard
Hog Rider P.E.K.K.A
Baby Dragon
Bats Zap Goblin Gang Fireball Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Bats Goblin Gang Wizard Baby Dragon

Defense Synergies 1 9

Bats
Zap Baby Dragon P.E.K.K.A
Zap
Fireball Bats Goblin Gang Baby Dragon P.E.K.K.A
Goblin Gang
Zap P.E.K.K.A
Fireball
Zap
Hog Rider
Wizard
P.E.K.K.A
Baby Dragon
Bats Zap P.E.K.K.A
P.E.K.K.A
Bats Zap Goblin Gang Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard Baby Dragon
P.E.K.K.A Bats Zap Goblin Gang
Goblin Gang P.E.K.K.A Bats
P.E.K.K.A Bats Goblin Gang
Fireball P.E.K.K.A
Goblin Gang Fireball Bats Zap Baby Dragon
Bats Zap Goblin Gang Fireball Wizard Baby Dragon
Zap Fireball Baby Dragon P.E.K.K.A
P.E.K.K.A Goblin Gang
Goblin Gang
Bats Goblin Gang Zap Fireball Wizard Baby Dragon
Bats Zap Goblin Gang Fireball Wizard Baby Dragon
P.E.K.K.A Bats Zap Goblin Gang Fireball Wizard
Fireball Wizard Bats Zap Goblin Gang Baby Dragon P.E.K.K.A
P.E.K.K.A Goblin Gang
Zap Goblin Gang Fireball P.E.K.K.A
Wizard Bats Goblin Gang Fireball P.E.K.K.A
Fireball Bats Zap Goblin Gang Wizard Baby Dragon
Zap Wizard Baby Dragon Bats Fireball
P.E.K.K.A
Goblin Gang Wizard Bats Fireball Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball P.E.K.K.A
Fireball Zap Goblin Gang Wizard Baby Dragon
Goblin Gang P.E.K.K.A Bats Zap
Goblin Gang P.E.K.K.A Bats Zap Fireball
P.E.K.K.A Goblin Gang
Fireball Wizard Bats Zap Goblin Gang Baby Dragon
Goblin Gang P.E.K.K.A Bats Fireball
P.E.K.K.A
Zap P.E.K.K.A Bats Fireball Baby Dragon
P.E.K.K.A Goblin Gang
P.E.K.K.A Bats
P.E.K.K.A Zap Fireball
P.E.K.K.A Goblin Gang Fireball Wizard
Wizard Fireball Baby Dragon
Goblin Gang Bats Zap Fireball Baby Dragon P.E.K.K.A
Bats Zap Fireball Wizard Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Zap Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Wizard Zap Baby Dragon
Fireball Wizard Bats Zap Baby Dragon
Wizard Baby Dragon
Fireball Zap Wizard Baby Dragon
Fireball Zap Wizard
Bats Goblin Gang Fireball
Zap Fireball Wizard
Fireball Zap Wizard Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball
Bats
Zap Fireball Wizard Baby Dragon
Zap Fireball Wizard Baby Dragon
Fireball Baby Dragon
Fireball Wizard
Zap Fireball Baby Dragon
Zap Fireball Wizard Baby Dragon
Fireball Zap Wizard Baby Dragon
Fireball Zap Wizard Baby Dragon
Fireball Zap Baby Dragon
Bats Zap Fireball Wizard Baby Dragon
Zap Bats Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball
P.E.K.K.A
Fireball Wizard
Zap Bats Goblin Gang Fireball
Fireball Zap Wizard Baby Dragon
Fireball
Fireball Goblin Gang Wizard Baby Dragon
Zap Fireball Wizard Baby Dragon
Zap Fireball
P.E.K.K.A
Zap Bats Goblin Gang Fireball Baby Dragon
Bats Zap Fireball
Zap Fireball Baby Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: