My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Inferno Tower Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Bats Goblin Gang Hog Rider
Zap
Bats Goblin Gang Inferno Tower
Barbarian Barrel
Goblin Gang Inferno Tower Executioner
The Log
Goblin Gang Hog Rider
Earthquake
Goblin Gang Hog Rider Inferno Tower
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Hog Rider Executioner P.E.K.K.A
Fireball
Goblin Gang Hog Rider Inferno Tower Executioner
Poison
Bats Goblin Gang Inferno Tower Executioner
Lightning
Inferno Tower Executioner
Rocket
Hog Rider Inferno Tower Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Fireball Hog Rider Inferno Tower Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Goblin Gang Fireball

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap P.E.K.K.A
Zap
Fireball Hog Rider P.E.K.K.A Bats Executioner
Goblin Gang
Hog Rider P.E.K.K.A
Fireball
Zap Hog Rider
Hog Rider
Bats Zap Goblin Gang Fireball Executioner
Inferno Tower
Executioner
Zap Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Bats Goblin Gang Executioner

Defense Synergies 2 9

Bats
Zap Inferno Tower P.E.K.K.A
Zap
Fireball Bats Goblin Gang Inferno Tower Executioner P.E.K.K.A
Goblin Gang
Inferno Tower Zap P.E.K.K.A
Fireball
Zap Inferno Tower
Hog Rider
Inferno Tower
Goblin Gang Bats Zap Fireball
Executioner
Zap
P.E.K.K.A
Bats Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Inferno Tower Executioner
Inferno Tower P.E.K.K.A Bats Zap Goblin Gang Executioner
Goblin Gang Inferno Tower P.E.K.K.A Bats Executioner
Inferno Tower P.E.K.K.A Bats Goblin Gang
Fireball P.E.K.K.A
Goblin Gang Fireball Bats Zap Executioner
Bats Inferno Tower Zap Goblin Gang Fireball Executioner
Zap Fireball Inferno Tower P.E.K.K.A
Inferno Tower P.E.K.K.A Goblin Gang
Goblin Gang Inferno Tower
Bats Goblin Gang Executioner Zap Fireball
Inferno Tower Executioner Bats Zap Goblin Gang Fireball
Inferno Tower P.E.K.K.A Bats Zap Goblin Gang Fireball
Fireball Executioner Bats Zap Goblin Gang P.E.K.K.A
Inferno Tower P.E.K.K.A Goblin Gang
Inferno Tower Zap Goblin Gang Fireball P.E.K.K.A
Bats Goblin Gang Fireball Inferno Tower Executioner P.E.K.K.A
Fireball Bats Zap Goblin Gang Executioner
Zap Executioner Bats Fireball
P.E.K.K.A Inferno Tower
Goblin Gang Bats Fireball Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball Inferno Tower P.E.K.K.A
Fireball Zap Goblin Gang Executioner
Goblin Gang P.E.K.K.A Bats Zap Inferno Tower
Goblin Gang P.E.K.K.A Bats Zap Fireball Inferno Tower
Inferno Tower P.E.K.K.A Goblin Gang Executioner
Fireball Executioner Bats Zap Goblin Gang
Goblin Gang P.E.K.K.A Bats Fireball Inferno Tower
Inferno Tower P.E.K.K.A
Zap P.E.K.K.A Bats Fireball Inferno Tower
Inferno Tower P.E.K.K.A Goblin Gang
P.E.K.K.A Bats Inferno Tower
P.E.K.K.A Zap Fireball
P.E.K.K.A Goblin Gang Fireball Inferno Tower Executioner
Fireball Executioner
Goblin Gang Inferno Tower Bats Zap Fireball Executioner P.E.K.K.A
Bats Executioner Zap Fireball Inferno Tower P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Executioner
Fireball
Fireball
Fireball Executioner Zap
Fireball Executioner Bats Zap
Executioner
Fireball Zap Executioner
Fireball Zap
Bats Goblin Gang Fireball
Zap Fireball
Fireball Zap Executioner
Fireball Executioner
Fireball
Zap Fireball
Zap Fireball Executioner
Fireball Executioner
Fireball
Bats
Zap Fireball Executioner
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball Executioner
Fireball Zap Executioner
Fireball Zap
Fireball Zap
Bats Zap Fireball Executioner
Zap Bats Fireball
Fireball
Zap Fireball
Zap Fireball
P.E.K.K.A
Fireball
Zap Bats Goblin Gang Fireball
Fireball Zap Executioner
Fireball
Fireball Goblin Gang Executioner
Zap Fireball Executioner
Zap Fireball
Executioner P.E.K.K.A
Zap Bats Goblin Gang Fireball
Bats Zap Fireball Executioner
Zap Fireball Executioner

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