My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Giant Skeleton Army Miner
Giant Snowball
Bats Goblin Gang Skeleton Army Miner
Zap
Bats Goblin Gang Skeleton Army
Barbarian Barrel
Goblin Gang Skeleton Army Executioner
The Log
Goblin Gang Skeleton Army
Earthquake
Goblin Gang Skeleton Army
Arrows
Bats Goblin Gang Skeleton Army
Royal Delivery
Bats Goblin Gang Skeleton Army Executioner Miner
Fireball
Goblin Gang Skeleton Army Executioner
Poison
Bats Goblin Gang Skeleton Army Executioner
Lightning
Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Executioner Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Skeleton Army Miner Fireball Giant Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Skeleton Army

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Miner Zap
Zap
Fireball Giant Miner Bats Executioner
Goblin Gang
Miner Giant
Fireball
Zap Giant Miner
Giant
Bats Zap Miner Goblin Gang Fireball Executioner
Skeleton Army
Executioner
Zap Giant Miner
Miner
Bats Zap Goblin Gang Giant Fireball Executioner

Defense Synergies 1 9

Bats
Zap
Zap
Fireball Bats Goblin Gang Skeleton Army Executioner Miner
Goblin Gang
Zap Skeleton Army Miner
Fireball
Zap Miner
Giant
Skeleton Army
Zap Goblin Gang Executioner
Executioner
Zap Skeleton Army
Miner
Zap Goblin Gang Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Executioner
Skeleton Army Bats Zap Goblin Gang Executioner
Goblin Gang Skeleton Army Bats Executioner
Skeleton Army Bats Goblin Gang
Fireball Skeleton Army
Goblin Gang Fireball Skeleton Army Bats Zap Executioner
Bats Zap Goblin Gang Fireball Executioner
Zap Fireball
Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Miner
Bats Goblin Gang Skeleton Army Executioner Zap Fireball
Executioner Bats Zap Goblin Gang Fireball
Skeleton Army Bats Zap Goblin Gang Fireball
Fireball Skeleton Army Executioner Bats Zap Goblin Gang
Skeleton Army Goblin Gang
Skeleton Army Zap Goblin Gang Fireball
Bats Goblin Gang Fireball Skeleton Army Executioner
Fireball Bats Zap Goblin Gang Skeleton Army Executioner
Zap Executioner Bats Fireball
Goblin Gang Skeleton Army Bats Fireball Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap Fireball
Fireball Zap Goblin Gang Executioner Miner
Goblin Gang Skeleton Army Bats Zap
Goblin Gang Skeleton Army Bats Zap Fireball
Goblin Gang Skeleton Army Executioner
Fireball Executioner Bats Zap Goblin Gang
Goblin Gang Skeleton Army Bats Fireball
Skeleton Army
Zap Bats Fireball Skeleton Army
Goblin Gang Skeleton Army
Bats
Skeleton Army Zap Fireball
Skeleton Army Goblin Gang Fireball Executioner
Fireball Skeleton Army Executioner
Goblin Gang Skeleton Army Bats Zap Fireball Executioner
Bats Executioner Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Executioner Miner
Fireball Miner
Fireball
Fireball Executioner Zap
Fireball Executioner Bats Zap
Executioner
Fireball Zap Executioner
Fireball Miner Zap
Bats Goblin Gang Fireball
Miner Zap Fireball
Fireball Zap Executioner
Fireball Executioner Miner
Fireball
Zap Fireball
Zap Fireball Executioner
Fireball Executioner
Fireball
Bats
Zap Fireball Executioner
Zap Fireball Miner
Fireball
Fireball
Zap Fireball
Zap Fireball Executioner
Fireball Miner Zap Executioner
Fireball Zap Miner
Fireball Miner Zap
Bats Zap Fireball Executioner
Zap Bats Fireball
Fireball
Zap Fireball Miner
Zap Fireball
Fireball
Zap Bats Goblin Gang Fireball Skeleton Army
Fireball Zap Executioner
Fireball
Fireball Miner Goblin Gang Executioner
Zap Fireball Executioner
Zap Fireball
Executioner
Zap Bats Goblin Gang Fireball
Bats Zap Fireball Executioner
Zap Fireball Executioner Miner

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