My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Baby Dragon Witch Giant Skeleton Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Giant Skeleton Inferno Dragon
Giant Snowball
Bats Baby Dragon Witch Inferno Dragon
Zap
Bats Witch Inferno Dragon
Barbarian Barrel
Witch Giant Skeleton
The Log
Witch Giant Skeleton
Earthquake
Witch
Arrows
Bats Witch
Royal Delivery
Bats Baby Dragon Witch Giant Skeleton Inferno Dragon
Fireball
Baby Dragon Witch Inferno Dragon
Poison
Bats Witch
Lightning
Baby Dragon Witch Inferno Dragon
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Baby Dragon Giant Skeleton Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Tornado Baby Dragon Inferno Dragon Giant Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Tornado Baby Dragon

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Giant Skeleton Zap Baby Dragon Inferno Dragon
Zap
Giant Tornado Bats Baby Dragon Witch Giant Skeleton
Giant
Bats Zap Tornado Baby Dragon Witch
Tornado
Zap Baby Dragon Giant Witch Giant Skeleton
Baby Dragon
Tornado Bats Zap Giant Witch Giant Skeleton Inferno Dragon
Witch
Zap Giant Tornado Baby Dragon Giant Skeleton
Giant Skeleton
Bats Zap Tornado Baby Dragon Witch
Inferno Dragon
Bats Baby Dragon

Defense Synergies 0 17

Bats
Zap Baby Dragon Giant Skeleton Inferno Dragon
Zap
Bats Tornado Baby Dragon Witch Giant Skeleton Inferno Dragon
Giant
Tornado
Zap Baby Dragon Witch Giant Skeleton Inferno Dragon
Baby Dragon
Bats Zap Tornado Witch Giant Skeleton Inferno Dragon
Witch
Zap Tornado Baby Dragon Giant Skeleton
Giant Skeleton
Bats Zap Tornado Baby Dragon Witch
Inferno Dragon
Bats Zap Tornado Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon
Inferno Dragon Bats Zap Witch
Tornado Witch Bats Giant Skeleton Inferno Dragon
Witch Inferno Dragon Bats
Tornado Giant Skeleton
Tornado Bats Zap Baby Dragon
Bats Tornado Inferno Dragon Zap Baby Dragon Witch
Zap Baby Dragon Giant Skeleton
Witch Inferno Dragon Tornado
Tornado Giant Skeleton
Bats Witch Zap Tornado Baby Dragon Giant Skeleton
Inferno Dragon Bats Zap Tornado Baby Dragon Witch
Bats Zap Witch Giant Skeleton
Bats Zap Tornado Baby Dragon Witch
Inferno Dragon
Tornado Zap Inferno Dragon
Bats Tornado Witch
Bats Zap Tornado Baby Dragon Witch
Zap Tornado Baby Dragon Witch Bats Giant Skeleton Inferno Dragon
Tornado Inferno Dragon
Bats Baby Dragon Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch Giant Skeleton
Zap Baby Dragon Inferno Dragon
Giant Skeleton Bats Zap Witch
Giant Skeleton Bats Zap Tornado
Giant Skeleton Witch Inferno Dragon
Bats Zap Tornado Baby Dragon Witch
Bats Witch Giant Skeleton
Giant Skeleton Inferno Dragon
Zap Giant Skeleton Bats Tornado Baby Dragon Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Bats Witch Giant Skeleton
Zap Tornado Giant Skeleton
Giant Skeleton Witch
Baby Dragon Witch
Witch Bats Zap Tornado Baby Dragon Giant Skeleton Inferno Dragon
Bats Zap Baby Dragon Witch Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Giant Skeleton
Zap Tornado Baby Dragon
Baby Dragon Giant Skeleton
Giant Skeleton
Zap Baby Dragon
Bats Zap Tornado Baby Dragon Witch
Tornado Baby Dragon Witch
Zap Tornado Baby Dragon
Zap Tornado
Bats Tornado
Zap Tornado
Zap Tornado Baby Dragon
Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon Witch
Baby Dragon
Tornado
Bats
Zap Baby Dragon
Zap Tornado Baby Dragon Witch
Baby Dragon Giant Skeleton
Tornado
Tornado
Zap Baby Dragon
Zap Tornado Baby Dragon Witch
Witch Inferno Dragon
Zap Tornado Baby Dragon Witch
Zap Tornado Baby Dragon Witch
Zap Tornado Baby Dragon
Bats Zap Tornado Baby Dragon Witch
Zap Bats Witch
Zap
Zap
Giant Skeleton
Zap Bats Witch
Zap Tornado Baby Dragon Witch
Baby Dragon
Zap Baby Dragon
Zap Tornado Giant Skeleton
Zap Bats Tornado Baby Dragon Witch Giant Skeleton
Bats Zap Tornado Witch
Zap Tornado Baby Dragon Witch Giant Skeleton

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