My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Dart Goblin Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Battle Ram P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Battle Ram P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Battle Ram
Giant Snowball
Bats Goblin Gang Dart Goblin Musketeer Battle Ram
Zap
Bats Goblin Gang Dart Goblin Battle Ram
Barbarian Barrel
Goblin Gang Dart Goblin Musketeer Battle Ram
The Log
Goblin Gang Dart Goblin Musketeer Battle Ram
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Dart Goblin
Royal Delivery
Bats Goblin Gang Dart Goblin Musketeer Battle Ram P.E.K.K.A
Fireball
Goblin Gang Dart Goblin Musketeer Battle Ram
Poison
Bats Goblin Gang Dart Goblin Musketeer
Lightning
Musketeer Battle Ram
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Dart Goblin Fireball Musketeer Battle Ram P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Dart Goblin

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Battle Ram P.E.K.K.A
Zap
Fireball Battle Ram P.E.K.K.A Bats Dart Goblin Musketeer
Goblin Gang
Dart Goblin Battle Ram P.E.K.K.A
Dart Goblin
Zap Goblin Gang Battle Ram P.E.K.K.A
Fireball
Zap Battle Ram
Musketeer
Zap Battle Ram P.E.K.K.A
Battle Ram
Zap Bats Goblin Gang Dart Goblin Fireball Musketeer P.E.K.K.A
P.E.K.K.A
Zap Bats Goblin Gang Dart Goblin Musketeer Battle Ram

Defense Synergies 2 14

Bats
Zap Dart Goblin Musketeer P.E.K.K.A
Zap
Fireball Bats Goblin Gang Dart Goblin Musketeer P.E.K.K.A
Goblin Gang
Musketeer Zap Dart Goblin P.E.K.K.A
Dart Goblin
Bats Zap Goblin Gang Musketeer P.E.K.K.A
Fireball
Zap Musketeer
Musketeer
Goblin Gang Bats Zap Dart Goblin Fireball P.E.K.K.A
Battle Ram
P.E.K.K.A
Bats Zap Goblin Gang Dart Goblin Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Fireball Musketeer
P.E.K.K.A Bats Zap Goblin Gang Dart Goblin Musketeer
Goblin Gang P.E.K.K.A Bats Dart Goblin Musketeer
P.E.K.K.A Bats Goblin Gang Dart Goblin Musketeer
Fireball P.E.K.K.A
Goblin Gang Fireball Bats Zap Dart Goblin Musketeer
Bats Dart Goblin Musketeer Zap Goblin Gang Fireball
Zap Dart Goblin Fireball Musketeer P.E.K.K.A
P.E.K.K.A Goblin Gang Musketeer
Goblin Gang Dart Goblin Musketeer
Bats Goblin Gang Dart Goblin Zap Fireball Musketeer
Musketeer Bats Zap Goblin Gang Dart Goblin Fireball
P.E.K.K.A Bats Zap Goblin Gang Fireball Musketeer
Fireball Bats Zap Goblin Gang Dart Goblin P.E.K.K.A
P.E.K.K.A Goblin Gang
Zap Goblin Gang Fireball P.E.K.K.A
Bats Goblin Gang Fireball Musketeer P.E.K.K.A
Fireball Bats Zap Goblin Gang Dart Goblin Musketeer
Zap Bats Dart Goblin Fireball Musketeer
P.E.K.K.A Dart Goblin Musketeer
Goblin Gang Bats Dart Goblin Fireball Musketeer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball P.E.K.K.A
Fireball Zap Goblin Gang Musketeer
Goblin Gang P.E.K.K.A Bats Zap Musketeer
Goblin Gang P.E.K.K.A Bats Zap Fireball Musketeer
P.E.K.K.A Goblin Gang Musketeer
Fireball Bats Zap Goblin Gang Dart Goblin Musketeer
Goblin Gang P.E.K.K.A Bats Dart Goblin Fireball Musketeer
P.E.K.K.A
Zap P.E.K.K.A Bats Fireball
P.E.K.K.A Goblin Gang Dart Goblin Musketeer
P.E.K.K.A Bats Dart Goblin Musketeer
P.E.K.K.A Zap Fireball
P.E.K.K.A Goblin Gang Fireball
Dart Goblin Fireball Musketeer
Goblin Gang Bats Zap Dart Goblin Fireball Musketeer P.E.K.K.A
Bats Zap Dart Goblin Fireball Musketeer P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin Musketeer
Fireball Zap Dart Goblin Musketeer
Dart Goblin Fireball
Dart Goblin Fireball Musketeer
Fireball Zap
Fireball Bats Zap Dart Goblin Musketeer
Dart Goblin Musketeer
Fireball Zap Dart Goblin
Fireball Zap Dart Goblin
Bats Goblin Gang Fireball Musketeer
Zap Dart Goblin Fireball Musketeer
Fireball Zap Dart Goblin Musketeer
Dart Goblin Fireball Musketeer
Dart Goblin Fireball Musketeer
Zap Dart Goblin Fireball Musketeer
Zap Dart Goblin Fireball Musketeer
Dart Goblin Fireball Musketeer
Fireball
Bats
Zap Dart Goblin Fireball Musketeer
Zap Dart Goblin Fireball
Fireball Musketeer
Fireball
Musketeer
Zap Fireball Musketeer
Zap Fireball
Fireball Zap Dart Goblin Musketeer
Fireball Zap Musketeer
Fireball Zap Dart Goblin Musketeer
Bats Zap Dart Goblin Fireball Musketeer
Zap Bats Dart Goblin Fireball Musketeer
Fireball
Zap Dart Goblin Fireball Musketeer
Zap Fireball
P.E.K.K.A
Fireball
Zap Bats Goblin Gang Dart Goblin Fireball Musketeer
Fireball Zap Dart Goblin Musketeer
Fireball
Fireball Goblin Gang Dart Goblin Musketeer
Zap Dart Goblin Fireball Musketeer
Zap Fireball
Dart Goblin Musketeer P.E.K.K.A
Zap Bats Goblin Gang Dart Goblin Fireball Musketeer
Bats Zap Dart Goblin Fireball Musketeer
Zap Dart Goblin Fireball Musketeer

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